转载请注明本帖来源NGA
《风暴英雄》更新说明 - 2019年2月27日
Blizzard Entertainment2019-2-27
《风暴英雄》的最新更新带来了很多英雄的改动,以及一些漏洞修复。继续阅读以了解详情!
目录:
刺*型
阿拉纳克
天赋
开发者评论:高阶领主之刃从诞生之日起表现就一直不如同层级的其他天赋。这次改动是希望通过把它改为提供永久加成,来增加它的竞争力。
加尔
天赋
开发者评论:在观察加尔时,我们发现可以让加尔部分选择率较低的天赋更强或更有趣,以让它们与同层级天赋相比更有竞争力。
李敏
天赋
开发者评论:我们会让你们想选以太行者的,等着瞧吧……
露娜拉
天赋
开发者评论:自上次露娜拉重做以来,花朵膨胀的表现就一直不如同层级其他天赋。虽然她的天赋多样性与其他英雄比起来还算不错,我们也希望给主Q流一些关爱,这次改动是一个不错的机会。
奥菲娅
天赋
开发者评论:奥菲娅最近表现非常不错,其中蚀心魔和同层级其他天赋比起来过强了。我们稍微降低了其强度,希望鼓励玩家们尝试她7级的其他天赋。
雷诺
技能
开发者评论:雷诺的游骑兵的脱战距离常常让雷诺玩家无法完成他们想做的事。为了让它的行为更常符合玩家的意愿,我们稍微增加了它的脱战距离。
萨穆罗
天赋
开发者评论:不难想像,萨姆罗的1级天赋完全由幻想之道占据,毕竟这一天赋增加普攻伤害从而直接加成团战强度。与其进一步削弱它,我们决定加强另两个选项,并且这样也与后面的天赋层级形成联动,希望能为其他层级创造一些多样性。
泰凯斯
天赋
开发者评论:为了让闪避身法更强、更有趣,我们给这个风筝流玩法再加入普攻距离的加成。
专业型
阿兹莫丹
技能
天赋
开发者评论:阿兹莫丹在时空枢纽降下的毁灭有点太多了,因此我们决定削减一些他的后期强度,降低了湮灭之球的伤害成长。此外,我们还发现可以调整一些当前的天赋以平衡天赋选择率,希望能鼓动更多玩家选一些并非强化湮灭之球的天赋。
麦迪文
天赋
开发者评论:我们喜欢降低终极技能冷却时间的天赋,但有这种天赋的英雄往往两个终极技能的冷却时间相差很多,这样这种天赋就很难调整,也很难选上。因此我们决定标准化地这种天赋,让它们降低终极技能的百分比冷却时间,这样玩家们不管选哪个终极技能都能自由选择这些天赋。
普罗比斯
技能
开发者评论:和水晶塔过载比起来,虚化之门的胜率其实还不错,但选的人很少,使用起来也要难很多。因此我们决定加强其距离以让它更易于使用,以便普罗比斯玩家让其发挥更大价值。
扎加拉
天赋
开发者评论:扎加拉的7级天赋一直以来都很弱,这些改动是为了让这一层级更加有趣。如果这让她的胜率飙升,那么我们会考虑削弱她的基本技能作为补偿。
辅助型
安娜
技能
天赋
开发者评论:We're buffing up some of Ana’s underperforming talents to make them more competitive with their counterparts. In addition, since we greatly increased its reliability, we’re slightly increasing the cooldown of Eye of Horus to get ahead of potential frustration issues with a globally damaging Heroic being on such a low cooldown.
丽丽
数据
技能
天赋
开发者评论:For how easy Lili is to play, she is simply too powerful and popular, particularly at the lower and mid-levels of play. These changes are meant to reduce her dominance at those levels, which should free up more options for players wanting to pick other healers that they would like to master.
怀特迈恩
数据
技能
天赋
开发者评论:We've begun to take a look at some of Whitemane’s underlying issues with Mana management, particularly in regards to how her talents interact with her base mechanics. We don’t know how long this will take, and wanted to push out some small buffs to her to help her play and win rate in the meantime. When looking at her kit, we noticed that she had an abnormally high Basic Attack speed, combined with very low damage. We’re reducing her Attack Speed, as she is not the kind of character that can turret on enemy Heroes like Tychus can, and we’re buffing her damage to be much greater so that those attacks more meaningfully interact with Zeal. We’re hoping that these small buffs better reward aggressive Whitemane players with both increased damage and healing output.
战斗型
古
数据
天赋
开发者评论:Since our last round of nerfs, Cho'gall has fallen off a little more than we would like. In Cho’s particular case, we feel that his survivability takes a particularly hard hit once the enemy team has access to Heroic abilities which are reliably able to shut him down. To help with this, we’re moving his defensive talent tier from Level 16 to 13 in order to shorten the window of time that the enemy team has to take advantage of this particular weakness.
迪亚波罗
技能
开发者评论:Diablo, while not winning outside of our normally acceptable bounds, is banned a disproportionate amount compared to other heroes in the game. We're slightly reducing how available his combo is so that enemy players have a larger window of time to take advantage of his threatening abilities being on cooldown.
李奥瑞克
天赋
开发者评论:Since his rework, Ominous Wraith at Level 13 has largely defined Leoric's place on a team at more competitive levels of play. Rather than nerf something that we consider to be a fairly cool and unique playstyle, we’re instead looking to buff up the other ways that players can build Leoric. Now all of his key build-around talents will be at Level 13, which should make his Basic Attack playstyle come online much sooner, and give him more options if he wants to build into Drain Hope, as he can now combine Unyielding Despair with Hardened Bones.
玛尔加尼斯
数据
技能
开发者评论:Like Diablo, Mal'ganis has a huge ban rate, and players have had a tough time dealing with his high survivability. We’re bringing it down a bit, which should force Mal’ganis players to be a bit more mindful of how much they can get away with when diving into the enemy team.
雷克萨
数据
技能
天赋
开发者评论:Since his inception, Rexxar has been one of the highest win-rate heroes in our game, never going below 50% at high levels of play. Despite this, we've heard consistent feedback that he doesn’t feel as impactful as players would like. While we love that Rexxar depends heavily on his relationship with Misha to be effective, it also limits what we can do with him to make him feel powerful and fun to play. To help in this regard, we’re moving a lot of his power out of the more automatic things that Misha does (mostly Basic attacking enemies), and into things that Rexxar himself is actively doing, such as using his Basic Attacks and commanding Misha to Stun enemies. Since we’re buffing Misha, Charge so much, we’re nerfing some of its associated talents as they are already highly picked by Rexxar players, and this change would otherwise be a dramatic buff to them.
桑娅
天赋
开发者评论:It's hard to create a competing talent to Nerves of Steel due to the incredible on-demand survivability that it gives her in a team fight. To help its viability, we’re adding survivability to Giant Slammer in hopes that it competes more directly with Nerves of Steel while being unique in that it also gives Sonya more damage in a teamfight.
泰瑞尔
天赋
开发者评论:只是加强一些泰瑞尔的弱势天赋,没啥特别的,继续往后看。
错误修正
综合
英雄
界面
Copyright © 2024 妖气游戏网 www.17u1u.com All Rights Reserved