Python拼图小游戏,周杰伦的照片拼图你能玩到第几张?【内附源码

Python拼图小游戏,周杰伦的照片拼图你能玩到第几张?【内附源码

首页休闲益智拼图很简单更新时间:2024-04-11

哈喽!大家好,我是不凡……

今天给大家带来一个周杰伦的照片拼图Python小游戏,一定要收藏哦!

环境

操作系统:Windows

Python 版本:3.8

涉及模块:pygame

实现

拼图游戏的构成相对比较简单,主要包括:主界面、玩家、周杰伦姓名、开始游戏等,下面来看一下具体实现。

看一下玩家的拼图图片样式:

主要实现代码如下所示:

'''判断游戏是否结束''' def isGameOver(board, size): assert isinstance(size, int) num_cells = size * size for i in range(num_cells-1): if board[i] != i: return False return True '''将空白Cell左边的Cell右移到空白Cell位置''' def moveR(board, blank_cell_idx, num_cols): if blank_cell_idx % num_cols == 0: return blank_cell_idx board[blank_cell_idx-1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-1] return blank_cell_idx - 1 '''将空白Cell右边的Cell左移到空白Cell位置''' def moveL(board, blank_cell_idx, num_cols): if (blank_cell_idx 1) % num_cols == 0: return blank_cell_idx board[blank_cell_idx 1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx 1] return blank_cell_idx 1 '''将空白Cell上边的Cell下移到空白Cell位置''' def moveD(board, blank_cell_idx, num_cols): if blank_cell_idx < num_cols: return blank_cell_idx board[blank_cell_idx-num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-num_cols] return blank_cell_idx - num_cols '''将空白Cell下边的Cell上移到空白Cell位置''' def moveU(board, blank_cell_idx, num_rows, num_cols): if blank_cell_idx >= (num_rows-1) * num_cols: return blank_cell_idx board[blank_cell_idx num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx num_cols] return blank_cell_idx num_cols '''获得打乱的拼图''' def CreateBoard(num_rows, num_cols, num_cells): board = [] for i in range(num_cells): board.append(i) # 去掉右下角那块 blank_cell_idx = num_cells - 1 board[blank_cell_idx] = -1 for i in range(cfg.NUMrandom): # 0: left, 1: right, 2: up, 3: down direction = random.randint(0, 3) if direction == 0: blank_cell_idx = moveL(board, blank_cell_idx, num_cols) elif direction == 1: blank_cell_idx = moveR(board, blank_cell_idx, num_cols) elif direction == 2: blank_cell_idx = moveU(board, blank_cell_idx, num_rows, num_cols) elif direction == 3: blank_cell_idx = moveD(board, blank_cell_idx, num_cols) return board, blank_cell_idx '''随机选取一张图片''' def GetImagePath(rootdir): imagenames = os.listdir(rootdir) assert len(imagenames) > 0 return os.path.join(rootdir, random.choice(imagenames)) '''显示游戏结束界面''' def ShowEndInterface(screen, width, height): screen.fill(cfg.BACKGROUNDCOLOR) font = pygame.font.Font(cfg.FONTPATH, width//15) title = font.render('恭喜! 你成功完成了拼图!', True, (233, 150, 122)) rect = title.get_rect() rect.midtop = (width/2, height/2.5) screen.blit(title, rect) pygame.display.update() while True: for event in pygame.event.get(): if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() pygame.display.update() '''显示游戏开始界面''' def ShowStartInterface(screen, width, height): screen.fill(cfg.BACKGROUNDCOLOR) tfont = pygame.font.Font(cfg.FONTPATH, width//4) cfont = pygame.font.Font(cfg.FONTPATH, width//20) title = tfont.render('周杰伦', True, cfg.RED) content1 = cfont.render('华流才是最棒的', True, cfg.BLUE) content2 = cfont.render('按m、h、l开始游戏', True, cfg.BLUE) trect = title.get_rect() trect.midtop = (width/2, height/10) crect1 = content1.get_rect() crect1.midtop = (width/2, height/2.2) crect2 = content2.get_rect() crect2.midtop = (width/2, height/1.8) screen.blit(title, trect) screen.blit(content1, crect1) screen.blit(content2, crect2) while True: for event in pygame.event.get(): if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == ord('l'): return 3 elif event.key == ord('m'): return 4 elif event.key == ord('h'): return 5 pygame.display.update() '''主函数''' def main(): # 初始化 pygame.init() clock = pygame.time.Clock() # 加载图片 game_img_used = pygame.image.load(GetImagePath(cfg.PICTURE_ROOT_DIR)) game_img_used = pygame.transform.scale(game_img_used, cfg.SCREENSIZE) game_img_used_rect = game_img_used.get_rect() # 设置窗口 screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('周杰伦') # 游戏开始界面 size = ShowStartInterface(screen, game_img_used_rect.width, game_img_used_rect.height) assert isinstance(size, int) num_rows, num_cols = size, size num_cells = size * size # 计算Cell大小 cell_width = game_img_used_rect.width // num_cols cell_height = game_img_used_rect.height // num_rows # 避免初始化为原图 while True: game_board, blank_cell_idx = CreateBoard(num_rows, num_cols, num_cells) if not isGameOver(game_board, size): break # 游戏主循环 is_running = True while is_running: # --事件捕获 for event in pygame.event.get(): # ----退出游戏 if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() # ----键盘操作 elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT or event.key == ord('a'): blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols) elif event.key == pygame.K_RIGHT or event.key == ord('d'): blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols) elif event.key == pygame.K_UP or event.key == ord('w'): blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols) elif event.key == pygame.K_DOWN or event.key == ord('s'): blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols) # ----鼠标操作 elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: x, y = pygame.mouse.get_pos() x_pos = x // cell_width y_pos = y // cell_height idx = x_pos y_pos * num_cols if idx == blank_cell_idx-1: blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols) elif idx == blank_cell_idx 1: blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols) elif idx == blank_cell_idx num_cols: blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols) elif idx == blank_cell_idx-num_cols: blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols) # --判断游戏是否结束 if isGameOver(game_board, size): game_board[blank_cell_idx] = num_cells - 1 is_running = False # --更新屏幕 screen.fill(cfg.BACKGROUNDCOLOR) for i in range(num_cells): if game_board[i] == -1: continue x_pos = i // num_cols y_pos = i % num_cols rect = pygame.Rect(y_pos*cell_width, x_pos*cell_height, cell_width, cell_height) img_area = pygame.Rect((game_board[i]%num_cols)*cell_width, (game_board[i]//num_cols)*cell_height, cell_width, cell_height) screen.blit(game_img_used, rect, img_area) for i in range(num_cols 1): pygame.draw.line(screen, cfg.BLACK, (i*cell_width, 0), (i*cell_width, game_img_used_rect.height)) for i in range(num_rows 1): pygame.draw.line(screen, cfg.BLACK, (0, i*cell_height), (game_img_used_rect.width, i*cell_height)) pygame.display.update() clock.tick(cfg.FPS) # 游戏结束界面 ShowEndInterface(screen, game_img_used_rect.width, game_img_used_rect.height) '''run''' if __name__ == '__main__': main()

看一下效果:

1)游戏介面

2)点 m/ h/ l 任意键 游戏运行

点击上下左右键,移动模块

3)共四张拼图,看看你能玩到第几张,快来试试吧!

总结

游戏简单,有手就能玩,还能看看爱豆呢~~

需要源码的可以滴滴我哟~

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