Python最强《画家》——turtle

Python最强《画家》——turtle

首页休闲益智最强画师游戏更新时间:2024-05-09

大家好!今天给你们带来了使用turtle库画的各种有趣的画图。

安装turtle:

pip install PythonTurtle

1.金字塔

import turtle def draw_sierpinski(length, depth): if depth == 0: for _ in range(0, 3): turtle.forward(length) turtle.left(120) else: draw_sierpinski(length / 2, depth - 1) turtle.forward(length / 2) draw_sierpinski(length / 2, depth - 1) turtle.backward(length / 2) turtle.left(60) turtle.forward(length / 2) turtle.right(60) draw_sierpinski(length / 2, depth - 1) turtle.left(60) turtle.backward(length / 2) turtle.right(60) turtle.speed(0) draw_sierpinski(300, 4) turtle.done()

2.树

import turtle def draw_branch(branch_length, t): if branch_length > 5: t.forward(branch_length) t.right(20) draw_branch(branch_length - 15, t) t.left(40) draw_branch(branch_length - 15, t) t.right(20) t.backward(branch_length) t = turtle.Turtle() my_win = turtle.Screen() t.left(90) t.up() t.backward(100) t.down() t.color("green") draw_branch(75, t) my_win.exitonclick()

3.小猪佩奇:

from turtle import* def nose(x,y):#鼻子 penup()#提起笔 goto(x,y)#定位 pendown()#落笔,开始画 setheading(-30)#将乌龟的方向设置为to_angle/为数字(0-东、90-北、180-西、270-南) begin_fill()#准备开始填充图形 a=0.4 for i in range(120): if 0<=i<30 or 60<=i<90: a=a 0.08 left(3) #向左转3度 forward(a) #向前走a的步长 else: a=a-0.08 left(3) forward(a) end_fill()#填充完成 penup() setheading(90) forward(25) setheading(0) forward(10) pendown() pencolor(255,155,192)#画笔颜色 setheading(10) begin_fill() circle(5) color(160,82,45)#返回或设置pencolor和fillcolor end_fill() penup() setheading(0) forward(20) pendown() pencolor(255,155,192) setheading(10) begin_fill() circle(5) color(160,82,45) end_fill() def head(x,y):#头 color((255,155,192),"pink") penup() goto(x,y) setheading(0) pendown() begin_fill() setheading(180) circle(300,-30) circle(100,-60) circle(80,-100) circle(150,-20) circle(60,-95) setheading(161) circle(-300,15) penup() goto(-100,100) pendown() setheading(-30) a=0.4 for i in range(60): if 0<=i<30 or 60<=i<90: a=a 0.08 lt(3) #向左转3度 fd(a) #向前走a的步长 else: a=a-0.08 lt(3) fd(a) end_fill() def ears(x,y): #耳朵 color((255,155,192),"pink") penup() goto(x,y) pendown() begin_fill() setheading(100) circle(-50,50) circle(-10,120) circle(-50,54) end_fill() penup() setheading(90) forward(-12) setheading(0) forward(30) pendown() begin_fill() setheading(100) circle(-50,50) circle(-10,120) circle(-50,56) end_fill() def eyes(x,y):#眼睛 color((255,155,192),"white") penup() setheading(90) forward(-20) setheading(0) forward(-95) pendown() begin_fill() circle(15) end_fill() color("black") penup() setheading(90) forward(12) setheading(0) forward(-3) pendown() begin_fill() circle(3) end_fill() color((255,155,192),"white") penup() seth(90) forward(-25) seth(0) forward(40) pendown() begin_fill() circle(15) end_fill() color("black") penup() setheading(90) forward(12) setheading(0) forward(-3) pendown() begin_fill() circle(3) end_fill() def cheek(x,y):#腮 color((255,155,192)) penup() goto(x,y) pendown() setheading(0) begin_fill() circle(30) end_fill() def mouth(x,y): #嘴 color(239,69,19) penup() goto(x,y) pendown() setheading(-80) circle(30,40) circle(40,80) def body(x,y):#身体 color("red",(255,99,71)) penup() goto(x,y) pendown() begin_fill() setheading(-130) circle(100,10) circle(300,30) setheading(0) forward(230) setheading(90) circle(300,30) circle(100,3) color((255,155,192),(255,100,100)) setheading(-135) circle(-80,63) circle(-150,24) end_fill() def hands(x,y):#手 color((255,155,192)) penup() goto(x,y) pendown() setheading(-160) circle(300,15) penup() setheading(90) forward(15) setheading(0) forward(0) pendown() setheading(-10) circle(-20,90) penup() setheading(90) forward(30) setheading(0) forward(237) pendown() setheading(-20) circle(-300,15) penup() setheading(90) forward(20) setheading(0) forward(0) pendown() setheading(-170) circle(20,90) def foot(x,y):#脚 pensize(10) color((240,128,128)) penup() goto(x,y) pendown() setheading(-90) forward(40) setheading(-180) color("black") pensize(15) fd(20) pensize(10) color((240,128,128)) penup() setheading(90) forward(40) setheading(0) forward(90) pendown() setheading(-90) forward(40) setheading(-180) color("black") pensize(15) fd(20) def tail(x,y):#尾巴 pensize(4) color((255,155,192)) penup() goto(x,y) pendown() seth(0) circle(70,20) circle(10,330) circle(70,30) def setting(): #参数设置 pensize(4) hideturtle() #使乌龟无形(隐藏) colormode(255) #将其设置为1.0或255.随后 颜色三元组的r,g,b值必须在0 .. cmode范围内 color((255,155,192),"pink") setup(840,500) speed(10) def main(): setting() #画布、画笔设置 nose(-100,100) #鼻子 head(-69,167) #头 ears(0,160) #耳朵 eyes(0,140) #眼睛 cheek(80,10) #腮 mouth(-20,30) #嘴 body(-32,-8) #身体 hands(-56,-45) #手 foot(2,-177) #脚 tail(148,-155) #尾巴 done() if __name__ == '__main__': main()

4.钟表

import turtle from datetime import * # 抬起画笔,向前运动一段距离放下 def Skip(step): turtle.penup() turtle.forward(step) turtle.pendown() def mkHand(name, length): # 注册Turtle形状,建立表针Turtle turtle.reset() Skip(-length * 0.1) # 开始记录多边形的顶点。当前的乌龟位置是多边形的第一个顶点。 turtle.begin_poly() turtle.forward(length * 1.1) # 停止记录多边形的顶点。当前的乌龟位置是多边形的最后一个顶点。将与第一个顶点相连。 turtle.end_poly() # 返回最后记录的多边形。 handForm = turtle.get_poly() turtle.register_shape(name, handForm) def Init(): global secHand, minHand, hurHand, printer # 重置Turtle指向北 turtle.mode("logo") # 建立三个表针Turtle并初始化 mkHand("secHand", 135) mkHand("minHand", 125) mkHand("hurHand", 90) secHand = turtle.Turtle() secHand.shape("secHand") minHand = turtle.Turtle() minHand.shape("minHand") hurHand = turtle.Turtle() hurHand.shape("hurHand") for hand in secHand, minHand, hurHand: hand.shapesize(1, 1, 3) hand.speed(0) # 建立输出文字Turtle printer = turtle.Turtle() # 隐藏画笔的turtle形状 printer.hideturtle() printer.penup() def SetupClock(radius): # 建立表的外框 turtle.reset() turtle.pensize(7) for i in range(60): Skip(radius) if i % 5 == 0: turtle.forward(20) Skip(-radius - 20) Skip(radius 20) if i == 0: turtle.write(int(12), align="center", font=("Courier", 14, "bold")) elif i == 30: Skip(25) turtle.write(int(i/5), align="center", font=("Courier", 14, "bold")) Skip(-25) elif (i == 25 or i == 35): Skip(20) turtle.write(int(i/5), align="center", font=("Courier", 14, "bold")) Skip(-20) else: turtle.write(int(i/5), align="center", font=("Courier", 14, "bold")) Skip(-radius - 20) else: turtle.dot(5) Skip(-radius) turtle.right(6) def Week(t): week = ["星期一", "星期二", "星期三", "星期四", "星期五", "星期六", "星期日"] return week[t.weekday()] def Date(t): y = t.year m = t.month d = t.day return "%s %d%d" % (y, m, d) def Tick(): # 绘制表针的动态显示 t = datetime.today() second = t.second t.microsecond * 0.000001 minute = t.minute second / 60.0 hour = t.hour minute / 60.0 secHand.setheading(6 * second) minHand.setheading(6 * minute) hurHand.setheading(30 * hour) turtle.tracer(False) printer.forward(65) printer.write(Week(t), align="center", font=("Courier", 14, "bold")) printer.back(130) printer.write(Date(t), align="center", font=("Courier", 14, "bold")) printer.home() turtle.tracer(True) # 100ms后继续调用tick turtle.ontimer(Tick, 100) def main(): # 打开/关闭龟动画,并为更新图纸设置延迟。 turtle.tracer(False) Init() SetupClock(160) turtle.tracer(True) Tick() turtle.mainloop() if __name__ == "__main__": main()

5.彩虹

#彩虹绘制 from turtle import * def HSB2rgb(hues): hues = hues * 3.59 #100转成359范围 rgb=[0.0,0.0,0.0] i = int(hues/60)%6 f = hues/60 -i if i == 0: rgb[0] = 1; rgb[1] = f; rgb[2] = 0 elif i == 1: rgb[0] = 1-f; rgb[1] = 1; rgb[2] = 0 elif i == 2: rgb[0] = 0; rgb[1] = 1; rgb[2] = f elif i == 3: rgb[0] = 0; rgb[1] = 1-f; rgb[2] = 1 elif i == 4: rgb[0] = f; rgb[1] = 0; rgb[2] = 1 elif i == 5: rgb[0] = 1; rgb[1] = 0; rgb[2] = 1-f return rgb def rainbow(): hues = 0.0 color(1,0,0) #绘制彩虹 hideturtle() #隐藏乌龟 speed(5) pensize(3) penup() goto(-650,-150) pendown() right(110) for i in range (100): circle(600) #圆的半径600 right(0.23) hues = hues 1 rgb = HSB2RGB(hues) color(rgb[0],rgb[1],rgb[2]) penup() def main(): setup(1200, 800, 0, 0) bgcolor((64/255, 64/255, 1)) tracer(False) rainbow() #输出文字 tracer(False) goto(0,0) pendown() color('yellow') write("彩虹",align="center", font=("Script MT Bold", 80, "bold")) tracer(True) mainloop() if __name__ == "__main__": main()

6.蛇

import turtle def drawSnake(rad, angle, len, neckrad): for _ in range(len): turtle.circle(rad, angle) turtle.circle(-rad, angle) turtle.circle(rad, angle / 2) turtle.forward(rad / 2) # 直线前进 turtle.circle(neckrad, 180) turtle.forward(rad / 4) if __name__ == "__main__": turtle.setup(1500, 1400, 0, 0) turtle.pensize(30) # 画笔尺寸 turtle.pencolor("green") turtle.seth(-40) # 前进的方向 drawSnake(70, 80, 2, 15)

简要:

(1)画笔运动的命令 turtle.forward(a) 向当前画笔方向移动a像素长度 turtle.backward(a) 向当前画笔相反方向移动a像素长度 turtle.right(a) 顺时针移动 aturtle.left(a) 逆时针移动 aturtle.pendown() 移动时绘制图形 turtle.goto(x,y) 将画笔移动到坐标为x,y的位置 turtle.penup() 移动时不绘制图形,提起笔 turtle.speed(a) 画笔绘制的速度范围 turtle.circle() 画图,半径为正,表示圆心在画笔的左边画圈 (2)画笔控制命令 turtle.pensize(width) 绘制图形的宽度 turtle.pencolor() 画笔的颜色 turtle.fillcolor(a) 绘制图形的填充颜色 turtle.color(a1,a2) 同时设置pencolor=a1,fillcolor=a2 turtle.filling() 返回当前是否在填充状态 turtle.begin_fill() 准备开始填充图形 turtle.end_fill() 填充完成 turtle.hideturtle() 隐藏箭头显示 turtle.showturtle() 显示箭头 (3)全局控制命令 turtle.clear() 清空turtle窗口,但是turtle的位置和状态不会改变 turtle.reset() 清空窗口,重置turtle状态为起始位置 turtle.undo() 撤销上一个turtle动作

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