Python编程与小游戏双爆款!《消灭病毒保卫城市》上线

Python编程与小游戏双爆款!《消灭病毒保卫城市》上线

首页休闲益智拥挤的消毒城市游戏更新时间:2024-05-09
导语

哈喽哈喽!我是木木子啦~今天又是美美的一天!

临近春节,现在很多常年在外地工作的人都准备回家好好过年,虽然疫情已经得到控制,但是大家都要做好防护工作

哈!防范疫情要从一直做起!正确戴口罩、洗手防疫情哦~

今天的话还是给大家准备了一个小游戏:

有很多人问我,现在什么游戏最火?

如果是手机上的话?那可能不外乎就是过年游戏榜单《王者xx》《吃鸡》这2款了吧!

如果你再问我,现在什么Python小游戏最火?拿最近来说,肯定是《消灭病毒》!你懂的~话不多说,我们来看看吧

正文游戏规则:

本游戏属于策略游戏,通过设定城市人数(决定收入),可购买道具:

包括医护人员(决定收留病人的数量,一个医护人员可医治5人)、研发药物(可提升治愈率,降低致死率)、限制出院

行(可降低人员移动的幅度,同时减少资金的产生)、全民防护(可阻止病毒传染)。

每一天可利用收入进行道具的购买,并开始防护,等所有的感染人员均已治愈或者死亡,游戏胜利or失败。

环境准备:

1)素材(图片音乐等)

2)运行环境

本文用到的运行环境:Python3.7、Pycharm社区版2020、Pygame、numpy、tkinter模块部分自带模块直接导入不

需要安装。(如果需要安装软件、激活码或者遇到问题的话可以私信我哈!)

模块安装:pip install -i https://pypi.douban.com/simple/ 模块名代码演示:

代码的话超级多的撒,还挺不好展示的,主要是分为三个py,这里给大家简单的展示一个主程序的代码吧!

完整的大家都直接找我,很多代码都是显示了注释的哈,不懂得找我即可!最好是有一定基础的小伙伴儿找我,不然感觉

觉新手小伙伴儿 要重头来 我讲也讲不清楚,请大家谅解,需要时间研究跟写文章,可能时间不够!偶尔解答问题随机

哈!

主程序代码700多行:

import pygame import sys import traceback import os from pygame.locals import * import numpy as np import linecache from random import * import people import easygui as g from tkinter import * pygame.init() # 游戏初始化 pygame.mixer.init() # 音效初始化 bg_size = width, height = 1200, 700 # 屏幕大小 screen = pygame.display.set_mode(bg_size) pygame.display.set_caption("消灭病毒保卫城市小游戏") # 标题 mycity = pygame.image.load("source/城市.jpg").convert() hospital_image = pygame.image.load("source/医院.jpg").convert_alpha() # massage_image = pygame.image.load("source/信息区.png").convert_alpha() good_man_image = pygame.image.load("source/健康人.png").convert_alpha() infect_man_image = pygame.image.load("source/感染人.png").convert_alpha() ill_man_image = pygame.image.load("source/重症人.png").convert_alpha() dead_man_image = pygame.image.load("source/死亡人.png").convert_alpha() cure_man_image = pygame.image.load("source/治愈人.png").convert_alpha() BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) GRAY = (192, 192, 192) ORANGE = (255, 165, 0) # 游戏音乐 pygame.mixer.music.load("source/背景音乐.mp3") pygame.mixer.music.set_volume(0.2) success_sound = pygame.mixer.Sound("source/正确.wav") success_sound.set_volume(0.2) lost_sound = pygame.mixer.Sound("source/失败.wav") lost_sound.set_volume(0.2) win_sound = pygame.mixer.Sound("source/胜利.wav") win_sound.set_volume(0.2) def ShowBack(): # 背景图片 # mycity = pygame.image.load("source/城市.jpg").convert() # hospital_image = pygame.image.load("source/医院.jpg").convert_alpha() doctor_image = pygame.image.load("source/医护支持.png").convert_alpha() pill_image = pygame.image.load("source/药物研究.png").convert_alpha() limit_image = pygame.image.load("source/限制出行.png").convert_alpha() protect_image = pygame.image.load("source/全民防护.png").convert_alpha() doctor_t_image = pygame.image.load("source/医护支持_t.png").convert_alpha() pill_t_image = pygame.image.load("source/药物研究_t.png").convert_alpha() limit_t_image = pygame.image.load("source/限制出行_t.png").convert_alpha() protect_t_image = pygame.image.load("source/全民防护_t.png").convert_alpha() massage_image = pygame.image.load("source/信息区.png").convert_alpha() money_image = pygame.image.load("source/人民币.png").convert_alpha() # screen.blit(mycity, (500, 0)) # 载入背景图片 # screen.blit(hospital_image, (100, 200)) # 载入医院图片 screen.blit(massage_image, (0, 0)) # 载入信息图片 screen.blit(doctor_image, (300, 0)) # 载入医生图片 screen.blit(doctor_image, (0, 200)) # 载入医生图片 screen.blit(doctor_t_image, (0, 300)) # 载入医生文字图片 screen.blit(pill_image, (400, 0)) # 载入药物图片 screen.blit(pill_image, (0, 325)) # 载入药物图片 screen.blit(pill_t_image, (0, 425)) # 载入药物图片 screen.blit(limit_image, (300, 100)) # 载入限制出行图片 screen.blit(limit_image, (0, 450)) # 载入限制出行图片 screen.blit(limit_t_image, (0, 550)) # 载入限制出行图片 screen.blit(protect_image, (400, 100)) # 载入保护图片 screen.blit(protect_image, (0, 575)) # 载入保护图片 screen.blit(protect_t_image, (0, 675)) # 载入保护图片 screen.blit(money_image, (300, 2)) # 载入人民币图片 screen.blit(money_image, (400, 2)) # 载入人民币图片 screen.blit(money_image, (300, 102)) # 载入人民币图片 screen.blit(money_image, (400, 102)) # 载入人民币图片 # 初始化城市人数 def InitCity(group, myimage, num): for i in range(num): gm = people.City(myimage) screen.blit(gm.image, gm.rect) group.add(gm) # 初始化医院人数 def InitHospital(group, myimage, num): for i in range(num): gm = people.Hospital(myimage) screen.blit(gm.image, gm.rect) group.add(gm) # 住院治疗 def AddtoHospital(group, image): hm = people.Hospital(image) group.add(hm) screen.blit(hm.image, hm.rect) # 死亡 def AddtoDead(group, num): for i in range(num): dm = people.DeadErea() group.add(dm) screen.blit(dm.image, dm.rect) # 治愈 def AddtoCure(group, num): for i in range(num): cm = people.CureErea() group.add(cm) screen.blit(cm.image, cm.rect) # 写入记录文件 def PutRecord(file, record): f = open(file, mode='w', encoding='utf-8') for i in range(len(record)): f.write(str(record[i])) f.write("\n") f.close() # 读取记录 def GetRecord(file): record = [] f = open(file, mode='r', encoding='utf-8') for each in f.readlines(): record.append(int(each)) f.close() # print(record) return record # 清空组 def Clear(group): for each in group: group.remove(each) # 主函数 def main(): pygame.mixer.music.play(-1) # 播放背景音乐 # 生成健康人组、感染人组、重症人组、治愈人组、病亡人组 goodmans = pygame.sprite.Group() infectmans = pygame.sprite.Group() illmans = pygame.sprite.Group() curemans = pygame.sprite.Group() deadmans = pygame.sprite.Group() # 医院感染人和重症人 hos_infectmans = pygame.sprite.Group() hos_illmans = pygame.sprite.Group() clock = pygame.time.Clock() # 时钟 delay = 100 historyfile = "source/record.txt" # 记录文件 running = True # 判断运行状态 active = False # 开始游戏 waited = False # 是否等待 tolnum = 0 # 总人数 goodnum = 0 # 初始化健康人数 infectnum = 0 # 初始化感染人数 city_infectnum = 0 # 初始化城市感染人数 hos_infectnum = 0 # 初始化医院感染人数 illnum = 0 # 初始化重症人数 city_illnum = 0 # 初始化城市重症人数 hos_illnum = 0 # 初始化医院重症人数 curenum = 0 # 初始化治愈人数 deadnum = 0 # 初始化死亡人数 money = 0 # 初始钱 doc_price = 1000 # 医护售价 doc_num = 0 # 医护数量 doc_cure = 5 # 每个医生医治患者数量 pill_price = 2000 # 药物售价 pill_level = 0 # 药物等级 limit_price = 3000 # 限制价格 limit_level = 0 # 限制等级 protect_price = 4000 # 防护价格 protect_num = 0 # 全民保护天数 mlen = 20 # 移动步长 getmoney = 6 # 每人每天赚钱数 speed = 50 # 游戏速度 protect_status = False # 保护状态,默认没保护 # goodtofm = [1, 2] # 轻症感染概率 # goodtoill = [1, 1] # 重症感染概率 fmtohos = [1, 50] # 轻症患者住院概率,1/5 fmtoill = [1, 100] # 轻症患者转重症概率,1/10 fmtocure = [1, 20] # 轻症治愈概率,1/10 illtohos = [1, 5] # 重症住院概率,1/5 illtodead = [1, 100] # 重症转死亡,1/5 illtofm = [1, 20] # 重症转轻症,1/5 record = [] day = 1 # 天数 time = 3 # 每天移动次数 move = 0 # 移动计数 myfont = pygame.font.Font("source/楷体_GB2312.ttf", 20) # 使用楷体字体 myfont_big = pygame.font.Font("source/楷体_GB2312.ttf", 36) # 使用大字体 myfont_small = pygame.font.Font("source/楷体_GB2312.ttf", 12) # 使用小字体 # 标志是否暂停游戏 # paused = False # paused_image = pygame.image.load("source/暂停.png").convert_alpha() # resume_image = pygame.image.load("source/播放.png").convert_alpha() # paused_rect = paused_image.get_rect() # paused_rect.left, paused_rect.top = width - paused_rect.width - 10, 10 # paused_show_image = paused_image # 主页 mained = False # 主页标志 main_image = pygame.image.load("source/主页.png").convert_alpha() main_rect = main_image.get_rect() main_rect.left, main_rect.top = width - main_rect.width - 10, 10 # 主页面 start_image = pygame.image.load("source/开始游戏.png").convert_alpha() start_rect = start_image.get_rect() start_rect.left, start_rect.top = (width - start_rect.width) // 2, 380 gameover_image = pygame.image.load("source/结束游戏.png").convert_alpha() gameover_rect = gameover_image.get_rect() gameover_rect.left, gameover_rect.top = (width - gameover_rect.width) // 2, 500 goon_image = pygame.image.load("source/继续游戏.png").convert_alpha() goon_rect = goon_image.get_rect() goon_rect.left, goon_rect.top = (width - goon_rect.width) // 2, 380 restart_image = pygame.image.load("source/重新开始.png").convert_alpha() restart_rect = restart_image.get_rect() restart_rect.left, restart_rect.top = (width - restart_rect.width) // 2, 440 tolnum_add_image = pygame.image.load("source/增加.png").convert_alpha() tolnum_add_rect = tolnum_add_image.get_rect() tolnum_add_rect.left, tolnum_add_rect.top = 710, 300 tolnum_dec_image = pygame.image.load("source/减少.png").convert_alpha() tolnum_dec_rect = tolnum_dec_image.get_rect() tolnum_dec_rect.left, tolnum_dec_rect.top = 735, 300 protect_start_image = pygame.image.load("source/开始保卫.png").convert_alpha() protect_start_rect = protect_start_image.get_rect() protect_start_rect.left, protect_start_rect.top = 180, 150 doc_buy_image = pygame.image.load("source/购买.png").convert_alpha() doc_buy_rect = doc_buy_image.get_rect() doc_buy_rect.left, doc_buy_rect.top = 310, 70 pill_buy_image = pygame.image.load("source/购买.png").convert_alpha() pill_buy_rect = pill_buy_image.get_rect() pill_buy_rect.left, pill_buy_rect.top = 410, 70 limit_buy_image = pygame.image.load("source/购买.png").convert_alpha() limit_buy_rect = limit_buy_image.get_rect() limit_buy_rect.left, limit_buy_rect.top = 310, 170 protect_buy_image = pygame.image.load("source/购买.png").convert_alpha() protect_buy_rect = protect_buy_image.get_rect() protect_buy_rect.left, protect_buy_rect.top = 410, 170 tip_text = myfont.render("对不起!您的资金不够!!", True, RED) doc_dec_image = pygame.image.load("source/减少.png").convert_alpha() doc_dec_rect = doc_dec_image.get_rect() doc_dec_rect.left, doc_dec_rect.top = 75, 205 limit_dec_image = pygame.image.load("source/减少.png").convert_alpha() limit_dec_rect = limit_dec_image.get_rect() limit_dec_rect.left, limit_dec_rect.top = 75, 455 protect_dec_image = pygame.image.load("source/减少.png").convert_alpha() protect_dec_rect = protect_dec_image.get_rect() protect_dec_rect.left, protect_dec_rect.top = 75, 580 winflag = False # 胜利标志 recorded = False # 是否有记录 lostflag = False # 失败标志 # 自定义计时事件 COUNT = pygame.USEREVENT # 每隔1秒发送一次自定义事件 pygame.time.set_timer(COUNT, 1000) goon = False # 默认新游戏 # 计时器,当前历时时间 counts = 0 # 计时标志 timer = False if os.path.exists(historyfile): # 如果有记录 recorded = True record = GetRecord(historyfile) day = record[0] tolnum = record[1] goodnum = record[2] # 初始化健康人数 city_infectnum = record[3] # 初始化城市感染人数 hos_infectnum = record[4] # 初始化医院感染人数 city_illnum = record[5] # 初始化城市重症人数 hos_illnum = record[6] # 初始化医院重症人数 curenum = record[7] # 初始化治愈人数 deadnum = record[8] # 初始化死亡人数 money = record[9] # 初始钱 doc_num = record[10] # 医护数量 pill_level = record[11] # 药物等级 limit_level = record[12] # 限制等级 protect_num = record[13] # 全民保护天数 infectnum = city_infectnum hos_infectnum # 初始化感染人数 illnum = city_illnum hos_illnum # 初始化重症人数 else: # 没有记录时 recorded = False ShowBack() # 显示背景 screen.blit(mycity, (500, 0)) # 载入城市图片 screen.blit(hospital_image, (100, 200)) # 载入医院图片 # 初始化组 InitCity(goodmans, good_man_image, goodnum) # 初始化健康人数 InitCity(infectmans, infect_man_image, city_infectnum) # 初始化城市感染轻症人数 InitCity(illmans, ill_man_image, city_illnum) # 初始化城市感染重症人数 InitHospital(hos_infectmans, infect_man_image, hos_infectnum) # 初始化医院感染轻症人数 InitHospital(hos_illmans, ill_man_image, hos_illnum) # 初始化医院感染轻症人数 AddtoCure(curemans, curenum) # 初始化治愈患者 AddtoDead(deadmans, deadnum) # 初始化病亡患者 if tolnum == 0: tolnum =500 # 记录文件 while running: for event in pygame.event.get(): if event.type == QUIT: # 退出 # 写入记录文件 record = [day, tolnum, goodnum, city_infectnum, hos_infectnum, city_illnum, hos_illnum,\ curenum, deadnum, money, doc_num, pill_level, limit_level, protect_num] # 确保建立文件 with open(historyfile, mode='w', encoding='utf-8') as f: f.close() PutRecord(historyfile, record) pygame.quit() sys.exit() elif event.type == MOUSEBUTTONDOWN and event.button == 1: # 鼠标左键按下 # 按下主页键 if main_rect.collidepoint(event.pos): # 是否主页 mained = True active = False waited = True if mained: pygame.mixer.music.pause() # 背景音乐暂停 pygame.mixer.pause() # 音效暂停 elif start_rect.collidepoint(event.pos) and not goon: # 开始游戏 # print(goon) active = True # 开始游戏 winflag = False # 重置 lostflag = False # 重置 mained = False # 重置 waited = False paused = False pygame.mixer.music.unpause() # 背景音乐取消暂停 pygame.mixer.unpause() # 音效取消暂停 # 初始化游戏 day = 1 goodnum = tolnum - 1 city_infectnum = 1 InitCity(goodmans, good_man_image, goodnum) # 初始化健康人数 InitCity(infectmans, infect_man_image, city_infectnum) # 初始化城市感染轻症人数 InitCity(illmans, ill_man_image, city_illnum) # 初始化城市感染重症人数 InitHospital(hos_infectmans, infect_man_image, hos_infectnum) # 初始化医院感染轻症人数 InitHospital(hos_illmans, ill_man_image, hos_illnum) # 初始化医院感染轻症人数 AddtoCure(curemans, curenum) # 初始化治愈患者 AddtoDead(deadmans, deadnum) # 初始化病亡患者 elif goon_rect.collidepoint(event.pos) and goon: # 继续游戏 active = True waited = False mained = False elif restart_rect.collidepoint(event.pos): # 重新开始 recorded = False active = False mained = False # 重置 day = 0 # 天数 tolnum = 500 # 总人数 goodnum = 0 # 初始化健康人数 city_infectnum = 0 # 初始化城市感染人数 hos_infectnum = 0 # 初始化医院感染人数 city_illnum = 0 # 初始化城市重症人数 hos_illnum = 0 # 初始化医院重症人数 curenum = 0 # 初始化治愈人数 deadnum = 0 # 初始化死亡人数 money = 0 # 初始钱 doc_num = 0 # 医护数量 pill_level = 0 # 药物等级 limit_level = 0 # 限制等级 protect_num = 0 # 全民保护天数 Clear(goodmans) Clear(infectmans) Clear(illmans) Clear(curemans) Clear(deadmans) Clear(hos_infectmans) Clear(hos_illmans) elif gameover_rect.collidepoint(event.pos): # 结束游戏游戏 # 写入记录文件 record = [day, tolnum, goodnum, city_infectnum, hos_infectnum, city_illnum, hos_illnum, \ curenum, deadnum, money, doc_num, pill_level, limit_level, protect_num] # 确保建立文件 with open(historyfile, mode='w', encoding='utf-8') as f: f.close() PutRecord(historyfile, record) pygame.quit() sys.exit() # 开始保卫 elif protect_start_rect.collidepoint(event.pos) and waited: waited = False # 运动 move = 0 # 重置 # 购买医护 elif doc_buy_rect.collidepoint(event.pos) and waited: if money >= doc_price: doc_num = 1 money -= doc_price else: screen.blit(tip_text, (510, 10)) # g.msgbox("对不起,您的资金不够!") # 购买药物研究 elif pill_buy_rect.collidepoint(event.pos) and waited: if money >= pill_price: pill_level = 1 money -= pill_price illtodead[1] = int(illtodead[1] / 10) # 死亡率降低 fmtoill[1] = int(fmtoill[1] / 10) # 重症率降低 if illtofm[0] < illtofm[1]: illtofm[0] = int(fmtoill[1] / 10) # 转轻率提高 if fmtocure[0] < fmtocure[1]: fmtocure[0] = int(fmtocure[1] / 10) # 治愈率提高 # print(illtodead, fmtoill, illtofm, fmtocure) else: # g.msgbox("对不起,您的资金不够!") screen.blit(tip_text, (510, 10)) # 购买限制投入 elif limit_buy_rect.collidepoint(event.pos) and waited: if money >= limit_price and getmoney > 0 and mlen > 0: getmoney -= 1 # 收入降低 limit_level = 1 # 限制等级提高 mlen -= 5 money -= limit_price else: # g.msgbox("对不起,您的资金不够!") screen.blit(tip_text, (510, 10)) # 购买保护 elif protect_buy_rect.collidepoint(event.pos) and waited: if money >= protect_price: protect_num = 1 money -= protect_price protect_status = True else: # g.msgbox("对不起,您的资金不够!") screen.blit(tip_text, (510, 10)) # 减少医护 elif doc_dec_rect.collidepoint(event.pos) and waited: if doc_num > 0: doc_num -= 1 money = doc_price # 减少限制 elif limit_dec_rect.collidepoint(event.pos) and waited: if limit_level > 0: limit_level -= 1 mlen = 5 getmoney = 1 # 减少保护 elif protect_dec_rect.collidepoint(event.pos) and waited: if protect_num > 0: protect_num -= 1 money = protect_price # 增加总人数 elif tolnum_add_rect.collidepoint(event.pos): if tolnum < 1000: tolnum = 100 # 减少总人数 elif tolnum_dec_rect.collidepoint(event.pos): if tolnum > 0: tolnum -= 100 if not (delay % speed) and move < time and active and not waited: # 每5次移动一下 screen.blit(mycity, (500, 0)) # 载入城市图片 screen.blit(hospital_image, (100, 200)) # 载入医院图片 move = 1 for gm in goodmans: # 显示健康人 gm.move(mlen) screen.blit(gm.image, gm.rect) for fm in infectmans: # 显示感染人 fm.move(mlen) screen.blit(fm.image, fm.rect) # 是否感染健康人 isinfect = pygame.sprite.spritecollide(fm, goodmans, False, pygame.sprite.collide_mask) if isinfect and not protect_status: # and randint(0, goodtofm[1]) < goodtofm[0]: # 感染且没保护 for each in isinfect: goodmans.remove(each) each.image = infect_man_image infectmans.add(each) screen.blit(each.image, each.rect) # 是否重症 if randint(0, fmtoill[1]) < fmtoill[0]: infectmans.remove(fm) fm.image = ill_man_image illmans.add(fm) screen.blit(fm.image, fm.rect) # 是否进医院,每个医护可医治4个患者 if randint(0, fmtohos[1]) < fmtohos[0] and (len(hos_infectmans) len(hos_illmans) < doc_num * doc_cure): infectmans.remove(fm) AddtoHospital(hos_infectmans, infect_man_image) for im in illmans: # 显示重症人 im.move(mlen) screen.blit(im.image, im.rect) # 是否感染健康人 isinfect = pygame.sprite.spritecollide(im, goodmans, False, pygame.sprite.collide_mask) if isinfect and not protect_status: # and randint(0, goodtoill[1]) < goodtoill[0]: # 感染且没保护 for each in isinfect: goodmans.remove(each) each.image = infect_man_image infectmans.add(each) screen.blit(each.image, each.rect) # 是否住院,每个医护医治4个患者 if randint(0, illtohos[1]) < illtohos[0] and (len(hos_infectmans) len(hos_illmans) < doc_num * doc_cure): illmans.remove(im) AddtoHospital(hos_illmans, ill_man_image) continue # 是否死亡 rate = randint(0, illtodead[1]) if rate < illtodead[0]: # print(rate, illtodead[0]) illmans.remove(im) AddtoDead(deadmans, 1) for hfm in hos_infectmans: # 医院轻症患者 screen.blit(hfm.image, hfm.rect) # 是否治愈 if randint(0, fmtocure[1]) < fmtocure[0]: hos_infectmans.remove(hfm) AddtoCure(curemans, 1) money = 100 # 治愈一人赚100元 continue # 是否转重症 if randint(0, fmtoill[1]) < fmtoill[0]: hos_infectmans.remove(hfm) hfm.image = ill_man_image hos_illmans.add(hfm) screen.blit(hfm.image, hfm.rect) for him in hos_illmans: # 医院重症患者 screen.blit(him.image, him.rect) # 是否转轻症 if randint(0, illtofm[1]) < illtofm[0]: hos_illmans.remove(him) him.image = infect_man_image hos_infectmans.add(him) screen.blit(him.image, him.rect) continue # 是否死亡 rate = randint(0, illtodead[1]) if rate < illtodead[0]: # print(rate) hos_illmans.remove(him) AddtoDead(deadmans, 1) for cm in curemans: # 治愈患者 screen.blit(cm.image, cm.rect) for dm in deadmans: # 死亡患者 screen.blit(dm.image, dm.rect) elif move == time: success_sound.play() move = 0 # 重新计数 day = 1 # 增加一天 waited = True # 未入院人员每人每天赚5元 money = (len(goodmans) len(infectmans) len(illmans)) * getmoney if protect_num > 0: protect_num -= 1 protect_status = True else: protect_status = False if (infectnum illnum) == 0 and goodnum > 0: win_sound.play() active = False mained = True winflag = True elif (infectnum illnum) == 0 and goodnum == 0: lostflag = True # 显示得分情况 # screen.blit(massage_image, (0, 0)) # 载入信息图片 ShowBack() # 显示背景 goodnum = len(goodmans) # 健康人数 infectnum = len(infectmans) len(hos_infectmans) # 轻症患者 illnum = len(illmans) len(hos_illmans) # 重症患者 curenum = len(curemans) # 治愈人数 deadnum = len(deadmans) # 死亡人数 day_text = myfont_big.render(f"{str(day)}", True, RED) screen.blit(day_text, (75, 10)) tolnum_text = myfont.render(f"{str(tolnum)}", True, BLACK) screen.blit(tolnum_text, (65, 60)) goodnum_text = myfont.render(f"{str(goodnum)}", True, BLACK) screen.blit(goodnum_text, (75, 83)) infectnum_text = myfont.render(f"{str(infectnum)}", True, BLACK) screen.blit(infectnum_text, (75, 106)) illnum_text = myfont.render(f"{str(illnum)}", True, BLACK) screen.blit(illnum_text, (75, 129)) curenum_text = myfont.render(f"{str(curenum)}", True, BLACK) screen.blit(curenum_text, (75, 152)) deadnum_text = myfont.render(f"{str(deadnum)}", True, BLACK) screen.blit(deadnum_text, (75, 175)) money_text = myfont.render(f"{str(money)}", True, RED) screen.blit(money_text, (210, 18)) screen.blit(protect_start_image, protect_start_rect) # 开始按钮 # 显示道具价格 doc_price_text = myfont.render(f"{str(doc_price)}", True, ORANGE) screen.blit(doc_price_text, (320, 3)) pill_price_text = myfont.render(f"{str(pill_price)}", True, ORANGE) screen.blit(pill_price_text, (420, 3)) limit_price_text = myfont.render(f"{str(limit_price)}", True, ORANGE) screen.blit(limit_price_text, (320, 103)) protect_price_text = myfont.render(f"{str(protect_price)}", True, ORANGE) screen.blit(protect_price_text, (420, 103)) # 显示购买 screen.blit(doc_buy_image, doc_buy_rect) screen.blit(pill_buy_image, pill_buy_rect) screen.blit(limit_buy_image, limit_buy_rect) screen.blit(protect_buy_image, protect_buy_rect) # 显示道具数量 doc_num_text = myfont.render(f"{str(doc_num)}", True, RED) screen.blit(doc_num_text, (5, 205)) pill_level_text = myfont.render(f"{str(pill_level)}", True, RED) screen.blit(pill_level_text, (5, 330)) limit_level_text = myfont.render(f"{str(limit_level)}", True, RED) screen.blit(limit_level_text, (5, 455)) protect_num_text = myfont.render(f"{str(protect_num)}", True, RED) screen.blit(protect_num_text, (5, 580)) screen.blit(doc_dec_image, doc_dec_rect) screen.blit(limit_dec_image, limit_dec_rect) screen.blit(protect_dec_image, protect_dec_rect) if waited: wait_text = myfont.render("请部署您的防护!", True, RED) screen.blit(wait_text, (140, 85)) # 暂停/播放 # screen.blit(paused_show_image, paused_rect) # 暂停图片 # 主页 screen.blit(main_image, main_rect) # 主页图片 if not active: # 刚启动时 # 主页 pygame.draw.rect(screen, GRAY, (400, 100, 400, 500), 0) # 画矩形,位置400,100,长400,高500 # 显示最快纪录和当前纪录 tolnum_record_text = myfont.render(f"您的城市人口为:{tolnum} 人", True, RED) day_record_text = myfont.render(f"您已守护:{day} 天", True, RED) goodnum_record_text = myfont.render(f"健康人数为:{goodnum} 人", True, RED) infectnum_record_text = myfont.render(f"轻症患者有:{infectnum} 人", True, RED) illnum_record_text = myfont.render(f"重症患者有:{illnum} 人", True, RED) curenum_record_text = myfont.render(f"治愈人数有:{curenum} 人", True, RED) deadnum_record_text = myfont.render(f"病亡人数有:{deadnum} 人", True, RED) record_text = myfont.render("", True, RED) if not recorded and not mained: # 没有记录,初始进入 goon = False wel_text = myfont_big.render("欢迎进入保卫城市游戏!", True, RED) screen.blit(wel_text, (410, 200)) screen.blit(tolnum_record_text, (480, 300)) # 增加和减少 screen.blit(tolnum_add_image, tolnum_add_rect) screen.blit(tolnum_dec_image, tolnum_dec_rect) # 开始游戏 screen.blit(start_image, start_rect) elif recorded and not mained: # 读取记录 goon = True record_text = myfont.render("您上次的游戏进度为:", True, RED) screen.blit(record_text, (480, 140)) screen.blit(tolnum_record_text, (480, 170)) screen.blit(day_record_text, (480, 200)) screen.blit(goodnum_record_text, (480, 230)) screen.blit(infectnum_record_text, (480, 260)) screen.blit(illnum_record_text, (480, 290)) screen.blit(curenum_record_text, (480, 320)) screen.blit(deadnum_record_text, (480, 350)) # 继续游戏 screen.blit(goon_image, goon_rect) # 重新开始 screen.blit(restart_image, restart_rect) elif mained: if not winflag and not lostflag: # 点击主页 record_text = myfont.render("您当前的游戏进度为:", True, RED) # 继续游戏 screen.blit(goon_image, goon_rect) elif winflag: # 胜利 record_text = myfont.render("恭喜你!消灭所有病毒!!", True, RED) elif lostflag: # 失败 record_text = myfont.render("很遗憾!未能消灭病毒!!", True, RED) goon = True screen.blit(record_text, (480, 140)) screen.blit(tolnum_record_text, (480, 170)) screen.blit(day_record_text, (480, 200)) screen.blit(goodnum_record_text, (480, 230)) screen.blit(infectnum_record_text, (480, 260)) screen.blit(illnum_record_text, (480, 290)) screen.blit(curenum_record_text, (480, 320)) screen.blit(deadnum_record_text, (480, 350)) # 重新开始 screen.blit(restart_image, restart_rect) # 结束游戏 screen.blit(gameover_image, gameover_rect) # 时间间隔 delay -= 1 if not delay: delay = 50 pygame.display.flip() # 页面刷新 clock.tick(60) if __name__ == "__main__": try: main() except SystemExit: pass except: traceback.print_exc() pygame.quit() input()效果展示:

1)游戏界面

2)开始游戏

购买相应的物品比如:医护人员、药品等会相应的减少金钱的。右边的感染人数之后会显示在地图上面。医院的图上面

有治愈人数 治疗区,死亡人物等等。每一天会布置新的部署 购买什么东西自己选择哈~下面这是第三天,买了一个医

生跟治疗药物!

​3)这是我随机玩的截图

总结

这款《消灭病毒保卫城市》小游戏界面还是写挺好,然后效果也展示得很清楚,大家可以试试

试试试!看看你能坚持多久?!

完整的源码免费领取私信小编06即可啦!



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