灌篮高手

灌篮高手

首页体育竞技灌篮高手游戏更新时间:2024-04-19

欢迎来到程序小院

3D灌篮高手

玩法: 鼠标左键点击按住屏幕,左边力度条在红色区域时松开鼠标投篮,30秒内完成投篮,统计投中次数,快去成为灌篮高手吧^^。

开始游戏

html

<div class="gameBox"> <h2 class="title" style="margin-top: 60px;">3D灌篮高手</h2> <div style="text-align:center;"> <canvas id="linkScreen"></canvas> </div> </div> css

h2.title{ display: block; margin: 50px auto; text-align: center; } #linkScreen canvas { -ms-content-zooming:none; -ms-touch-action:none; } js

pageLoad: function(a) { null == n.pageLoad && (n.pageLoad = a, window.addEventListener("load", function() { w.main(n.pageLoad) }, !1)); return w }, menu: function(a) { "function" == typeof a && (n.menu = a); return this }, run: function(a) { "function" == typeof a && (n.runFn = a); return this }, stop: function(a) { "function" == typeof a && (n.stop = a); return this }, over: function(a) { "function" == typeof a && (n.over = a); return this }, zone: function(a) { "function" == typeof a && (n.zone = a); return this }, active: function(a) { "function" == typeof a && (n.active = a); return this }, gameFlow: { menu: function() { null != n.menu && (n.gameFlow = B.menu, w.resetkeys()); return this }, run: function() { null != n.runFn && (n.gameFlow = B.run, w.resetKeys()); return this }, stop: function() { null != n.stop && (n.gameFlow = B.stop, w.resetKeys()); return this }, over: function() { null != n.over && (n.gameFlow = B.over, w.resetKeys()); return this }, zone: function(a) { null != n.zone && (n.gameFlow = B.zone, n.zoneArgs = a, w.resetKeys()); return this }, active: function(a) { null != n.active && (n.gameFlow = B.active, n.activeArgs = a, w.resetKeys()); return this }, isIn: function(a) { return n.gameFlow == B[a] }, base: function() { return w } }, keyRepeated: function(a) { j.keyDownGo || (j.keyDownGo = !0); return j.keys[a] }, keypressed: function(a) { j.keyPressedGo || (j.keyPressedGo = !0); var b = j.pressedKey[a]; j.pressedKey[a] = !1; return b }, keyReleased: function(a) { j.keyUpGo || (j.keyUpGo = !0); var b = j.lastKey[a]; j.lastKey[a] = !1; return b }, setKeyCode: function(a, b) { j.keys[a] = !1; j.lastKey[a] = !1; j.pressedKey[a] = !1; j.keyPressCtrl[a] = !0; $[a] = b; return this }, resetKeys: function() { for (var a in j.keys) j.keys[a] = !1; for (a in j.lastKey) j.lastKey[a] = !1; for (a in j.pressedKey) j.pressedKey[a] = !1; for (a in j.keyPressCtrl) j.keyPressCtrl[a] = !0; return this }, canvas: { init: function() { D = { x: 0, y: 0 }; d = c = "#000000"; M = { x: 0, y: 0 }; N = { x: 0, y: 0 }; h = g = 0; a = "#FFFFFF"; b = "#CCCCCC"; return this.pass() }, initDevice: function() { Q = q.getDeviceConfig(); t = Q.device; v = Q.fps; z = Q.touch; u = Q.zoom; return this }, font: function(a) { k = a; p.font = k; return this }, del: function(a) { s[a] && (s[a] = null, delete s[a], m[a] = null, delete m[a]); return this }, setCurrent: function(a) { return _canvas.pass(a) }, screen: { setId: function(a) { s[a] && (i = a); return this }, getId: function() { return i }, getWidth: function() { return O }, setWidth: function(a) { x = a; E && (E.width = x, E.style.width = E.width "px", O = parseInt(E.width)); return this }, getHeight: function() { return R }, setHeight: function(a) { l = a; E && (E.height = l, E.style.height = E.height "px", R = parseInt(E.height)); return this }, getDevice: function() { return t }, getFps: function() { return v }, setFps: function(a) { 0 < a && (v = a); return this }, getTouch: function() { return z }, getZoom: function() { return u } }, fillStyle: function(a) { p.fillStyle = a; return this }, fillRect: function(a, b, c, f, d) { c = c ? c: 0; f = f ? f: 0; d ? N = q.getAnchor(a, b, c, f, d) : (N.x = a, N.y = b); p.fillRect(N.x, N.y, c, f); return this }, fillText: function(a, b, c, f) { p.font = f || k; p.fillText(a, b, c); return this }, clearRect: function(a, b, c, f) { p.clearRect(a, b, c, f); return this }, clearScreen: function() { return this.clearRect(0, 0, O, R) }, fillScreen: function() { return this.fillRect(0, 0, O, R) }, strokeStyle: function(a) { p.strokeStyle = a; return this }, lineWidth: function(a) { p.lineWidth = a || 1; return this }, strokeRect: function(a, b, c, f, d) { d ? M = q.getAnchor(a, b, c, f, d) : (M.x = a, M.y = b); p.strokeRect(M.x, M.y, c, f); return this }, strokeText: function(a, b, c, f) { p.font = f || k; p.strokeText(a, b, c); return this }, setColor: function(a, b, f) { null == f ? (c = a, d = b ? b: a) : d = c = "rgb(" a ", " b ", " f ")"; return this.fillStyle(c).strokeStyle(d) }, drawRotate: function(a, b, c, f, d, e, i, k, g, h) { var l = parseInt(k >> 1), x = parseInt(g >> 1), j = w.getImage(a), a = j.src ? j: m[a], e = e - l, i = i - x; p.save(); p.translate(e l, i x); p.rotate(h * Math.PI / 180); p.translate( - (e l), -(i x)); p.drawImage(a, b, c, f, d, e, i, k, g); p.restore(); return this }, drawRegion: function(a, b, c, f, d, e, i, k) { switch (e) { default: p.transform(1, 0, 0, 1, i, k); break; case 5: p.transform(0, 1, -1, 0, d i, k); break; case 3: p.transform( - 1, 0, 0, -1, f i, d k); break; case 6: p.transform(0, -1, 1, 0, i, f k); break; case 2: p.transform( - 1, 0, 0, 1, f i, k); break; case 7: p.transform(0, -1, -1, 0, d i, f k); break; case 1: p.transform(1, 0, 0, -1, i, d k); break; case 4: p.transform(0, 1, 1, 0, i, k) } (!w.getImage(a).cache ? this.drawImage: this.drawCache)(a, b, c, f, d, 0, 0, f, d); p.setTransform(1, 0, 0, 1, 0, 0); return this }, drawRegionAndZoom: function(a, b, c, f, d, e, i, k, g, h, l) { switch (e) { default: p.transform(1, 0, 0, 1, i, k); break; case 5: p.transform(0, 1, -1, 0, l i, k); break; case 3: p.transform( - 1, 0, 0, -1, h i, l k); break; case 6: p.transform(0, -1, 1, 0, i, h k); break; case 2: p.transform( - 1, 0, 0, 1, h i, k); break; case 7: p.transform(0, -1, -1, 0, l i, h k); break; case 1: p.transform(1, 0, 0, -1, i, l k); break; case 4: p.transform(0, 1, 1, 0, i, k) } (!w.getImage(a).cache ? this.drawImage: this.drawCache)(a, b, c, f, d, 0, 0, h, l); p.setTransform(1, 0, 0, 1, 0, 0); return this }, moveTo: function(a, b) { p.moveTo(a, b); return this }, lineTo: function(a, b) { p.lineTo(a, b); return this }, stroke: function() { p.stroke(); return this }, fill: function() { p.fill(); return this }, beginPath: function() { p.beginPath(); return this }, closePath: function() { p.closePath(); return this }, arc: function(a, b, c, f, d, i) { p.arc(a, b, c, f, d, i); return this }, quadraticCurveTo: function(a, b, c, f) { p.quadraticCurveTo(a, b, c, f); return this }, bezierCurveTo: function(a, b, c, f, d, i) { p.bezierCurveTo(a, b, c, f, d, i); return this }, measureText: function(a) { var b = p.measureText(a), c = b.width, b = b.height ? b.height: parseInt(p.font); return { width: "j2me" == this.screen.getDevice() ? p.measureText(a) : c, height: b } }, translate: function(a, b) { p.translate(a, b); return this }, drawLine: function(a, b, c, f) { return this.beginPath().moveTo(a, b).lineTo(c, f).closePath().stroke() }, drawRect: function(a, b, c, f, d) { return this.strokeRect(a, b, c, f, d) }, clip: function() { p.clip(); return this }, save: function() { p.save(); return this }, restore: function() { p.restore(); return this }, rect: function(a, b, c, f) { p.rect(a, b, c, f); return this }, rotate: function(a) { p.rotate(a); return this }, setTransform: function(a, b, c, f, d, i) { p.setTransform(a, b, c, f, d, i); return this }, scale: function(a, b) { p.scale(a, b); return this }, globalAlpha: function(a) { p.globalAlpha = a; return this }, getContext: function() { return p }, base: function() { return w } }, pushImage: function(a, b) { if (S) return this; for (var c, f = 0, d = a.length; f < d; f ) if ((c = a[f]) && !J[c.id]) J[c.id] = !0, G.push(a[f]); this.loadingEndCallBack(b); return this }, loadImage: function(a, b) { if (n.gameFlow != B.loadImage && 0 < a.length) { n.loadedImageToGameFlow = n.gameFlow; n.gameFlow = B.loadImage; G = a; P = G.length; for (var c = K = 0, f; f = G[c]; c ) r[f.id] ? K :q.setImage(f.id, f.src, f.benchId); this.loadingEndCallBack(b) } return this }, asyncImage: function(a) { for (var b, c = 0, f = a.length; c < f; c ) b = a[c] || {}, H[b.id] || (H[b.id] = b); return this }, verImage: function(a) { "" == L && (L = a); return this }, loadingCallBack: function(a) { "function" === typeof a && (q.loadingCallBack = a); return this }, loadingEndCallBack: function(a) { "function" === typeof a && (q.loadingEndCallBack = a); return this }, addImage: function(a, b) { a && (b && !r[a]) && (r[a] = b); return this }, getImage: function(a) { return r[a] ? r[a] : { src: null } }, delImage: function(a, b) { r[a] && (r[a] = null, delete r[a], b && (r[a] = { id: a, loaded: !0, cache: !0, refreshed: !0 })); return this }, getAsyncImage: function(a) { return H[a] ? H[a] : { src: null } }, clearAsyncImageCache: function() { try { var a, b, c; for (c in r) if (a = r[c]) if (b = H[c]) b.inited = !1, this.delImage(c).canvas.del(c) } catch(f) {} return this },

源码

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