每天一个C语言小项目,提升你的编程能力!
游戏中消除的对象为各种各样的头像,包括树、小车、草莓和酒瓶等一些头像。玩家通关移动这些头像位置凑够一定数量的相同图标即可消除。
本程序的操作与 Popcap 经典的宝石迷阵(Bejeweled)游戏类似。
游戏运行截图如下:
当然你自己也可以进一步去完善这个游戏(例如设置关卡,不同图像的不同分数,障碍物等等)
游戏中使用了大量图片、音乐、资源文件【https://codebus.cn/f/a/0/0/153/duiduipeng.zip】
本项目编译环境:Visual Studio 2019/2022,EasyX插件
代码展示:
#include <graphics.h>
#include <fstream>
#include <strstream>
#include <iomanip>
#include <cstdlib>
#include <ctime>
#pragma comment(lib, "Winmm.lib")
using namespace std;
/*******************************定义枚举类型*****************************/
enum color{blank, red, yellow, blue, green, white, orange, purple, shizijia, zhadan, qicai, alarm};
/*******************************定义全局变量*****************************/
const int MaxT = 12; // 时间上限
const int T = 10 * MaxT;// 时间速度
const int V = 300; // 停留时间
clock_t start, now; // 控制时间
color gem[9][8]; // 地图
// IMAGE对象
IMAGE img[12], music_img[2], exit_img, jindutiao;
int Score, Time; // 成绩 时间
bool Flag, Music = true;// 是否加载 音乐
/**********************************函数声明*****************************/
void load(void); // 加载IMAGE对象
void Blank(void); // 清空
bool soso(void); // 搜索空格
bool baidu(void); // 搜索解法
void New(void); // 更新
void print(void); // 输出
bool judge(void); // 判断是否可以消除
void fall(void); // 下落
void draw(void); // 消除
bool quit(void); // 是否重新开始
void play(void); // 游戏过程
/**********************************定义函数*****************************/
void load(void)
{
char c[20];
int i;
// 加载IMAGE对象
for (i = 0; i < 12; i )
{
ostrstream strout(c, 50);
strout <<"图片\\" <<i <<".jpg" <<ends;
loadimage(&img[i], c);
}
loadimage(&music_img[0], "图片\\音乐关.jpg");
loadimage(&music_img[1], "图片\\音乐开.jpg");
loadimage(&exit_img, "图片\\退出.jpg");
loadimage(&jindutiao, "图片\\进度条.jpg");
// 加载音乐
mciSendString("open 背景音乐.mp3 alias mymusic", NULL, 0, NULL);
// 随机种子
srand(unsigned(time(NULL)));
// 打开文件
ifstream fin("存档.dat");
if (!fin)
throw -1; // 如果打开失败则抛出异常
// 读存档
fin >>Flag >>Music;
if (Flag)
{
HWND wnd = GetHWnd();
SetWindowText(wnd, "对对碰");
if (MessageBox(wnd, "是否继续上次游戏?", "游戏开始", MB_YESNO | MB_ICONQUESTION) == IDYES)
{
fin >>Score >>Time;
for (i = 0; i < 9; i )
for (int j = 0; j < 8; j )
{
int t;
fin >>t;
gem[i][j] = color(t);
}
}
else
Flag = false;
}
fin.close();
}
void Blank(void)
{
for (int i = 1; i < 9; i )
for (int j = 0; j < 8; j )
gem[i][j] = blank;
print();
fall();
}
bool soso(void)
{
for (int i = 1; i < 9; i )
for (int j = 0; j < 8; j )
if (gem[i][j] == blank)
return true;
return false;
}
bool baidu(void)
{
int i, j;
color t;
bool flag = false;
// 如果有一个道具则返回真
for (i = 1; i < 9; i )
for (j = 0; j < 8; j )
if (gem[i][j] >= shizijia)
return true;
// 搜索解法
for (i = 1; i < 9; i )
for (j = 0; j < 7; j )
{
t = gem[i][j];
gem[i][j] = gem[i][j 1];
gem[i][j 1] = t;
if (judge())
flag = true;
t = gem[i][j];
gem[i][j] = gem[i][j 1];
gem[i][j 1] = t;
if (flag)
return true;
}
for (i = 1; i < 7; i )
for (j = 0; j < 8; j )
{
t = gem[i][j];
gem[i][j] = gem[i 1][j];
gem[i 1][j] = t;
if (judge())
flag = true;
t = gem[i][j];
gem[i][j] = gem[i 1][j];
gem[i 1][j] = t;
if (flag)
return true;
}
return false;
}
void New(void)
{
static int old_score = -1, old_time = T;
bool flag = false;
if (Score != old_score) // 更新分数
{
if (Score > 999999999)
{
if (MessageBox(GetHWnd(), "恭喜你达到了最高分!\n是否重新开始?", "游戏结束", MB_YESNO | MB_ICONQUESTION) == IDYES)
Score = 0;
else
exit(0);
}
char s[15];
ostrstream strout(s, 15);
strout <<'$' <<setiosflags(ios::right) <<setw(9) <<Score <<ends;
setfont(30, 0, "微软雅黑");
setcolor(RGB(255, 128, 0));
outtextxy(480, 60, s);
old_score = Score;
flag = true;
}
if (Time != old_time) // 更新时间
{
if (Time > old_time)
putimage(540, 140, &jindutiao);
setcolor(BLACK);
for (int i = 0; i < T - Time; i )
{
line(540, 140 2 * i, 580, 140 2 * i);
line(540, 140 2 * i 1, 580, 140 2 * i 1);
}
old_time = Time;
flag = true;
}
if (flag) // 写存档
{
ofstream fout("存档.dat");
fout <<Flag <<'\t'
<<Music <<'\t'
<<Score <<'\t'
<<Time <<endl;
for (int i = 0; i < 9; i )
{
for (int j = 0; j < 8; j )
fout <<int(gem[i][j]) <<'\t';
fout <<endl;
}
fout.close();
}
}
void print(void)
{
int i, j;
for (i = 1; i < 9; i )
for (j = 0; j < 8; j )
putimage(60 * j, 60 * (i - 1), &img[int(gem[i][j])]);
New();
}
bool judge(void)
{
int i, j;
for (i = 1; i < 9; i )
for (j = 0; j < 6; j )
if (gem[i][j] == gem[i][j 1] && gem[i][j] == gem[i][j 2])
return true;
for (i = 1; i < 7; i )
for (j = 0; j < 8; j )
if (gem[i][j] == gem[i 1][j] && gem[i][j] == gem[i 2][j])
return true;
return false;
}
void fall(void)
{
{
int i, j, a[8] = {0};
bool sign = false;
for (j = 0; j < 8; j )
for (i = 8; i >= 1; i--)
if (gem[i][j] == blank)
{
a[j] = i;
sign = true;
break;
}
if (sign == false)
return;
IMAGE im[8];
for (j = 0; j < 8; j )
if (a[j] > 1)
getimage(&im[j], 60 * j, 0, 60, 60 * (a[j] - 1));
for (i = 0; i < 60 ; i = 2)
for (j = 0; j < 8; j )
if (a[j] > 0)
{
if (a[j] > 1)
putimage(60 * j, i 2, &im[j]);
putimage(60 * j, i 2 - 60, &img[int(gem[0][j])]);
Sleep(1);
}
for (j = 0; j < 8; j )
if (a[j] > 0)
{
for (i = a[j]; i > 0; i--)
gem[i][j] = gem[i - 1][j];
if (rand() % 50 == 0)
gem[0][j] = color(rand() % 4 8);
else
gem[0][j] = color(rand() % 7 1);
}
} // 加对大括号使递归时撤销内存空间
if (soso())
fall();
if (judge())
draw();
}
void draw(void)
{
{
int i, j;
bool a[9][8] = {false};
for (i = 1; i < 9; i )
for (j = 0; j < 6; j )
if (gem[i][j] == gem[i][j 1] && gem[i][j] == gem[i][j 2])
a[i][j] = a[i][j 1] = a[i][j 2] = true;
for (i = 1; i < 7; i )
for (j = 0; j < 8; j )
if (gem[i][j] == gem[i 1][j] && gem[i][j] == gem[i 2][j])
a[i][j] = a[i 1][j] = a[i 2][j] = true;
for (i = 1; i < 9; i )
for (j = 0; j < 8; j )
if (a[i][j])
{
gem[i][j] = blank;
Score = 10;
}
Sleep(V);
Time = T / MaxT;
if (Time > T)
Time = T;
print();
} // 加对大括号使递归时撤销内存空间
fall();
}
bool quit(void)
{
char str[50];
ostrstream strout(str, 50);
strout <<"得分:" <<Score <<"\n重新开始吗?" <<ends;
if (MessageBox(GetHWnd(), str, "游戏结束", MB_YESNO | MB_ICONQUESTION) == IDYES)
return true;
return false;
}
void play(void)
{
MOUSEMSG m;
int i, j, x, y, x1, y1;
char fx;
color t;
bool sign;
if (Flag == false)
{
do
{
for (i = 0; i < 9; i )
for (j = 0; j < 8; j )
gem[i][j] = color(rand() % 7 1);
}while (judge() || !baidu());
Score = 0;
Time = T;
}
setbkcolor(BLACK);
cleardevice();
setfont(30, 0, "微软雅黑");
setcolor(RGB(255, 128, 0));
outtextxy(480, 60, "$ 0");
putimage(480, 400, &music_img[int(Music)]);
putimage(560, 400, &exit_img);
putimage(540, 140, &jindutiao);
print();
now = start = clock();
Flag = true;
do
{
if (soso())
fall();
fx = 0;
sign = true;
while (true)
{
if (MouseHit())
{
m = GetMouseMsg();
x1 = m.x;
y1 = m.y;
if (m.uMsg == WM_LBUTTONDOWN)
{
if (x1 < 480)
{
x = y1 / 60 1;
y = x1 / 60;
switch (gem[x][y])
{
case shizijia:
for (i = 1; i < 9; i )
{
gem[i][y] = blank;
Score = 10;
}
for (j = 0; j < 8; j )
{
gem[x][j] = blank;
Score = 10;
}
Score -= 20;
Time = T / MaxT;
if (Time > T)
Time = T;
print();
Sleep(V);
fall();
if (!baidu())
Blank();
break;
case zhadan:
if (x > 1)
{
gem[x - 1][y] = blank;
Score = 10;
if (y > 0)
{
gem[x - 1][y - 1] =blank;
Score = 10;
}
}
if (y > 0)
{
gem[x][y - 1] = blank;
if (x < 8)
{
gem[x 1][y - 1] =blank;
Score = 10;
}
}
if (x < 8)
{
gem[x 1][y] = blank;
if (y < 7)
{
gem[x 1][y 1] =blank;
Score = 10;
}
}
if (y < 7)
{
gem[x][y 1] = blank;
if (x > 1)
{
gem[x - 1][y 1] =blank;
Score = 10;
}
}
gem[x][y] = blank;
Time = T / MaxT;
if (Time > T)
Time = T;
print();
Sleep(V);
fall();
if (!baidu())
Blank();
break;
case qicai:
t = color(rand() % 7 1);
putimage(60 * y, 60 * (x - 1), &img[int(t)]);
Sleep(V);
for (i = 1; i < 9; i )
for (j = 0; j < 8; j )
if (gem[i][j] == t)
{
gem[i][j] = blank;
putimage(60 * j, 60 * (i - 1), &img[0]);
Score = 10;
}
gem[x][y] = blank;
Time = T / MaxT;
if (Time > T)
Time = T;
print();
fall();
if (!baidu())
Blank();
break;
case alarm:
Time = T;
gem[x][y] = blank;
print();
fall();
if (!baidu())
Blank();
break;
}
break;
}
else if (x1 > 480 && x1 < 560 && y1 > 400 && y1 < 480)
{
if (Music)
mciSendString("stop mymusic", NULL, 0, NULL);
else
mciSendString("play mymusic from 0 repeat", NULL, 0, NULL);
Music = !Music;
putimage(480, 400, &music_img[int(Music)]);
}
else if (x1 > 560 && x1 < 640 && y1 > 400 && y1 < 480)
exit(0);
}
}
now = clock();
if (now - start >= CLOCKS_PER_SEC * MaxT / T)
{
start = now;
Time--;
New();
if (Time <= 0)
return;
}
}
while (m.mkLButton && m.y < 480)
{
m = GetMouseMsg();
x = m.x;
y = m.y;
if (x - x1 > 30 || x1 - x > 30 || y - y1 > 30 || y1 - y > 30)
{
sign = false;
break;
}
now = clock();
if (now - start >= CLOCKS_PER_SEC * MaxT / T)
{
start = now;
Time--;
New();
if (Time <= 0)
return;
}
}
if(sign)
{
putimage(x1 - x1 % 60, y1 - y1 % 60, &img[int(gem[y1 / 60 1][x1 / 60])], SRCPAINT);
continue;
}
if (y1 - y > 30 && y1 / 60 > 0)
fx = 'u';
if (y - y1 > 30 && y1 / 60 < 7)
fx = 'd';
if (x1 - x > 30 && x1 / 60 > 0)
fx = 'l';
if (x - x1 > 30 && x1 / 60 < 7)
fx = 'r';
x = y1 / 60 1;
y = x1 / 60;
x1 = y1 = 0;
switch (fx)
{
case 'u':x1 = -1; break;
case 'd':x1 = 1; break;
case 'l':y1 = -1; break;
case 'r':y1 = 1; break;
case '\0':continue;
}
for (i = 0; i < 60;)
{
putimage(60 * y, 60 * (x - 1), &img[0]);
putimage(60 * y, 60 * (x - 1), &img[0]);
i = 1;
putimage(60 * (y y1) - i * y1, 60 * (x - 1 x1) - i * x1, &img[int(gem[x x1][y y1])]);
putimage(60 * y i * y1, 60 * (x - 1) i * x1, &img[int(gem[x][y])]);
Sleep(2);
}
t = gem[x][y];
gem[x][y] = gem[x x1][y y1];
gem[x x1][y y1] = t;
if (judge())
{
draw();
if (!baidu())
Blank();
}
else
{
for (i = 0; i < 60;)
{
putimage(60 * y, 60 * (x - 1), &img[0]);
putimage(60 * y, 60 * (x - 1), &img[0]);
i = 1;
putimage(60 * (y y1) - i * y1, 60 * (x - 1 x1) - i * x1, &img[int(gem[x x1][y y1])]);
putimage(60 * y i * y1, 60 * (x - 1) i * x1, &img[int(gem[x][y])]);
Sleep(2);
}
t = gem[x][y];
gem[x][y] = gem[x x1][y y1];
gem[x x1][y y1] = t;
}
now = clock();
if (now - start >= CLOCKS_PER_SEC * MaxT / T)
{
start = now;
Time--;
New();
if (Time <= 0)
return;
}
}while (true);
}
/***********************************主函数******************************/
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
try
{
// 加载素材
load();
}
catch (int)
{
ofstream fout("存档.dat");
fout <<false <<'\t' <<true <<endl;
}
// 打开界面
initgraph(640, 480);
// 游戏过程
do
{
if (Music)
mciSendString("play mymusic from 0 repeat", NULL, 0, NULL);
play();
if (Music)
mciSendString("stop mymusic", NULL, 0, NULL);
Flag = false;
}while (quit());
// 关闭游戏
ofstream fout("存档.dat");
fout <<false <<'\t' <<Music <<endl;
fout.close();
mciSendString("close mymusic", NULL, 0, NULL);
closegraph();
return 0;
}
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