#大约75行代码的一个小游戏。
#敲代码敲的有点头晕,里面的逻辑还需要重复去理解,才能想明白。
#加油,girl.
#岁月静好,不去羡慕旁人,只做好自己,花朵总会绽放。
import pygame,sys
class Ball(pygame.sprite.Sprite):
def __init__(self, image_file, speed, location):
pygame.sprite.Sprite.__init__(self)
self.image= pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
self.speed = speed
def move(self):
global score, score_surf, score_font
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > screen.get_width():
self.speed[0]=-self.speed[0]
if self.rect.top<= 0:
self.speed[1]=-self.speed[1]
score = score 1
score_surf = score_font.render(str(score),1,(0,0,0))
class Paddle(pygame.sprite.Sprite):
def __init__(self, location=[0,0]):
pygame.sprite.Sprite.__init__(self)
image_surface = pygame.surface.Surface([100,20])
image_surface.fill([0,0,0])
self.image = image_surface.convert()
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
pygame.init()
screen = pygame.display.set_mode([640,480])
clock = pygame.time.Clock()
myBall = Ball("wackyball.bmp",[10,5],[50,50])
ballGroup = pygame.sprite.Group(myBall)
paddle = Paddle ([270,400])
lives = 3
score = 0
score_font = pygame.font.Font(None, 50)
score_surf = score_font.render(str(score),1,(0,0,0))
score_pos = [10,10]
done = False
running = True
while running:
clock.tick(30)
screen.fill([255,255,255])
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type ==pygame.MOUSEMOTION:
paddle.rect.centerx = event.pos[0]
if pygame.sprite.spritecollide(paddle, ballGroup, False):
myBall.speed[1] = -myBall.speed[1]
myBall.move()
if not done:
screen.blit(myBall.image, myBall.rect)
screen.blit(paddle.image, paddle.rect)
screen.blit(score_surf, score_pos)
for i in range (lives):
width = screen.get_width()
screen.blit(myBall.image, [width-40*i,20])
pygame.display.flip()
if myBall.rect.top >= screen.get_rect().bottom:
lives = lives-1
if lives == 0:
final_text1 = "Game Over"
final_text2 = "Your final score is :" str(score)
ft1_font = pygame.font.Font(None, 70)
ft1_surf = ft1_font.render(final_text1,1,(0,0,0))
ft2_font = pygame.font.Font(None, 50)
ft2_surf = ft2_font.render(final_text2,1,(0,0,0))
screen.blit(ft1_surf,[screen.get_width()//2-ft1_surf.get_width()//2,100])
screen.blit(ft2_surf,[screen.get_width()//2-ft2_surf.get_width()//2,200])
pygame.display.flip()
done = True
else:
pygame.time.delay(2000)
myBall.rect.topleft=[50,50]
pygame.quit()
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