密室逃脱

密室逃脱

首页游戏大全密室逃脱17守护公寓更新时间:2024-04-18

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密室逃脱

玩法: 判断可生存的空间,鼠标点击屏幕进行人物左右移动,躲避闸道进行生存,每进行一次关卡都会有分数统计,赶紧去闯关吧^^。

开始游戏

html

<canvas id="jsGameScreen"></canvas> css

.bandiv{ float:left; width:100%; background-color:#DBD1BB; } .bandiv div{ padding:10px; text-align:left; } #play68box{ width: 190px; font-size: 12px; line-height: 15px; right: -172px; top: 35%; position: fixed; z-index: 100; } #tab{ float: left; list-style: none outside none; padding: 0; position: relative; z-index: 99; margin-top: 10px; margin-right: 0; margin-bottom: 0; margin-left: 0; } #tab li span{ display: block; padding: 0 5px; position: relative; } #links{ width: 100px; padding: 1px; float: left; background-color: #f6bb42; border-radius: 8px; } js

e.showClue = function() { window.scrollTo(0, -5); e.ctx.fillStyle = "#ffffff"; e.ctx.fillRect(0, 0, window.innerWidth, window.innerHeight); t.canvas.drawImage("h", (window.innerWidth - 153) / 2, (window.innerHeight - 122) / 2) }; var u = { x: (t.canvas.screen.getWidth() - 126) / 2, y: 180, w: 126, h: 35, isPressed: !1, draw: n }, a = { x: (t.canvas.screen.getWidth() - 126) / 2, y: 260, w: 126, h: 35, isPressed: !1, draw: n }, f = { x: (t.canvas.screen.getWidth() - 126) / 2, y: 660, w: 126, h: 35, isPressed: !1, draw: n }, l = { x: (t.canvas.screen.getWidth() - 126) / 2, y: 740, w: 126, h: 35, isPressed: !1, draw: n }, c = { x: (t.canvas.screen.getWidth() - 126) / 2, y: 660, w: 126, h: 35, isPressed: !1, draw: n }, h = { x: (t.canvas.screen.getWidth() - 126) / 2, y: 740, w: 126, h: 35, isPressed: !1, draw: n }, p = { jianRenstateType: { normal: 0, died: 1, stop: 2 }, jianRenDirection: { center: 0, left: 1, right: 2 } }, v = { baseY: 0, mission: 0, wall: { width: 30, topWallY: -150, bottomWallY: 0, timeout: 1e3, gapTimeout: 1e3, dropped: !1, tiles: { top: [], bottom: [] } }, jianren: { index: 0, y: 0, width: 30, height: 38, state: p.jianRenStateType.normal, direction: p.jianRenDirection.center, showAction: !1 } }, m, g, y, b, w, E, S = [20, 35, 50, 25], x, T = function(e) { if (0 < e) { switch (e) { case 10: y = 3; v.wall.timeout = 500; break; case 20: y = 2; v.wall.timeout = 350; break; case 30: y = 1; v.wall.timeout = 225; break; case 40: v.wall.timeout = 100; break; case 50: v.wall.timeout = 50 } for (b = []; b.length < y;) if (w = t.commandFuns.getRandom(0, parseInt(t.canvas.screen.getWidth() / 2 / v.wall.width) - 1), 0 == b.length) b.push(w); else { E = !0; for (e = 0; e < b.length; e ) w == b[e] && (E = !1); E && b.push(w) } var n; v.wall.tiles.top = []; v.wall.tiles.bottom = []; for (e = 0; e < parseInt(t.canvas.screen.getWidth() / 2 / v.wall.width); e ) n = t.commandFuns.getRandom(220, 280), v.wall.tiles.top.push({ height: n }), v.wall.tiles.bottom.push({ height: t.canvas.screen.getHeight() - n }); for (e = 0; e < b.length; e ) v.wall.tiles.top[b[e]].height -= S[t.commandFuns.getRandom(0, S.length - 1)] } else v.wall.tiles = { top: [{ height: 250 }, { height: 250 }, { height: 250 }, { height: 250 }, { height: 215 }, { height: 250 }, { height: 250 }, { height: 250 }], bottom: [{ height: 70 }, { height: 70 }, { height: 70 }, { height: 70 }, { height: 70 }, { height: 70 }, { height: 70 }, { height: 70 }] }; m = []; for (e = 0; e < v.wall.tiles.top.length; e ) m.push({ sx: e * v.wall.width, sy: v.baseY v.wall.tiles.top[e].height, ex: (e 1) * v.wall.width, ey: v.baseY v.wall.tiles.top[e].height }); g = []; for (e = 0; e < v.wall.tiles.bottom.length; e ) g.push({ sx: e * v.wall.width, sy: v.baseY t.canvas.screen.getHeight() - v.wall.tiles.bottom[e].height, ex: (e 1) * v.wall.width, ey: v.baseY t.canvas.screen.getHeight() - v.wall.tiles.bottom[e].height }); v.wall.topWallY = -150; v.wall.bottomWallY = 0; v.wall.timeout = 1e3; v.wall.gapTimeout = 800; v.wall.dropped = !1; v.jianren.index = 4; v.jianren.y = 150; v.jianren.state = p.jianRenStateType.normal; v.jianren.showAction = !1; x = t.commandFuns.getRandom(0, 1) }, N = 0, C, k, L = 5, A = 0, O = 1, M = 2, _ = 3, D = 0, P = "", H = 0, P = "CHS", D = null == P ? L: A, H = t.localStorage.getItem("highScore2"); null == H && (H = 0); updateShareScore(H); var B = function() { N = 0; v.mission = 1; y = 3; v.jianren.direction = p.jianRenDirection.center; C = 0; k = 105; T(v.mission) }, j = function() { t.canvas.drawImage("bl1", 0, 0, t.getImage("bl1").width, t.getImage("bl1").height, 0, 0, t.canvas.screen.getWidth(), t.canvas.screen.getHeight()) }, F = [], I = 0, q = [], R, U = 0, z = [{ sx: 0, sy: 0 }, { sx: 30, sy: 0 }], W = 0, X = [{ sx: 60, sy: 0 }, { sx: 60, sy: 0 }, { sx: 90, sy: 0 }, { sx: 90, sy: 0 }, { sx: 120, sy: 0 }, { sx: 120, sy: 0 }, { sx: 150, sy: 0 }, { sx: 150, sy: 0 }, { sx: 180, sy: 0 }, { sx: 180, sy: 0 }], V, $ = [0, 1], J = [2, 3], K = 0, Q = [{ sx: 0, sy: 0 }, { sx: 30, sy: 0 }, { sx: 60, sy: 0 }, { sx: 90, sy: 0 }, { sx: 120, sy: 0 }], G = 0, Y = function(e, n) { 6 > G ? (t.canvas.drawImage("han1", 20 * parseInt(G), 0, 20, 17, 2 * (e 15), 2 * n, 40, 34), G = .5) : 12 > G && (t.canvas.drawImage("han2", 20 * parseInt(G - 6), 0, 20, 17, 2 * (e - 5), 2 * n, 40, 34), G = .5, G %= 12) }, Z = [], et = [], tt, nt = function(e, n, r) { t.canvas.beginPath(); t.canvas.lineWidth(2 * (n 2)).strokeStyle("#000000"); for (var i = 0; i < e.length; i ) 0 == i ? t.canvas.moveTo(2 * e[i].sx, 2 * (r e[i].sy)) : t.canvas.lineTo(2 * e[i].sx, 2 * (r e[i].sy)), t.canvas.lineTo(2 * e[i].ex, 2 * (r e[i].ey)); t.canvas.stroke(); t.canvas.lineWidth(2 * n).strokeStyle("#00FF00"); for (i = 0; i < e.length; i ) 0 == i ? t.canvas.moveTo(2 * e[i].sx, 2 * (r e[i].sy)) : t.canvas.lineTo(2 * e[i].sx, 2 * (r e[i].sy)), t.canvas.lineTo(2 * e[i].ex, 2 * (r e[i].ey)); t.canvas.stroke().closePath().lineWidth(2) }, rt = 0, it = { x: 0, y: 0 }; t.events.touchStart(function(e) { it = { x: e.touches[0].clientX, y: e.touches[0].clientY }; i(it) }).touchMove(function(e) { it = { x: e.touches[0].clientX, y: e.touches[0].clientY }; s(it) }).touchEnd(function(e) { o(it) }).mouseMove(function(t) { it = { x: t.clientX - e.left, y: t.clientY - e.top }; s(it) }).mouseDown(function(t) { it = { x: t.clientX - e.left, y: t.clientY - e.top }; i(it) }).mouseUp(function(t) { it = { x: t.clientX - e.left, y: t.clientY - e.top }; o(it) }); },

源码

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