我每天在Blender中的运动图形上使用的3个工具!

我每天在Blender中的运动图形上使用的3个工具!

首页休闲益智Sodo Cool更新时间:2024-04-29

·so i make motion graphics and there's always like a billion little things that make them cool.

·i picked out three tricks that i'm using quite a bit that make my animations look really cool.

·so first i'm going to show you how to take a collection of objects and randomize them on a surface.

·so you can have some control over where they go.

·then i'm going to teach you how to create camera shake and not only that.

·but actually loop the camera shake animation.

·so you can add it to your looping animations and on the last one.

·i'm going to show you a really cool trick that these two animations have in common.

·let's get into it.

·all right so go ahead and start with a collection of objects it can be literally anything if you don't have anything just throw in some of blenders primitives.

·i'm going to start with these little puck looking things and go ahead and highlight them.

·hit m add a new collection just call it.

·i'm gonna call it pucks.

·you can call it whatever you want move them out of the way.

·and what we're gonna do is we're just set this up from scratch.

·i'm gonna add a plane and we're gonna go over and create a new geometry nodes workspace.

·so we're gonna get new and let's get a grid.

·you know size it will say size of ten vertices of 50.

·then we'll get a instance on points and this is where we get to start making this.

·so what you can do up here in the outliner is just pull the entire pucks collection or whatever collection you have and pluggage straight into instances.

·now you'll notice we'll go ahead and turn on separate and reset children.

·and you'll notice they're all here.

·but here is the problem that what i'm about to show you fixes.

·they are all on top of each other all five objects so you can go ahead and click on pick instance.

·and it does it kind of picks it for you.

·but this gives you absolutely no control.

·so how can you control it we're gonna control it in two ways with randomness and with textures.

·now the first one is the easiest can do a random value node and then switch this guy over to integer and plug him right into instance index and that will randomly place them.

Geo Nodes Countdown (part 3)。

GEOMETRY NODES SET-UP。

ALL PROJECT FILES ARE AVAILABLE。

·a bunch of different objects it's very powerful and you can make 100 things with it.

·all right now let's create some camera shake and also loop the camera shake animation.

·which is super valuable so in the description there's a free project file for you to download this.

·if you want to follow along with what i'm doing or you can just watch and remember it.

·but this is just a standard animation.

·where i have all of these guys as instances.

·and you can see the camera is flying through all of these instances.

·so i want to add some camera shake to make this more interesting.

·so it's not just like perfectly going in makes it feel a little bit more organic.

·so what i'll do is i'll hit the back row to frame zero.

·and then i'll click on my camera and right up in here.

·i'm gonna go ahead and just add a keyframe on all of them.

·that's all we need to do.

·and then we can go over here to the animation tab.

·and this will have it set up for us.

·so we need to be in the graph editor and where you can see the xy and z oil or rotation.

·so we can access those keyframes.

·let's pick the x oiler rotation.

·then go to the modifiers tab right here.

·and add in a noise.

·and the noise is going to add camera shake.

·but we need to kind of hone it in so.

·first on our strength we'll do like point three on the strength and then on the scale we'll do like ten.

·and there we go.

·it's a little bit more manageable the strength may be point two or and then the scale maybe 12.

·so now we have this.

·but notice something once we get to the end of the animation.

·i'll kind of scroll over and watch.

·but you can kind of tell it's not seamless we'll go back again.

·you see that it kind of has a jolt.

·how do we fix that well.

·we're just going to ramp it in and ramp it out.

·and it will be completely unnoticeable.

·so what you'll do is click on restrict frame range and i know down here.

·i have 500 frames.

·so if i go start at frame 1.

·and at frame 500.

·and then because i've done this enough.

·but we can visualize it here.

·i'm gonna do my blend in see how it blends that animation in it doesn't just start it actually goes from zero on the noise and it goes into the noise now for me 30 looks really good so i'll do 30 on the in and 30 on the out and now if we go to the end of the timeline you could see it shaking around and then it kind of evens out and that we go into the rest of the animation and it does it perfectly and you can do that on all axes so if i take the y order rotation add in a noise and now it's gonna be doing that so again scale of ten a strength of save point three maybe of course that's crazy point one and then restrict frame range start one end 500 and then we'll just double click on these and do 30 and now we have a seamless camera shake animation with you know whatever you want it to do now this camera shakes a little bit too much i'll make it more minimal but that is how you do it now i mentioned these two animations have one very significant thing in common that is all those objects that are moving are moving on a curve to get them to actually move in that way and let me show you how to set that up so if i hit shift a we can go ahead and get in a we'll get an icosphere and we'll bring the subdivisions down i just want you to be able to see that this object is rotating it'll dig into the geometry once we do it but you'll get the idea so now we have this i'm also going to hit shift a and we're going to go ahead and get in a path and i'm gonna go ahead and say hit s5 i want it to be much bigger and then you can right click and you have these guys right here see this if i click that guy and i hit g you can move that around so what i can do is take this guy go here to my constraints add a constraint a follow path and then you could select the path there and then he can move so here's the value in that you can click on this guy and i'm going to go hay i'm gonna go and subdivide it twice and then i'm gonna select every other

·and then you can bring it up now we have this wavy thing and then he is going up and down how great is this and then you could just you know then you could just keyframe that so i'll start the keyframe here and then we'll go to the very end and i'll go one hundred which will bring him not where i wanted him to go so let's see negative one hundredso negative and then add that key frame and so now he's going around and this is super cool and then you can take this a little bit further and you can hit shift d get a new one and you could say all right well let's give it a little bit of geometry like that and then we can go and add a solidify bring that over and then you can bring this over and then what i can do is select this path that's holding this object here and he's going around and then all you have to do is animate the rotation and if you want to learn all of this you can take this animation and animate it so it looks now you can learn that i'm gonna link this tutorial in the description if you want to learn it from scratch to start how to make that that is linked in the description as well and there's this animation as well that i use this exact priceprocess with all these objects on the curves there's some really cool opportunities for animation with this process so there you go that is three really cool tricks that i use in my motion graphics quite a bit to make some really cool things again if you want to learn how to create that animation that i mentioned on patreon that is linked in the description three parts really cool stuff it really helps support my work and with that being said i will see you in the next one。

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