为了上班摸鱼我用Python制作十五个小游戏,普通到地狱级难度

为了上班摸鱼我用Python制作十五个小游戏,普通到地狱级难度

首页休闲益智摸鱼消消乐更新时间:2024-04-12

大家好,我是老白。

今天给大家带来十五个Python小游戏,找回童年的同时学习编程还可以摸鱼。

一、接金币(1分)

普通难度:❤

玩法介绍:吃金币,控制左右键,有手就行。

源码分享

import os import cfg import sys import pygame import random from modules import * '''游戏初始化''' def initGame(): # 初始化pygame, 设置展示窗口 pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('catch coins —— ') # 加载必要的游戏素材 game_images = {} for key, value in cfg.IMAGE_PATHS.items(): if isinstance(value, list): images = [] for item in value: images.append(pygame.image.load(item)) game_images[key] = images else: game_images[key] = pygame.image.load(value) game_sounds = {} for key, value in cfg.AUDIO_PATHS.items(): if key == 'bgm': continue game_sounds[key] = pygame.mixer.Sound(value) # 返回初始化数据 return screen, game_images, game_sounds '''主函数''' def main(): # 初始化 screen, game_images, game_sounds = initGame() # 播放背景音乐 pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm']) pygame.mixer.music.play(-1, 0.0) # 字体加载 font = pygame.font.Font(cfg.FONT_PATH, 40) # 定义hero hero = Hero(game_images['hero'], position=(375, 520)) # 定义食物组 food_sprites_group = pygame.sprite.Group() generate_food_freq = random.randint(10, 20) generate_food_count = 0 # 当前分数/历史最高分 score = 0 highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read()) # 游戏主循环 clock = pygame.time.Clock() while True: # --填充背景 screen.fill(0) screen.blit(game_images['background'], (0, 0)) # --倒计时信息 countdown_text = 'Count down: ' str((90000 - pygame.time.get_ticks()) // 60000) ":" str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2) countdown_text = font.render(countdown_text, True, (0, 0, 0)) countdown_rect = countdown_text.get_rect() countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5] screen.blit(countdown_text, countdown_rect) # --按键检测 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() key_pressed = pygame.key.get_pressed() if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]: hero.move(cfg.SCREENSIZE, 'left') if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]: hero.move(cfg.SCREENSIZE, 'right') # --随机生成食物 generate_food_count = 1 if generate_food_count > generate_food_freq: generate_food_freq = random.randint(10, 20) generate_food_count = 0 food = Food(game_images, random.choice(['gold',] * 10 ['apple']), cfg.SCREENSIZE) food_sprites_group.add(food) # --更新食物 for food in food_sprites_group: if food.update(): food_sprites_group.remove(food) # --碰撞检测 for food in food_sprites_group: if pygame.sprite.collide_mask(food, hero): game_sounds['get'].play() food_sprites_group.remove(food) score = food.score if score > highest_score: highest_score = score # --画hero hero.draw(screen) # --画食物 food_sprites_group.draw(screen) # --显示得分 score_text = f'Score: {score}, Highest: {highest_score}' score_text = font.render(score_text, True, (0, 0, 0)) score_rect = score_text.get_rect() score_rect.topleft = [5, 5] screen.blit(score_text, score_rect) # --判断游戏是否结束 if pygame.time.get_ticks() >= 90000: break # --更新屏幕 pygame.display.flip() clock.tick(cfg.FPS) # 游戏结束, 记录最高分并显示游戏结束画面 fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w') fp.write(str(highest_score)) fp.close() return showEndGameInterface(screen, cfg, score, highest_score) '''run''' if __name__ == '__main__': while main(): pass

二、滑雪(1分)

普通难度:❤

玩法介绍:滑雪吃小旗子,控制上下左右键,关键控制好速度,有手就行。

源码分享

import sys import cfg import pygame import random '''滑雪者类''' class SkierClass(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) # 滑雪者的朝向(-2到2) self.direction = 0 self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1] self.image = pygame.image.load(self.imagepaths[self.direction]) self.rect = self.image.get_rect() self.rect.center = [320, 100] self.speed = [self.direction, 6-abs(self.direction)*2] '''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前''' def turn(self, num): self.direction = num self.direction = max(-2, self.direction) self.direction = min(2, self.direction) center = self.rect.center self.image = pygame.image.load(self.imagepaths[self.direction]) self.rect = self.image.get_rect() self.rect.center = center self.speed = [self.direction, 6-abs(self.direction)*2] return self.speed '''移动滑雪者''' def move(self): self.rect.centerx = self.speed[0] self.rect.centerx = max(20, self.rect.centerx) self.rect.centerx = min(620, self.rect.centerx) '''设置为摔倒状态''' def setFall(self): self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1]) '''设置为站立状态''' def setForward(self): self.direction = 0 self.image = pygame.image.load(self.imagepaths[self.direction]) ''' Function: 障碍物类 Input: img_path: 障碍物图片路径 location: 障碍物位置 attribute: 障碍物类别属性 ''' class ObstacleClass(pygame.sprite.Sprite): def __init__(self, img_path, location, attribute): pygame.sprite.Sprite.__init__(self) self.img_path = img_path self.image = pygame.image.load(self.img_path) self.location = location self.rect = self.image.get_rect() self.rect.center = self.location self.attribute = attribute self.passed = False '''移动''' def move(self, num): self.rect.centery = self.location[1] - num '''创建障碍物''' def createObstacles(s, e, num=10): obstacles = pygame.sprite.Group() locations = [] for i in range(num): row = random.randint(s, e) col = random.randint(0, 9) location = [col*64 20, row*64 20] if location not in locations: locations.append(location) attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys())) img_path = cfg.OBSTACLE_PATHS[attribute] obstacle = ObstacleClass(img_path, location, attribute) obstacles.add(obstacle) return obstacles '''合并障碍物''' def AddObstacles(obstacles0, obstacles1): obstacles = pygame.sprite.Group() for obstacle in obstacles0: obstacles.add(obstacle) for obstacle in obstacles1: obstacles.add(obstacle) return obstacles '''显示游戏开始界面''' def ShowStartInterface(screen, screensize): screen.fill((255, 255, 255)) tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5) cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20) title = tfont.render(u'滑雪游戏', True, (255, 0, 0)) content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255)) trect = title.get_rect() trect.midtop = (screensize[0]/2, screensize[1]/5) crect = content.get_rect() crect.midtop = (screensize[0]/2, screensize[1]/2) screen.blit(title, trect) screen.blit(content, crect) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: return pygame.display.update() '''显示分数''' def showScore(screen, score, pos=(10, 10)): font = pygame.font.Font(cfg.FONTPATH, 30) score_text = font.render("Score: %s" % score, True, (0, 0, 0)) screen.blit(score_text, pos) '''更新当前帧的游戏画面''' def updateFrame(screen, obstacles, skier, score): screen.fill((255, 255, 255)) obstacles.draw(screen) screen.blit(skier.image, skier.rect) showScore(screen, score) pygame.display.update() '''主程序''' def main(): # 游戏初始化 pygame.init() pygame.mixer.init() pygame.mixer.music.load(cfg.BGMPATH) pygame.mixer.music.set_volume(0.4) pygame.mixer.music.play(-1) # 设置屏幕 screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('滑雪游戏 —— 九歌') # 游戏开始界面 ShowStartInterface(screen, cfg.SCREENSIZE) # 实例化游戏精灵 # --滑雪者 skier = SkierClass() # --创建障碍物 obstacles0 = createObstacles(20, 29) obstacles1 = createObstacles(10, 19) obstaclesflag = 0 obstacles = AddObstacles(obstacles0, obstacles1) # 游戏clock clock = pygame.time.Clock() # 记录滑雪的距离 distance = 0 # 记录当前的分数 score = 0 # 记录当前的速度 speed = [0, 6] # 游戏主循环 while True: # --事件捕获 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT or event.key == pygame.K_a: speed = skier.turn(-1) elif event.key == pygame.K_RIGHT or event.key == pygame.K_d: speed = skier.turn(1) # --更新当前游戏帧的数据 skier.move() distance = speed[1] if distance >= 640 and obstaclesflag == 0: obstaclesflag = 1 obstacles0 = createObstacles(20, 29) obstacles = AddObstacles(obstacles0, obstacles1) if distance >= 1280 and obstaclesflag == 1: obstaclesflag = 0 distance -= 1280 for obstacle in obstacles0: obstacle.location[1] = obstacle.location[1] - 1280 obstacles1 = createObstacles(10, 19) obstacles = AddObstacles(obstacles0, obstacles1) for obstacle in obstacles: obstacle.move(distance) # --碰撞检测 hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False) if hitted_obstacles: if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed: score -= 50 skier.setFall() updateFrame(screen, obstacles, skier, score) pygame.time.delay(1000) skier.setForward() speed = [0, 6] hitted_obstacles[0].passed = True elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed: score = 10 obstacles.remove(hitted_obstacles[0]) # --更新屏幕 updateFrame(screen, obstacles, skier, score) clock.tick(cfg.FPS) '''run''' if __name__ == '__main__': main()

三、乒乓球(1分)

普通难度:❤

玩法介绍:双人小游戏,可以选择单打或者双打,有手就行。

源码分享

import sys import cfg import pygame from modules import * '''定义按钮''' def Button(screen, position, text, button_size=(200, 50)): left, top = position bwidth, bheight = button_size pygame.draw.line(screen, (150, 150, 150), (left, top), (left bwidth, top), 5) pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top bheight), 5) pygame.draw.line(screen, (50, 50, 50), (left, top bheight), (left bwidth, top bheight), 5) pygame.draw.line(screen, (50, 50, 50), (left bwidth, top bheight), (left bwidth, top), 5) pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight)) font = pygame.font.Font(cfg.FONTPATH, 30) text_render = font.render(text, 1, (255, 235, 205)) return screen.blit(text_render, (left 50, top 10)) ''' Function: 开始界面 Input: --screen: 游戏界面 Return: --game_mode: 1(单人模式)/2(双人模式) ''' def startInterface(screen): clock = pygame.time.Clock() while True: screen.fill((41, 36, 33)) button_1 = Button(screen, (150, 175), '1 Player') button_2 = Button(screen, (150, 275), '2 Player') for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if button_1.collidepoint(pygame.mouse.get_pos()): return 1 elif button_2.collidepoint(pygame.mouse.get_pos()): return 2 clock.tick(10) pygame.display.update() '''结束界面''' def endInterface(screen, score_left, score_right): clock = pygame.time.Clock() font1 = pygame.font.Font(cfg.FONTPATH, 30) font2 = pygame.font.Font(cfg.FONTPATH, 20) msg = 'Player on left won!' if score_left > score_right else 'Player on right won!' texts = [font1.render(msg, True, cfg.WHITE), font2.render('Press ESCAPE to quit.', True, cfg.WHITE), font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)] positions = [[120, 200], [155, 270], [80, 300]] while True: screen.fill((41, 36, 33)) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_RETURN: return elif event.key == pygame.K_ESCAPE: sys.exit() pygame.quit() for text, pos in zip(texts, positions): screen.blit(text, pos) clock.tick(10) pygame.display.update() '''运行游戏Demo''' def runDemo(screen): # 加载游戏素材 hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH) goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH) pygame.mixer.music.load(cfg.BGMPATH) pygame.mixer.music.play(-1, 0.0) font = pygame.font.Font(cfg.FONTPATH, 50) # 开始界面 game_mode = startInterface(screen) # 游戏主循环 # --左边球拍(ws控制, 仅双人模式时可控制) score_left = 0 racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg) # --右边球拍(↑↓控制) score_right = 0 racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg) # --球 ball = Ball(cfg.BALLPICPATH, cfg) clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit(-1) screen.fill((41, 36, 33)) # 玩家操作 pressed_keys = pygame.key.get_pressed() if pressed_keys[pygame.K_UP]: racket_right.move('UP') elif pressed_keys[pygame.K_DOWN]: racket_right.move('DOWN') if game_mode == 2: if pressed_keys[pygame.K_w]: racket_left.move('UP') elif pressed_keys[pygame.K_s]: racket_left.move('DOWN') else: racket_left.automove(ball) # 球运动 scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound) score_left = scores[0] score_right = scores[1] # 显示 # --分隔线 pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500)) # --球 ball.draw(screen) # --拍 racket_left.draw(screen) racket_right.draw(screen) # --得分 screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10)) screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10)) if score_left == 11 or score_right == 11: return score_left, score_right clock.tick(100) pygame.display.update() '''主函数''' def main(): # 初始化 pygame.init() pygame.mixer.init() screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT)) pygame.display.set_caption('pingpong —— 九歌') # 开始游戏 while True: score_left, score_right = runDemo(screen) endInterface(screen, score_left, score_right) '''run''' if __name__ == '__main__': main()

四、俄罗斯方块 (2分)

困难难度:❤❤

玩法介绍:小时候的经典游戏,加速玩法有一点点难度。

源码分享

import os import sys import random from modules import * from PyQt5.QtGui import * from PyQt5.QtCore import * from PyQt5.QtWidgets import * '''定义俄罗斯方块游戏类''' class TetrisGame(QMainWindow): def __init__(self, parent=None): super(TetrisGame, self).__init__(parent) # 是否暂停ing self.is_paused = False # 是否开始ing self.is_started = False self.initUI() '''界面初始化''' def initUI(self): # icon self.setWindowIcon(QIcon(os.path.join(os.getcwd(), 'resources/icon.jpg'))) # 块大小 self.grid_size = 22 # 游戏帧率 self.fps = 200 self.timer = QBasicTimer() # 焦点 self.setFocusPolicy(Qt.StrongFocus) # 水平布局 layout_horizontal = QHBoxLayout() self.inner_board = InnerBoard() self.external_board = ExternalBoard(self, self.grid_size, self.inner_board) layout_horizontal.addWidget(self.external_board) self.side_panel = SidePanel(self, self.grid_size, self.inner_board) layout_horizontal.addWidget(self.side_panel) self.status_bar = self.statusBar() self.external_board.score_signal[str].connect(self.status_bar.showMessage) self.start() self.center() self.setWindowTitle('Tetris —— 九歌') self.show() self.setFixedSize(self.external_board.width() self.side_panel.width(), self.side_panel.height() self.status_bar.height()) '''游戏界面移动到屏幕中间''' def center(self): screen = QDesktopWidget().screenGeometry() size = self.geometry() self.move((screen.width() - size.width()) // 2, (screen.height() - size.height()) // 2) '''更新界面''' def updateWindow(self): self.external_board.updateData() self.side_panel.updateData() self.update() '''开始''' def start(self): if self.is_started: return self.is_started = True self.inner_board.createNewTetris() self.timer.start(self.fps, self) '''暂停/不暂停''' def pause(self): if not self.is_started: return self.is_paused = not self.is_paused if self.is_paused: self.timer.stop() self.external_board.score_signal.emit('Paused') else: self.timer.start(self.fps, self) self.updateWindow() '''计时器事件''' def timerEvent(self, event): if event.timerId() == self.timer.timerId(): removed_lines = self.inner_board.moveDown() self.external_board.score = removed_lines self.updateWindow() else: super(TetrisGame, self).timerEvent(event) '''按键事件''' def keyPressEvent(self, event): if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty: super(TetrisGame, self).keyPressEvent(event) return key = event.key() # P键暂停 if key == Qt.Key_P: self.pause() return if self.is_paused: return # 向左 elif key == Qt.Key_Left: self.inner_board.moveLeft() # 向右 elif key == Qt.Key_Right: self.inner_board.moveRight() # 旋转 elif key == Qt.Key_Up: self.inner_board.rotateAnticlockwise() # 快速坠落 elif key == Qt.Key_Space: self.external_board.score = self.inner_board.dropDown() else: super(TetrisGame, self).keyPressEvent(event) self.updateWindow() '''run''' if __name__ == '__main__': app = QApplication([]) tetris = TetrisGame() sys.exit(app.exec_())

五、消消乐(2分)

困难难度:❤❤

玩法介绍:以前经典的游戏,给我感觉趣味性少了点

源码分享

import os import sys import cfg import pygame from modules import * '''游戏主程序''' def main(): pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('Gemgem —— 九歌') # 加载背景音乐 pygame.mixer.init() pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3")) pygame.mixer.music.set_volume(0.6) pygame.mixer.music.play(-1) # 加载音效 sounds = {} sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav')) sounds['match'] = [] for i in range(6): sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i))) # 加载字体 font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25) # 图片加载 gem_imgs = [] for i in range(1, 8): gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i)) # 主循环 game = gemGame(screen, sounds, font, gem_imgs, cfg) while True: score = game.start() flag = False # 一轮游戏结束后玩家选择重玩或者退出 while True: for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.KEYUP and event.key == pygame.K_r: flag = True if flag: break screen.fill((135, 206, 235)) text0 = 'Final score: %s' % score text1 = 'Press <R> to restart the game.' text2 = 'Press <Esc> to quit the game.' y = 150 for idx, text in enumerate([text0, text1, text2]): text_render = font.render(text, 1, (85, 65, 0)) rect = text_render.get_rect() if idx == 0: rect.left, rect.top = (212, y) elif idx == 1: rect.left, rect.top = (122.5, y) else: rect.left, rect.top = (126.5, y) y = 100 screen.blit(text_render, rect) pygame.display.update() game.reset() '''run''' if __name__ == '__main__': main()

六、飞机大战(2分)

困难难度:❤❤

玩法介绍:并夕夕版飞机大战,也是个双人小游戏。

七、保卫森林(3分)

抓狂难度:❤❤❤

玩法介绍:塔防类小游戏,老白喜欢玩的一类,比较考验策略和大局安排。

八、24点游戏(3分)

抓狂难度:❤❤❤

玩法介绍:几个数字通过加减乘除最后结果为24,老白开始觉得很简单,后面越玩越觉得有点意思。

九、外星人入侵(3分)

抓狂难度:❤❤❤

玩法介绍:打怪走位都要控制好,还是考验操作的。

十、坦克大战(3分)

抓狂难度:❤❤❤

玩法介绍:强烈推荐,童年系列来了,太好玩了,现在玩也不觉得过时,双人玩美滋滋。

十一、吃豆豆(4分)

恶梦难度:❤❤❤❤

玩法介绍:这个很考验走位啊,一不小心就没了。

十二、推箱子(4分)

恶梦难度:❤❤❤❤

玩法介绍:小时候拿着大人的手机玩这个,越到后面越玩,有通过的大佬吗?

十三、2048(4分)

恶梦难度:❤❤❤❤

玩法介绍:也是一款经典的游戏,前面还好,越到后面越难。

十四、塔防(5分)

地狱难度:❤❤❤❤❤

玩法介绍:大家到的我可没加速,就是这么快,坚持三分钟就不容易了。

十五、拼图(5分)

地狱难度:❤❤❤❤❤

玩法介绍:这个拼图我认为在这个十五个里算是最难的,真的很难拼!

我是白云,一名喜欢分享知识的程序员,感兴趣的就赶紧来点击关注我把,哪里有不明白或有不同观点的地方欢迎留言!

查看全文
大家还看了
也许喜欢
更多游戏

Copyright © 2024 妖气游戏网 www.17u1u.com All Rights Reserved