大家好!今天给你们带来了使用turtle库画的各种有趣的画图。
安装turtle:
pip install PythonTurtle
1.金字塔
import turtle
def draw_sierpinski(length, depth):
if depth == 0:
for _ in range(0, 3):
turtle.forward(length)
turtle.left(120)
else:
draw_sierpinski(length / 2, depth - 1)
turtle.forward(length / 2)
draw_sierpinski(length / 2, depth - 1)
turtle.backward(length / 2)
turtle.left(60)
turtle.forward(length / 2)
turtle.right(60)
draw_sierpinski(length / 2, depth - 1)
turtle.left(60)
turtle.backward(length / 2)
turtle.right(60)
turtle.speed(0)
draw_sierpinski(300, 4)
turtle.done()
2.树
import turtle
def draw_branch(branch_length, t):
if branch_length > 5:
t.forward(branch_length)
t.right(20)
draw_branch(branch_length - 15, t)
t.left(40)
draw_branch(branch_length - 15, t)
t.right(20)
t.backward(branch_length)
t = turtle.Turtle()
my_win = turtle.Screen()
t.left(90)
t.up()
t.backward(100)
t.down()
t.color("green")
draw_branch(75, t)
my_win.exitonclick()
3.小猪佩奇:
from turtle import*
def nose(x,y):#鼻子
penup()#提起笔
goto(x,y)#定位
pendown()#落笔,开始画
setheading(-30)#将乌龟的方向设置为to_angle/为数字(0-东、90-北、180-西、270-南)
begin_fill()#准备开始填充图形
a=0.4
for i in range(120):
if 0<=i<30 or 60<=i<90:
a=a 0.08
left(3) #向左转3度
forward(a) #向前走a的步长
else:
a=a-0.08
left(3)
forward(a)
end_fill()#填充完成
penup()
setheading(90)
forward(25)
setheading(0)
forward(10)
pendown()
pencolor(255,155,192)#画笔颜色
setheading(10)
begin_fill()
circle(5)
color(160,82,45)#返回或设置pencolor和fillcolor
end_fill()
penup()
setheading(0)
forward(20)
pendown()
pencolor(255,155,192)
setheading(10)
begin_fill()
circle(5)
color(160,82,45)
end_fill()
def head(x,y):#头
color((255,155,192),"pink")
penup()
goto(x,y)
setheading(0)
pendown()
begin_fill()
setheading(180)
circle(300,-30)
circle(100,-60)
circle(80,-100)
circle(150,-20)
circle(60,-95)
setheading(161)
circle(-300,15)
penup()
goto(-100,100)
pendown()
setheading(-30)
a=0.4
for i in range(60):
if 0<=i<30 or 60<=i<90:
a=a 0.08
lt(3) #向左转3度
fd(a) #向前走a的步长
else:
a=a-0.08
lt(3)
fd(a)
end_fill()
def ears(x,y): #耳朵
color((255,155,192),"pink")
penup()
goto(x,y)
pendown()
begin_fill()
setheading(100)
circle(-50,50)
circle(-10,120)
circle(-50,54)
end_fill()
penup()
setheading(90)
forward(-12)
setheading(0)
forward(30)
pendown()
begin_fill()
setheading(100)
circle(-50,50)
circle(-10,120)
circle(-50,56)
end_fill()
def eyes(x,y):#眼睛
color((255,155,192),"white")
penup()
setheading(90)
forward(-20)
setheading(0)
forward(-95)
pendown()
begin_fill()
circle(15)
end_fill()
color("black")
penup()
setheading(90)
forward(12)
setheading(0)
forward(-3)
pendown()
begin_fill()
circle(3)
end_fill()
color((255,155,192),"white")
penup()
seth(90)
forward(-25)
seth(0)
forward(40)
pendown()
begin_fill()
circle(15)
end_fill()
color("black")
penup()
setheading(90)
forward(12)
setheading(0)
forward(-3)
pendown()
begin_fill()
circle(3)
end_fill()
def cheek(x,y):#腮
color((255,155,192))
penup()
goto(x,y)
pendown()
setheading(0)
begin_fill()
circle(30)
end_fill()
def mouth(x,y): #嘴
color(239,69,19)
penup()
goto(x,y)
pendown()
setheading(-80)
circle(30,40)
circle(40,80)
def body(x,y):#身体
color("red",(255,99,71))
penup()
goto(x,y)
pendown()
begin_fill()
setheading(-130)
circle(100,10)
circle(300,30)
setheading(0)
forward(230)
setheading(90)
circle(300,30)
circle(100,3)
color((255,155,192),(255,100,100))
setheading(-135)
circle(-80,63)
circle(-150,24)
end_fill()
def hands(x,y):#手
color((255,155,192))
penup()
goto(x,y)
pendown()
setheading(-160)
circle(300,15)
penup()
setheading(90)
forward(15)
setheading(0)
forward(0)
pendown()
setheading(-10)
circle(-20,90)
penup()
setheading(90)
forward(30)
setheading(0)
forward(237)
pendown()
setheading(-20)
circle(-300,15)
penup()
setheading(90)
forward(20)
setheading(0)
forward(0)
pendown()
setheading(-170)
circle(20,90)
def foot(x,y):#脚
pensize(10)
color((240,128,128))
penup()
goto(x,y)
pendown()
setheading(-90)
forward(40)
setheading(-180)
color("black")
pensize(15)
fd(20)
pensize(10)
color((240,128,128))
penup()
setheading(90)
forward(40)
setheading(0)
forward(90)
pendown()
setheading(-90)
forward(40)
setheading(-180)
color("black")
pensize(15)
fd(20)
def tail(x,y):#尾巴
pensize(4)
color((255,155,192))
penup()
goto(x,y)
pendown()
seth(0)
circle(70,20)
circle(10,330)
circle(70,30)
def setting(): #参数设置
pensize(4)
hideturtle() #使乌龟无形(隐藏)
colormode(255) #将其设置为1.0或255.随后 颜色三元组的r,g,b值必须在0 .. cmode范围内
color((255,155,192),"pink")
setup(840,500)
speed(10)
def main():
setting() #画布、画笔设置
nose(-100,100) #鼻子
head(-69,167) #头
ears(0,160) #耳朵
eyes(0,140) #眼睛
cheek(80,10) #腮
mouth(-20,30) #嘴
body(-32,-8) #身体
hands(-56,-45) #手
foot(2,-177) #脚
tail(148,-155) #尾巴
done()
if __name__ == '__main__':
main()
4.钟表
import turtle
from datetime import *
# 抬起画笔,向前运动一段距离放下
def Skip(step):
turtle.penup()
turtle.forward(step)
turtle.pendown()
def mkHand(name, length):
# 注册Turtle形状,建立表针Turtle
turtle.reset()
Skip(-length * 0.1)
# 开始记录多边形的顶点。当前的乌龟位置是多边形的第一个顶点。
turtle.begin_poly()
turtle.forward(length * 1.1)
# 停止记录多边形的顶点。当前的乌龟位置是多边形的最后一个顶点。将与第一个顶点相连。
turtle.end_poly()
# 返回最后记录的多边形。
handForm = turtle.get_poly()
turtle.register_shape(name, handForm)
def Init():
global secHand, minHand, hurHand, printer
# 重置Turtle指向北
turtle.mode("logo")
# 建立三个表针Turtle并初始化
mkHand("secHand", 135)
mkHand("minHand", 125)
mkHand("hurHand", 90)
secHand = turtle.Turtle()
secHand.shape("secHand")
minHand = turtle.Turtle()
minHand.shape("minHand")
hurHand = turtle.Turtle()
hurHand.shape("hurHand")
for hand in secHand, minHand, hurHand:
hand.shapesize(1, 1, 3)
hand.speed(0)
# 建立输出文字Turtle
printer = turtle.Turtle()
# 隐藏画笔的turtle形状
printer.hideturtle()
printer.penup()
def SetupClock(radius):
# 建立表的外框
turtle.reset()
turtle.pensize(7)
for i in range(60):
Skip(radius)
if i % 5 == 0:
turtle.forward(20)
Skip(-radius - 20)
Skip(radius 20)
if i == 0:
turtle.write(int(12), align="center", font=("Courier", 14, "bold"))
elif i == 30:
Skip(25)
turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))
Skip(-25)
elif (i == 25 or i == 35):
Skip(20)
turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))
Skip(-20)
else:
turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))
Skip(-radius - 20)
else:
turtle.dot(5)
Skip(-radius)
turtle.right(6)
def Week(t):
week = ["星期一", "星期二", "星期三",
"星期四", "星期五", "星期六", "星期日"]
return week[t.weekday()]
def Date(t):
y = t.year
m = t.month
d = t.day
return "%s %d%d" % (y, m, d)
def Tick():
# 绘制表针的动态显示
t = datetime.today()
second = t.second t.microsecond * 0.000001
minute = t.minute second / 60.0
hour = t.hour minute / 60.0
secHand.setheading(6 * second)
minHand.setheading(6 * minute)
hurHand.setheading(30 * hour)
turtle.tracer(False)
printer.forward(65)
printer.write(Week(t), align="center",
font=("Courier", 14, "bold"))
printer.back(130)
printer.write(Date(t), align="center",
font=("Courier", 14, "bold"))
printer.home()
turtle.tracer(True)
# 100ms后继续调用tick
turtle.ontimer(Tick, 100)
def main():
# 打开/关闭龟动画,并为更新图纸设置延迟。
turtle.tracer(False)
Init()
SetupClock(160)
turtle.tracer(True)
Tick()
turtle.mainloop()
if __name__ == "__main__":
main()
5.彩虹
#彩虹绘制
from turtle import *
def HSB2rgb(hues):
hues = hues * 3.59 #100转成359范围
rgb=[0.0,0.0,0.0]
i = int(hues/60)%6
f = hues/60 -i
if i == 0:
rgb[0] = 1; rgb[1] = f; rgb[2] = 0
elif i == 1:
rgb[0] = 1-f; rgb[1] = 1; rgb[2] = 0
elif i == 2:
rgb[0] = 0; rgb[1] = 1; rgb[2] = f
elif i == 3:
rgb[0] = 0; rgb[1] = 1-f; rgb[2] = 1
elif i == 4:
rgb[0] = f; rgb[1] = 0; rgb[2] = 1
elif i == 5:
rgb[0] = 1; rgb[1] = 0; rgb[2] = 1-f
return rgb
def rainbow():
hues = 0.0
color(1,0,0)
#绘制彩虹
hideturtle()
#隐藏乌龟
speed(5)
pensize(3)
penup()
goto(-650,-150)
pendown()
right(110)
for i in range (100):
circle(600)
#圆的半径600
right(0.23)
hues = hues 1
rgb = HSB2RGB(hues)
color(rgb[0],rgb[1],rgb[2])
penup()
def main():
setup(1200, 800, 0, 0)
bgcolor((64/255, 64/255, 1))
tracer(False)
rainbow()
#输出文字
tracer(False)
goto(0,0)
pendown()
color('yellow')
write("彩虹",align="center",
font=("Script MT Bold", 80, "bold"))
tracer(True)
mainloop()
if __name__ == "__main__":
main()
6.蛇
import turtle
def drawSnake(rad, angle, len, neckrad):
for _ in range(len):
turtle.circle(rad, angle)
turtle.circle(-rad, angle)
turtle.circle(rad, angle / 2)
turtle.forward(rad / 2) # 直线前进
turtle.circle(neckrad, 180)
turtle.forward(rad / 4)
if __name__ == "__main__":
turtle.setup(1500, 1400, 0, 0)
turtle.pensize(30) # 画笔尺寸
turtle.pencolor("green")
turtle.seth(-40) # 前进的方向
drawSnake(70, 80, 2, 15)
简要:
(1)画笔运动的命令
turtle.forward(a) 向当前画笔方向移动a像素长度
turtle.backward(a) 向当前画笔相反方向移动a像素长度
turtle.right(a) 顺时针移动
aturtle.left(a) 逆时针移动
aturtle.pendown() 移动时绘制图形
turtle.goto(x,y) 将画笔移动到坐标为x,y的位置
turtle.penup() 移动时不绘制图形,提起笔
turtle.speed(a) 画笔绘制的速度范围
turtle.circle() 画图,半径为正,表示圆心在画笔的左边画圈
(2)画笔控制命令
turtle.pensize(width) 绘制图形的宽度
turtle.pencolor() 画笔的颜色
turtle.fillcolor(a) 绘制图形的填充颜色
turtle.color(a1,a2) 同时设置pencolor=a1,fillcolor=a2
turtle.filling() 返回当前是否在填充状态
turtle.begin_fill() 准备开始填充图形
turtle.end_fill() 填充完成
turtle.hideturtle() 隐藏箭头显示
turtle.showturtle() 显示箭头
(3)全局控制命令
turtle.clear() 清空turtle窗口,但是turtle的位置和状态不会改变
turtle.reset() 清空窗口,重置turtle状态为起始位置
turtle.undo() 撤销上一个turtle动作
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