我刚刚发了一篇棋子模型更新的文章,没想到版本更新也来了。
只能马不停蹄地翻译一下更新,让我们先睹为快吧!
如果有翻译失误的敌方,欢迎大家指正。
另外,重点更新笔者会用粗体字标出,并且配合个人说明。
These are the update notes for the soon to be released Mid-Season Gameplay Update. We are posting them now instead of our usual time since we figured you all would like to read and parse them before the update hits.
以下更新内容将在接下来的Mid-Season的更新中实装。
我们现在放出更新说明,是因为我们知道玩家们非常希望知道游戏下一步的变化。
Enjoy!请享用!
1、Added Loot Round tips and tricks to the Season Info tab
在赛季信息栏中。为中立生物轮次添加了说明和小贴士。
2、Added Battle Pass Loadout. You can now change your equipped items
为赛季通行证proto pass添加了装备栏,现在你可以自选特效了。
3、Added Path to Sunbreeze custom board
添加了Sunbreeze棋盘(应该是通行证等级五送的那个)。
4、Fixed high CPU utilization on macOS
修复了MAC系统上的高CPU占用问题(Mac系统表现优化)。
5、Removed code that caused crashes and kept code that doesn't cause crashes
移除了会导致游戏崩溃的代码,并保留了不会让游戏崩溃的代码(闪退问题修复了!)
6、Buffed Battle Pass XP rewards for playing matches:
现在赛季通行证proto pass的经验获取提高了:
第一名1st: 120->150
第二名2nd: 80->120
第三名3rd: 60->100
第四名4th: 50->90
第五名5th: 30->80
第六名6th: 20->70
第七名7th: 10->60
第八名8th: 10->50
7、Increased Battle Pass XP rewards for the different tiers of daily challenges:
提升了赛季通行证proto pass的日常任务提供的经验奖励:
简单日常:250->400
中等日常:500->800
苦难日常:1000->1600
解析:建议各位领主们,可以考虑攒一攒日常任务,留一次刷新机会。
这样可以在版本更新后完成任务,来获取更多的经验奖励。
1、The work continues on increasing performance on iOS and Android devices
再次优化了在安卓/Ios端的程序的表现。
2、Improved battery usage on iOS
改进了iOS上的电池使用率
解析:闪退/卡顿/手机发热发烫问题被缓解了?!
同时,IOS上的续航也更久了,非常nice。
1、Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc)
战斗会在持续性技能结束后再结算。
解析:巫妖、炸弹人和巫医的再次加强。
2、Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear
召唤物不会再成为施法目标。包括特殊召唤生物比如天穹守望者和熊灵。
解析:又一重大改动,Doom、火女等被变相加强了。
这是非常关键,也非常重大的改动,也变相削弱了剧毒、先知和狼人等。
3、Fixed boxed in Assassins not jumping toward their enemies
修正了刺客无法正确跳脸的问题。
4、Assassins that have an enemy in their attack range will attack instead of jumping
有敌人在刺客范围内刺客会直接攻击而非跳跃。
解析:结合第三点,刺客的AI被大大加强了。
以后会更智能地选择切人还是跳跃,也不会跳空气了,提高输出能力。
5、Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds
前三轮的准备时间从25秒降低为15秒。
解析:太好了,缩短前三回合的垃圾时间,节约了30秒。
6、Don't target healing-disabled units for heals
不再对不能被治疗的目标释放治疗效果。
7、There is now a notification when someone completes their win streak
现在当你的连胜达到最大完成一轮后,会有一个提示。
解析:应该就是连胜达4金币时,系统会通知你,还是比较人性化。
8、You won't see heroes from the previous shop whenever you re-roll the shop
你重选刷新商店里的棋子时,不会出现商店上一轮中已经出现过的棋子。
解析:重大改动!大大提高了刷新商店,去搜索关键棋子的概率。
1、Warlock Alliance now targets the unit with the lowest health % not lowest health value
术士羁绊:现在以生命值百分比最低的目标作为最优先目标,而非生命值最低
解析:术士羁绊的逻辑优化,具体是加强或削弱还有待考证。
2、Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
术士羁绊的生命偷取现在由[50%, 100%, 150%] 改为 [50%, 80%, 130%]
解析:好吧,术士羁绊被削弱了...
3、Scrappy Alliance changed from: [Armor and HP are doubled if you start the fight with less units than your opponent] to [Armor and HP are doubled whenever you have fewer units alive than your opponent does.]
地精羁绊现在改为:当你存活的棋子数量小于你的对手,护甲和生命值增加效果翻倍。
解析:三地精终于不是废物了!配合天赋自爆,地精或将崛起?
4、Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.
巨魔羁绊:1级羁绊现在为所有友方棋子提供10%攻速。
解析:巨魔羁绊也改了,以后可以考虑带一个两巨魔,而非四巨魔。
5、Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]
骑士羁绊:减伤从[ -15, -20, -30 ]改为[ -15, -20, -25 ]%
解析:不是,骑士怎么又挨刀了?
1、Abaddon(亚巴顿):
Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]
普攻伤害从45-55,90-110,180-120改为45-55,90-110,216-264。
解析:只有三星亚巴顿被加强了攻击力,老实说,没啥用。
2、Aphotic Shield(天穹守望者:电狗)
Damage Absorb changed from [100, 300, 500] to [100, 300, 600]
最大生命从 [600, 1100, 2200] 改为 [600, 1100, 2650]。
Arc Warden:
Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]
攻速从0.59恒定改为 0.59, 0.67, 0.77。
Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]
Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]
Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]
普攻伤害 下限 从 [75, 150, 250]改为[75, 150, 300]。
普攻伤害 上限 从 [85, 170, 290]改为[85, 170, 350]。
解析:两星电狗加了0.08攻速,毫无变化了可以说。
三星电狗从血量、攻速、普攻伤害都有很大提升。
所以,V社这是鼓励我们堆三星的节奏?
3、Clockwerk(发条技师):
Armor changed from [5, 7, 9] to [5, 7, 10]
护甲 从 [5, 7, 9]改为[5, 7, 10]。
Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
最大生命值 从 [700, 1400, 2800]改为[800, 1600, 3200]。
Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
普攻伤害 下限 从 [45, 90, 180]改为[55, 110, 220]。
Gold Cost changed from 1 to 3,Draft Tier changed from 1 to 3。
售价 从1改为3,变为3级棋子。
Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
普攻伤害 上限 从 [55, 110, 220]改为[65, 130, 260]。
Battery Assault(弹幕冲击):
Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]
弹片伤害周期从从 0.7改为[0.7, 0.7, 0.35]
解析:发条变成三费了!早期强势的地精流,赌狗流不再适合早期。
属性的加强和三星技能的加强有待观望。
4、Enigma(谜团):
Alliance changed from Primordial Warlock to Primordial Shaman
羁绊从远古/术士变为远古/萨满。
Midnight Pulse(午夜凋零):
Radius changed from [2, 3, 4] to [1, 2, 3]
午夜凋零范围格子从[2, 3, 4]改为[1, 2, 3]
解析:谜团遭遇了史诗级削弱。范围的减少是致命的。
5、Kunkka(船长):
Ghostship(幽灵船):
Damage changed from [150, 250, 350] to [50, 150, 250]
伤害 从 [150, 250, 350]改为[50, 150, 250]。
Cooldown changed from 10 to 15
冷却时间 从 10改为15
解析:船长也遭遇了史诗级削弱。伤害可以说是忽略不计了。
最致命的是CD加长了足足五秒,船长也需要一个刷新球了。
6、Lina(火女莉娜):
Laguna Blade(神灭斩):
Damage changed from [500, 750, 1000] to [500, 750, 1200]
伤害 从 [500, 750, 1000]改为[500, 750, 1200]。
7、Lone Druid(德鲁伊):
Maximum Mana changed from 100 to 60
法力上限 从 100改为60。
Summon Spirit Bear(召唤熊灵):
Mana Cost changed from 100 to 60
法力消耗从100改为60.
Spirit Bear(熊灵):
Alliances changed from Savage to Savage Druid
羁绊种类从野兽变为野兽/德鲁伊。
解析:德鲁伊被加强了。能更快召唤出熊灵很关键。
8、Lycan(狼人):
Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]
最大生命值 从 [750, 1500, 3000]改为[750, 1500, 3600]。
Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
普攻伤害 下限 从 [50, 100, 200]改为[50, 100, 240]。
Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]
普攻伤害 上限 从 [60, 120, 240]改为[60, 120, 288]。
Summoned Wolves now have phased movement and can run through other units
召唤的狼狼现在拥有相位状态可以穿过其他单位。
解析:狼人小加强。主要还是三星狼人被加强了。
9、Medusa(蛇女美杜莎):
Gold Cost changed from 4 to 5,Draft Tier changed from 4 to 5
售价从4改为5,棋子级别从4改为5。
Split Shot(分裂箭):
Damage Modifier changed from -40% to -20%
伤害降低从 -40%改为-20%
Extra Shots changed from 2 to [2, 3, 4]
多余箭矢从 2改为[2, 3, 4]
解析:WDNMD。美杜莎变橙卡了...我再也不想玩六猎了。
10、Mirana(米拉娜POM):
Maximum Mana changed from 100 to 70
法力上限 从 100改为70
Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]
普攻伤害 下限 从 [55, 110, 220]改为[66, 132, 264]
Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]
普攻伤害 上限 从 [65, 130, 260]改为[78, 156, 312]
Sacred Arrow(穿云箭)
Mana Cost changed from 100 to 70
法力消耗 从 100改为70
解析:POM全面加强。这就是V社明摆着告诉你:
以后玩猎人,请拿POM,不要拿美杜莎了。
11、Morphling(水人):
Attack Speed changed from 0.77 to 0.91
攻速 从 0.77改为0.91
Maximum Mana changed from 100 to 75
法力上限 从 100改为75
Waveform(波浪形态):
Cooldown changed from [10, 8, 6] to [8, 6, 4]
冷却时间 从 [10, 8, 6]改为[8, 6, 4]
Mana Cost changed from 100 to 75
法力消耗 从 100改为75
解析:水人全面加强。以后更皮了。
12、Nature's Prophet(先知):
Nature's Call(大自然的召唤):
Cast Animation length changed from 1.97 to 1.0
技能动画从 从 1.97改为1.0
Lesser Treant(小树人):
Now spawn near Nature's Prophet
现在会在先知身边出生
Attack Speed changed from 0.67 to 0.83
攻速 从 0.67改为0.83
Maximum Health changed from [300, 500, 700] to [350, 600, 800]
最大生命值 从 [300, 500, 700]改为[350, 600, 800]
解析:先知全面加强,召唤的小树人也更强了。
13、Necrophos(亡灵法师NEC):
Death Pulse(死亡脉冲):
Cooldown changed from 5 to 7.5
冷却时间 从 5改为7.5
解析:苦,NEC,苦。
14、Omniknight(全能骑士):
Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]
最大生命值 从 [700, 1400, 2800]改为[700, 1400, 3360]
Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]
普攻伤害 下限 从 [40, 80, 160]改为[40, 80, 190]
Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]
普攻伤害 上限 从 [50, 100, 200]改为[50, 100, 240]
Purification(圣光回血):
Heal changed from [200, 400, 600] to [200, 400, 720]
治疗量从 [200, 400, 600]改为[200, 400, 720]
解析:只有三星全能被加强。可是骑士羁绊都被砍成这样了,有啥用呢!
15、Phantom Assassin(幻影刺客):
Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]
普攻伤害 下限 从 [70, 140, 280]改为[70, 140, 300]
Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]
普攻伤害 上限 从 [90, 180, 360]改为[90, 180, 400]
Coup de Grace(恩赐解脱):
Crit Chance changed from 10 to [15, 20, 25]
暴击率 从 10改为[15, 20, 25]
16、Puck(精灵龙):
Maximum Mana changed from 100 to 60
法力上限 从 100改为60
Illusory Orb(幻象法球):
Mana Cost changed from 100 to 60
法力消耗 从 100改为60
17、Queen of Pain(痛苦女王):
Armor changed from 0 to 5
护甲 从 0改为5
18、Razor(电魂):
Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]
最大生命值 从 [750, 1500, 3000]改为[500, 1000, 2000]
Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]
普攻伤害 下限 从 [50, 100, 200]改为[40, 80, 160]
Gold Cost changed from 3 to 1,Draft Tier changed from 3 to 1
售价从 3改为1,棋子级别 从 3改为1
Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]
普攻伤害 上限 从 [60, 120, 240]改为[50, 100, 200]
Plasma Field(静电场):
Max Damage changed from [100, 175, 250] to [50, 100, 150]
最大伤害 从 [100, 175, 250]改为[50, 100, 150]
19、Sand King(沙王):
Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]
最大生命值 从 [550, 1100, 2200]改为[750, 1500, 3200]
Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]
普攻伤害 下限 从 [45, 90, 180]改为[70, 140, 270]
Gold Cost changed from 3 to 4,Draft Tier changed from 3 to 4
售价从 3改为4,棋子级别 从 3改为4
Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
普攻伤害 上限 从 [60, 120, 240]改为[80, 160, 320]
Caustic Finale(腐尸毒):
Attack Slow changed from -30 to -35
攻速降低从 -30改为-35
Attack Slow duration changed from 3 to 3.5
攻速降低持续时间从 3改为3.5
Damage on expiration changed from [45, 90, 180] to [55, 100, 190]
伤害每秒 从 [45, 90, 180]改为[55, 100, 190]
Damage on kill changed from [50, 100, 150] to [60, 110, 160]
单位死亡时爆发伤害 从 [50, 100, 150]改为[60, 110, 160]
20、Shadow Fiend(影魔):
Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]
普攻伤害 下限 从 [70, 140, 280]改为[70, 140, 336]
Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]
普攻伤害 上限 从 [80, 160, 320]改为[80, 160, 384]
21、Slark(小鱼人):
Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]
最大生命值 从 [500, 1000, 2000]改为[500, 1000, 2400]
Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]
普攻伤害 下限 从 [50, 72, 105]改为[50, 72, 126]
Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]
普攻伤害 上限 从 [60, 92, 145]改为[60, 92, 174]
22、Sniper(矮人火枪手):
Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]
攻速 从 0.63改为[0.63, 0.63, 0.77]
Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]
最大生命值 从 [450, 900, 1800]改为[450, 900, 2160]
Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]
普攻伤害 下限 从 [125, 180, 330]改为[125, 180, 396]
Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]
普攻伤害 上限 从 [150, 210, 360]改为[150, 210, 432]
23、Techies(地精工程师,炸弹人):
Remote Mines:
Radius changed from 4 to [3, 3, 4]
炸弹范围 从 4改为[3, 3, 4]
解析:炸弹人被砍了爆炸范围。
24、Terrorblade(恐怖利刃):
Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]
最大生命值 从 [650, 1300, 2600]改为[650, 1300, 3120]
Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
普攻伤害 下限 从 [45, 90, 180]改为[45, 90, 216]
Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]
普攻伤害 上限 从 [65, 130, 260]改为[65, 130, 312]
25、Tidehunter(潮汐猎人):
Alliance changed from Scaled Hunter to Scaled Warrior
羁绊从 有鳞/猎人 改为有鳞/战士
Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]
最大生命值 从 [950, 1900, 3800]改为[850, 1700, 3400]
Gold Cost changed from 5 to 4,Draft Tier changed from 5 to 4
售价从 5改为4,棋子级别 从 5改为4
Health Regeneration changed from 5 to 0
默认生命回复值 从 5改为0
Ravage(潮汐):
Radius changed from [2, 3, 4] to [1, 2, 3]
大招范围 从 [2, 3, 4]改为[1, 2, 3]
Damage changed from [150, 250, 350] to [100, 150, 250]
伤害 从 [150, 250, 350]改为[100, 150, 250]
Duration changed from [2, 2.5, 3] to [2, 2.25, 3]
眩晕持续时间从 [2, 2.5, 3]改为[2, 2.25, 3]
26、Tinker(修补匠):
Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]
最大生命值 从 [500, 1000, 2000]改为[750, 1500, 3500]
Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]
普攻伤害 下限 从 [40, 80, 160]改为[50, 100, 225]
Gold Cost changed from 1 to 3,Draft Tier changed from 1 to 3
售价从 1改为3,棋子级别 从 1改为3
Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]
普攻伤害 上限 从 [50, 100, 200]改为[60, 120, 275]
Heat-Seeking Missile(热导导弹):
Cooldown changed from [8, 6, 4] to [8, 6, 0.5]
冷却时间 从 [8, 6, 4]改为[8, 6, 0.5]
Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]
单发导弹伤害从 [250, 350, 450]改为[350, 450, 450]
Targets changed from 3 to [2, 3, 4]
导弹目标数量 从 3改为[2, 3, 4]
27、Treant Protector(大树):
Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]
最大生命值 从 [650, 1300, 2300]改为[750, 1500, 2500]
Gold Cost changed from 2 to 3,Draft Tier changed from 2 to 3
售价从 2改为3,棋子级别 从 2改为3
Leech Seed(自然之种):
Damage changed from [60, 90, 120] to [80, 110, 150]
自然之种 伤害 从 [60, 90, 120]改为[80, 110, 150]
Radius changed from 3 to 1
Expires when the target dies
治疗范围从 3改为1,目标死后不再有效果
28、Troll Warlord(巨魔战将):
Attack Speed changed from 0.91 to 1.0
攻速 从 0.91改为1.0
Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]
最大生命值 从 [900, 1800, 3600]改为[1200, 2000, 4000]
Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]
普攻伤害 下限 从 [90, 180, 360]改为[180, 360, 520]
Gold Cost changed from 4 to 5,Draft Tier changed from 4 to 5
售价从 4改为5,棋子级别 从 4改为5
Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]
普攻伤害 上限 从 [100, 200, 400]改为[200, 400, 600]
解析:以后再也没有巨魔流了。
29、Tusk(巨牙海民):
Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]
最大生命值 从 [650, 1300, 2600]改为[700, 1400, 2800]
30、Venomancer(剧毒术士):
Maximum Health cha剧毒术士nged from [550, 1100, 2200] to [500, 1000, 2000]
最大生命值 从 [550, 1100, 2200]改为[500, 1000, 2000]
Gold Cost changed from 3 to 1,Draft Tier changed from 3 to 1
售价从 3改为1,棋子级别 从 3改为1
Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]
普攻伤害 上限 从 [60, 120, 240]改为[55, 110, 220]
Plague Ward(蛇棍)
Number of wards changed from [1, 2, 4] to [1, 1, 3]
Plague Ward:
Armor changed from 5 to 0
护甲 从 5改为0
Maximum Health changed from 200 to [200, 200, 240]
最大生命值 从 200改为[200, 200, 240]
Attack Damage Minimum changed from 50 to [50, 80, 120]
普攻伤害 下限 从 50改为[50, 80, 120]
Attack Damage Maximum changed from 100 to [55, 100, 140]
普攻伤害 上限 从 100改为[55, 100, 140]
31、Viper(毒龙):
Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]
最大生命值 从 [550, 1100, 2200]改为[550, 1100, 3000]
Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]
Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]
普攻伤害 下限 从 [50, 100, 150]改为[50, 100, 240]
普攻伤害 上限 从 [60, 120, 240]改为[60, 120, 360]
32、Windranger(风行者):
Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]
Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]
最大生命值 从 [550, 1100, 2200]改为[550, 1100, 2300]
普攻伤害 下限 从 [60, 120, 240]改为[50, 100, 230]
Gold Cost changed from 3 to 2,Draft Tier changed from 3 to 2
售价从 3改为2,棋子级别 从 3改为2
Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]
普攻伤害 上限 从 [65, 130, 260]改为[60, 120, 260]
Powershot(强力击)
Damage changed from [400, 600, 800] to [200, 400, 600]
伤害 从 [400, 600, 800]改为[200, 400, 600]
Alliance Item rework(羁绊buff修改):
Alliance items no longer have an inherent Tier and are in their own Alliance category.
现在羁绊buff不再像物品一样恒定数值,取而代之的是有自己的羁绊buff级别。
At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.
现在每场游戏开始时,所有的羁绊buff会以1,2,3三个级别(效果不同)随机分配。
Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a 30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a 50% bonus.
Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.
每位玩家都的羁绊级别都有可能不同,其效果也不同:
A玩家可能会得到1级的陌生联盟羁绊,提供30%的纯粹伤害加成;而玩家B可能得到3级的陌生联盟,提供50%的加成。
同样,A玩家如果得到了2级的精灵隐身,那么会持续3秒,而玩家B的1级精灵隐身天赋只会持续2秒。
Unstable Reactor explosion damage changed from 20% to 10/20/30% of Max Health
不稳定反应堆爆炸伤害 从 20%改为10/20/30%
Coordinated Assault attack speed buff changed from 25 to 10/20/30
联手突袭 攻速buff 从 25改为 10/20/30
Check the Bodies gold production chance changed from 20% to 10/20/30%
清点尸体获得金钱概率 从 20%改为10/20/30%
Forged in Battle Max Health bonus changed from 50 to 25/50/75
战斗中铸就 最大生命加成 从 50改为 25/50/75
Strange Bedfellows bonus damage changed from 30% to 30/40/50%
陌生同盟伤害加成 从 30%改为 30/40/50%
Retaliate damage per second changed from 80 to 30/45/60
反伤 每秒伤害 从 80改为30/45/60
Age of Chivalry damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight
骑士时代 伤害降低 从 -10改为-7/-10/-12.5 周围每有一个骑士
Completing the Cycle heal percentage changed from 5% to 3/5/7% of max health
生生不息 治疗量从 5%改为3/5/7%
Tooth and Claw Bleed damage per stack changed from 10 to 7/10/13
尖牙利齿 伤害每层 从 10改为7/10/13
Unstoppable Invulnerability duration changed from 2 to 1/2/3
无人能挡 多活时间从 2改为1/2/3
Wicked Intent Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit
邪恶意念 治疗量降低从 25%改为10/15/25%
Dragon’s Hoard Damage percentage per gold changed from 1% to 0.5/1.0/1.5%
龙之宝库 伤害增加/金钱 从 1%改为0.5/1.0/1.5%
Final Flash Remaining health percent trigger changed from 30% to 10/20/30%
终极闪烁 触发生命百分比 从 30%改为10/20/30%
Hunter’s Focus Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%
猎人焦点 攻击相同目标时,伤害提升从 10%改为5/7/10%
Soul Sucking Syphon Spell lifesteal percentage changed from 25% to 25/35/50%
虹吸魂管 法术吸血从 25%改为25/35/50%
Indomitable Will Debuff resistance changed from 50% to 25/50/75%
钢铁意志 Debuff 抵抗从 50%改为25/50/75%
Elusive Targets 100% dodge rate duration changed from 3s to 2/3/4s
无踪目标 不可见(100%闪避)从 3s改为2/3/4s
Pocket Sand Effect duration changed from 2s to 1/2/3s
口袋细沙 致盲效果 从 2s改为1/2/3s
Shaman Pluck Hex chance changed from 17% to 7/12/17%
打我变鸡 变鸡概率 从 17%改为7/12/17%
Font of Creation Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
创造源泉 现在远古生物死亡后所产生的小怪也随着远古生物的星级增加而增加
Health changed from 300 to 300/400/500.
Damage changed from 50-80 to 40-70/50-80/60-90
生命值 从 300改为300/400/500.
伤害 从 50-80改为40-70/50-80/60-90
1、Maelstrom:Tier changed from 4 to 3
旋涡:物品级别从 4改为3
2、Vicious Intent:Tier changed from 4 to 3
邪恶意图:物品级别 4改为3
3、Force Staff:Tier changed from 3 to 2
推推:物品级别 3改为2
4、Font of Creation:Eidolon Maximum Health changed from 240 to 300
创造源泉:小谜团 最大生命值 从 240改为300
5、Radiance:Tier changed from 4 to 5
辉耀 物品级别 4改为5(???什么鬼)
6、Silver Lining:Can only have one.Charges start at 1.
现在只能得到一次,并且能量点数初始为1点
7、Daedalus(大炮):Crit Multiplier changed from 235 to 200
Damage changed from 80 to 70
暴击伤害百分比 从 235改为200,伤害增加 从 80改为70
8、Arcane Boots:Range changed from 1 to 2
秘法鞋:范围从 1改为2
9、Eye of Skadi:Tier changed from 3 to 4
冰眼:物品级别 3改为4
10、Battle Fury:Damage added as 70
Cleave % changed from 30 to 35
狂战斧:增加伤害70
顺势伤害% 从 30改为35
11、Summoning Stone:
Attack Speed Bonus changed from 30 to 45.
召唤神石:攻速增加 从 30改为45.
12、Chainmail:Bonus Armor changed from 10 to 7
锁子甲:护甲 从 10改为7
13、Mask of Madness:Tier changed from 2 to 3
Attack Speed increased from 40 to 60
Lifesteal increased from 10 to 20
疯狂面具:物品级别 2改为3,攻速从40改为60,吸血从10改为20
14、Completing the Cycle:Range changed from 1 cell to 2 cells.
生生不息治疗范围从 1改为2
15、Recruiter:Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".
Tier changed from 5 to 4
从 '第一次reroll免费'改为'reroll现在只要1金",物品级别 5改为4
16、Elusive Targets:Elusive units are no longer invisible and instead they get 100% evasion for 3 seconds.
无踪目标现在不再隐身,而是获得100%闪避
17、A Higher Class of Criminal:Tier changed from 3 to 5
高级别罪犯 :物品级别 3改为5!!!!!!
18、Shaman Pluck:Ignores magic-immune enemies
打我变鸡:现在无视魔免单位生效
19、LOOT ROUNDS(中立轮):
Losing to a neutral creep wave no longer removes 2 options from your item choices.
Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty)
现在在中立生物轮次失败将不再移除你的2个物品选项。
现在在中立生物轮次失败将会使你的奖励级别降低一个物品奖励级别(第一波中立生物没有惩罚)
Round 10:Big Golem(第十轮 石头人)
Maximum Health changed from 2000 to 1500
Small Golem
Maximum Health changed from 1500 to 1000
Golems now have the Mega-Warrior alliance keyword.
Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.
大石头人 最大生命值 从 2000改为1500
小石头人 最大生命值 从 1500改为1000
石头人现在拥有 mega战士 羁绊
mega战士 —— 2单位生效,赐予所有mega战士20护甲
Round 15:Big Wolf(15轮 狼群)
Attack Damage changed from 100-200 to 200-250
Armor changed from 10 to 5
Maximum Health changed from 2500 to 2000
Small Wolf:
Maximum Health changed from 1500 to 1250
Wolves now have the Mega-Assassin alliance keyword.
Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage
大狼:普攻伤害 从 100-200改为200-250
护甲 从 10改为5
最大生命值 从 2500改为2000
小狼:最大生命值 从 1500改为1250
几位狼现在拥有 mega刺客羁绊
Mega刺客 —— 2单位生效,赐予所有mega刺客 25%暴击率 暴击伤害300%
Round 20(红黄熊):
Tomato:
Armor changed from 0 to 25
Potato:
Magic Resistance changed from 0 to 50%
Tomato and Potato now have the Mega-Bloodbound alliance keyword.
护甲 从 0改为25,魔抗 从 0改为50%
红黄双雄现在拥有 mega-血亲 羁绊.
Mega血亲 —— 2单位生效,当一位mega血亲嗝屁之后,另一个mega血亲伤害 500%
Round 25:Revtel Wildwing(吹风枭兽)
Attack Damage changed from 500-700 to 300-500
Wildwing Hatchling:
Attack Damage changed from 400-650 to 200-450
Wildwings now have the Mega-Elusive alliance keyword.
Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.
大枭:普攻伤害 从 500-700改为300-500
小枭:普攻伤害 从 400-650改为200-450
枭兽现在拥有 mega-闪避羁绊
Mega闪避——2单位生效,所有mega闪避单位获得75%闪避
Round 30:Thunderhide Alpha(蜥蜴群)
Now has 100 mana and casts Bloodlust.
Attack Damage Maximum changed from 200-1000 to 200-1500
Thunderhide:
Now has 100 mana and casts Bloodlust.
Attack Damage Maximum changed from 200-800 to 200-1200
Thunderhides now have the Mega-Warlock alliance keyword.
Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed 200% of the damage dealt.
大蜥蜴:
现在有100魔法值并会释放 嗜血术
普攻伤害 上限 从 200-1000改为200-1500
小蜥蜴:
现在有100魔法值并会释放 嗜血术
普攻伤害 上限 从 200-800改为200-1200
大小蜥蜴现在拥有mega-术士羁绊
Mega术士羁绊—— 2单位生效,当一个mega术士释放技能,他们会与生命值最低的队友行成链接,持续3秒,期间链接中的任何一人造成伤害,都会使他们获得200%伤害值的治疗量
Round 35:Black Dragon(黑龙):
Black Dragon splash attack now deals 100% splash damage.
Black Dragon now has the Mega-Scaled alliance keyword.
Mega-Scaled - 1 unit: Allied Units get 75% magic resistance
黑龙:现在会造成100%的溅射伤害.
现在具有 mega鳞片羁绊
Mega鳞片:1单位生效 所有单位得到75%魔抗
Round 40:Dark Troll Buddy(巨魔一家亲):
Attack Damage changed from 200-300 to 200-400.
Dark Troll Priest:
Attack Damage increased from 200-500 to 550-650.
Maximum Health changed from 5000 to 10000.
Dark Troll Boss:
Attack Damage increased from 200-500 to 400-800.
Maximum Health changed from 5000 to 10000.
Dark Trolls now have the Mega-Troll alliance keyword.
Mega-Trolls - 3 units: Allied units have 50 attack speed.
小巨魔:普攻伤害 从 200-300改为200-400.
巨魔牧师:普攻伤害 从 200-500改为550-650.
最大生命值 从 5000改为10000.
大巨魔:普攻伤害 从 200-500改为400-800.
最大生命值 从 5000改为10000.
Round 45:The Year Beast(年兽)
Magic Resist increased from 50 to 80
The Year Beast now has the Mega-Demon alliance keyword.
Mega-Demon: - 1 unit: Allied Mega-Demons get 100% pure damage.
年兽魔抗现在从 50改为80
现在拥有 mega恶魔羁绊
Mega恶魔——1单位生效: 100%纯粹伤害
Round 50:Roshan(肉山)
Attack Damage changed from 500-1500 to 750-1500
Attack Speed changed from 0.5 to 0.67
Roshan is now spell immune.
肉山:
普攻伤害 从 500-1500改为750-1500
攻速 从 0.5改为0.67
现在魔法免疫
这一次更新,对整个游戏的环境有非常大的影响。
笔者翻译了足足三个小时,码了足足两万字,翻译中如果错误,欢迎指正。
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