狂暴战从零开始指南(四)

狂暴战从零开始指南(四)

首页休闲益智狂暴战车3D更新时间:2024-04-18

五、TMW&宏


1.宏
宏是游戏中提高效率必不可少的一部分,
授人以鱼不如授人以渔,此处主要针对狂暴战所需宏作一些原理上的阐述,
其实真的没你想象中的那么复杂;
#showtooltips 技能名/物品名
一般宏的第一句都是#showtooltips,后面空格接技能名/物品名,
那么宏图标就会变成该技能或物品;
/cast XXXX,施法技能命令,将它们组合起来:
#showtooltips 嗜血
/cast 嗜血
此时该宏意味着和嗜血技能图标效果一样,仅释放嗜血,
如果我们给它加上一条cancelaura取消命令,会达到什么效果呢:
#showtooltips 嗜血
/cast 嗜血
/cancelaura 嗜血
此时该宏意味着释放嗜血技能后取消嗜血BUFF,
为什么取消嗜血BUFF,上文有提到过,每恢复1点血会获得0.5的仇恨值,
所以我们应当取消它,因为释放完嗜血再取消嗜血,需要按两次该宏才有效,所以我们可以在旋风斩和英勇宏上也绑上“/cancelaura 嗜血”命令,
如果我们给它再加上一条startattack攻击命令,会达到什么效果呢:
#showtooltips 嗜血
/cast 嗜血
/cancelaura 嗜血
/startattack
此时该宏意味着释放嗜血技能和取消嗜血BUFF,且同时会自动攻击目标,
正常情况下怒气不够施放技能时,转火必须右击目标或使用武器平砍技能,
因此该宏解决了转火发呆的问题;
其实英勇打击也可以做成这样的宏,只要你愿意的话:
#showtooltips 英勇打击
/cast 英勇打击
/cancelaura 嗜血
/startattack
AOE时,尤其是切目标旋风斩/顺劈斩最容易出现上述问题,因此可以用宏解决:
#showtooltips 旋风斩
/cast 旋风斩
/startattack
#showtooltips 顺劈斩
/cast 顺劈斩
/startattack
某些技能和伤害技能是不占GCD的,比如血性狂暴,
切姿态和释放技能是不占GCD的,
因此我们也可以通过宏来完成一些手速达不到极致的操作:
#showtooltips 拦截
/cast 血性狂暴
/cast 拦截
当怒气不够释放拦截的时候,使用该宏,可以瞬间完成施放血性狂暴和拦截技能,
#showtooltips 压制
/cast 战斗姿态
/cast 压制
当需要使用压制的时候,使用该宏,可以瞬间完成切换战斗姿态并施放压制,
咱们还可以在战斗姿态中做一个宏,将它放在战斗姿态技能栏中,让你重返狂暴姿态,
比如:
#showtooltips 嗜血
/cast 狂暴姿态
/cast 嗜血
/startattack
楼主是战斗姿态和狂暴姿态的技能摆放位置都是一样的,区别是战斗姿态栏中的宏是“返回”作用,这样操作更加顺畅,可以理解为把战斗姿态技能栏当做狂暴姿态使用,无缝切换并释放技能,
/use XXXX,使用物品命令,踏云护腿记得没错的话,腿部应该是9,也就是:/use 9
如果要将死亡之愿和踏云一起使用的话,可以在除死亡之愿技能外再做个宏:
#showtooltips 踏云护腿
/use 9
/cast 死亡之愿
只要不GCD的技能和物品,都可以绑定在一起使用,如果你需要的话:
#showtooltips XXXX
/use X
/use XXXXX
/cast XXXXX
但是换武器的话,就不是使用/use命令了,
比如OT了,需要换剑盾保密:
#showtooltips
/equip 副手盾牌名称
/equip 主手武器名称
/cast 防御姿态
这样就会一键切换到防御姿态,并换上剑盾,
如果我们需要再切回双持,或者是正常需求换武器:
#showtooltips
/equipslot 16 主手武器名称
/equipslot 17 副手武器名称
假如使用的是祖格双刀,两把武器名字一样的:
#showtooltips
/equipslot 16 item:19865
/equipslot 17 item:19866
最后奉上一条拦截冲锋宏:
#showtooltip 拦截
/cast [combat,nostance:3] 狂暴姿态; [nocombat,nostance:1] 战斗姿态;[nocombat,stance:1]冲锋;[combat,stance:3]拦截
/dismount
/targetenemy[nogroup]
战斗姿态时,冲锋就绪,优先冲锋,冲锋冷却中,则自动切换狂暴姿态拦截,
狂暴姿态时,如果在战斗中,使用拦截,拦截冷却中且不在战斗中,自动切换战斗姿态冲锋。
2.TMW
TMW字符串[精简版]:

^1^T^SGroups^T ^N1^T ^SGUID^STMW:group:1TQbzkjpe7mj ^SScale^F7867348757250048 ^f-53^STextureName ^SSolid^SPoint ^T^Sy^F-5103497387494894 ^f-44^Sx ^F-5717081873699861^f-46 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^STimerBar_StartColor^Sffa30000 ^STimerBar_EnableColors^B ^SPowerType^N1 ^SBackdropColor^S9c171717 ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1TQblqFn6jmZ ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N2^T ^SAlpha^N1 ^t^t^STimerBar_MiddleColor^Sffa30000 ^STimerBar_CompleteColor^Sffa30000 ^SEnabled^B ^SBackdropColor_Enable^B ^t^t^SName^S怒气 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5364544075464704 ^f-45^SSizeY ^N16^SIcon ^b^t ^t^SView^Sbar ^t^N2^T ^SGUID^STMW:group:1RU2X=FYpiAl ^SScale^F6644928587235351 ^f-52^SPoint ^T^Sy^F6736757135507456 ^f-45^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F-5515226109427465^f-51 ^t^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SName^S嗜血 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SChecked^B ^SName^S嗜血 ^t^N2^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N30 ^t^N3^T ^SType^SCOMBAT ^t^Sn^N3 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SStates^T ^N2^T ^SColor^Sff4b379d ^SAlpha^N1 ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SName^S旋风斩 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SChecked^B ^SName^S旋风斩 ^t^N2^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N25 ^t^N3^T ^SType^SSPELLCD ^SOperator^S>= ^SLevel^N2 ^SName^S嗜血 ^t^Sn^N3 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SStates^T ^N2^T ^SColor^Sff4b379d ^SAlpha^N1 ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SName^S英勇打击 ^SClockGCD^B ^SEvents^T ^N1^T ^SAnimColor^Sff00ff00 ^SType^SAnimations ^SThickness^N1 ^SDuration^N1 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N60 ^t^N2^T ^SType^SSPELLCD ^SOperator^S>= ^SLevel^N0.1 ^SName^S嗜血 ^t^N3^T ^SType^SSPELLCD ^SOperator^S>= ^SLevel^N0.1 ^SName^S旋风斩 ^t^Sn^N3 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SStates^T ^N2^T ^SColor^Sff4b379d ^SAlpha^N1 ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S7384 ^SShowTimerText^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S ^N2^S ^t^t^t^SManaCheck^B ^SStates^T ^N2^T ^SColor^Sff4b379d ^SAlpha^N0.8 ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^t^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SLUA ^SChecked^B ^SName^SUnitPower("player",~`Enum.PowerType.ComboPoints)~`>~`0 ^t^N2^T ^SType^SSPELLCD ^SName^S7384 ^t^N3^T ^SType^SRAGE_ABS ^SOperator^S> ^SLevel^N5 ^t^N4^T ^SType^SRAGE ^SOperator^S< ^SLevel^N25 ^t^Sn^N4 ^t^t^N2^T ^SType^SSound ^SOnlyShown^B ^SSound^SSound/Spells/ShaysBell.ogg ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SLUA ^SChecked^B ^SName^SUnitPower("player",~`Enum.PowerType.ComboPoints)~`>~`0 ^t^N2^T ^SType^SSPELLCD ^SName^S7384 ^t^N3^T ^SType^SRAGE ^SOperator^S> ^SLevel^N5 ^t^N4^T ^SType^SRAGE ^SOperator^S< ^SLevel^N25 ^t^Sn^N4 ^t^t^Sn^N2 ^t^SConditions^T ^N1^T ^SType^SLUA ^SName^SUnitPower("player",~`Enum.PowerType.ComboPoints)~`>~`0 ^t^N2^T ^SType^SSPELLCD ^SName^S压制 ^t^N3^T ^SType^SRAGE ^SOperator^S> ^SLevel^N5 ^t^N4^T ^SType^SRAGE ^SOperator^S< ^SLevel^N25 ^t^Sn^N4 ^t^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S断筋 ^SClockGCD^B ^SShowTimerText^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SManaCheck^B ^SStates^T ^N2^T ^SColor^Sff4b379d ^SAlpha^N1 ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.5 ^t^t^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S乱舞 ^t^N2^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N5 ^t^N3^T ^SType^SEXISTS ^SUnit^Starget ^t^N4^T ^SType^SCOMBAT ^t^N5^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S嗜血 ^SLevel^N0.5 ^t^N6^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S旋风斩 ^SLevel^N0.5 ^t^Sn^N6 ^t^t^Sn^N1 ^t^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^S斩* ^SClockGCD^B ^SShowTimerText^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SManaCheck^B ^SCustomTex^S5308 ^SStates^T ^N2^T ^SColor^Sff4b379d ^SAlpha^N0.28 ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^t^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N10 ^t^N2^T ^SType^SEXISTS ^SUnit^Starget ^t^N3^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N20 ^t^Sn^N3 ^t^t^t^SName^S左 ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N-0.5 ^SSpacingX^N0.8 ^t^t^t^N3^T ^SGUID^STMW:group:1Qs10gZZmfhb ^SScale^F8123917755482112 ^f-52^STextureName ^SArmory^SPoint ^T^Sy^F-6551468416138133 ^f-46^Sx ^F-5101661796655943^f-51 ^t^SColumns^N1 ^SBackdropColor^S00000000 ^SIcons^T ^N1^T ^SUnit^Stargettarget ^SType^Sunitcondition ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1TQy=S5B2fKi ^STexts^T ^N1^S[Unit:Name(serve=false)] ^N2^S ^t^t^t^SCustomTex^S113468 ^SEnabled^B ^t^N2^T ^SUnit^Stargettarget ^SType^Sunitcondition ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OldRtGV9WSv ^STexts^T ^N1^S[Unit:Name(serve=false)] ^N2^S ^t^t^t^SCustomTex^S113468 ^t^t^SBackdropColor_Enable^B ^SName^S仇恨目标 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5525501196107776 ^f-46^SIcon ^b^t ^t^SView^Sbar ^t^N4^T ^SGUID^STMW:group:1TdU7=br6kun ^SScale^F8137452808044544 ^f-53^STextureName ^SSolid^SPoint ^T^Sy^F-4514491204821321 ^f-44^Sx ^F-7809590116852205^f-51 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^STimerBar_StartColor^Se0006e00 ^STimerBar_EnableColors^B ^SPowerType^N-1 ^SBackdropColor^S9c171717 ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1TQbdamgaEWS ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N2^T ^SAlpha^N1 ^t^t^STimerBar_MiddleColor^Se0006e00 ^STimerBar_CompleteColor^Se0006e00 ^SEnabled^B ^SBackdropColor_Enable^B ^t^t^SName^S血条 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5234799019032576 ^f-44^SSizeY ^N22^SIcon ^b^t ^t^SView^Sbar ^t^N5^T ^SGUID^STMW:group:1U3AEub776iB ^SScale^N0.8735 ^STextureName^SSolid ^SPoint^T ^Sy^N-290.1 ^Sx^F5157681912966496 ^f-46^t ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sbuff ^STimerBar_StartColor^Sffa30000 ^SName^S战斗怒吼 ^STimerBar_EnableColors^B ^SPowerType^N1 ^SBackdropColor^S9c171717 ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1TQblqFn6jmZ ^t^t^SCustomTex^SNONE ^SStates^T ^N2^T ^SAlpha^N1 ^t^t^STimerBar_MiddleColor^Sffa9a900 ^STimerBar_CompleteColor^Se0006e00 ^SEnabled^B ^SBackdropColor_Enable^B ^t^t^SSettingsPerView^T ^Sbar^T ^SSizeX^F5325944667504640 ^f-45^SSizeY ^N16^SIcon ^b^t ^t^SView^Sbar ^t^N6^T ^SGUID^STMW:group:1U3DPAXrcg4Z ^SScale^F8652068273258496 ^f-53^SPoint ^T^Sy^F-7491068196510402 ^f-45^Sx ^F-6274848196393482^f-51 ^t^SColumns^N5 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^SLevel^N1 ^t^N2^T ^SType^SSPELLCD ^SName^S冲锋 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SShowTimerText^B ^SManaCheck^B ^SName^S冲锋 ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SStates^T ^N2^T ^SColor^Sff4b379d ^SAlpha^N1 ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SName^S拦截 ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SStates^T ^N2^T ^SColor^Sff4b379d ^SAlpha^N1 ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSTANCE ^SName^S战斗姿态 ^t^Sn^N1 ^t^SShowTimerText^B ^SManaCheck^B ^SName^S旋风斩 ^SClockGCD^B ^SEvents^T ^N1^T ^SAnimColor^Sffa9a900 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SDuration^N2 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SCustomTex^S战斗姿态 ^SStates^T ^N2^T ^SAlpha^N0.3 ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSTANCE ^SName^S防御姿态 ^t^Sn^N1 ^t^SShowTimerText^B ^SManaCheck^B ^SName^S旋风斩 ^SClockGCD^B ^SEvents^T ^N1^T ^SAnimColor^Sffa9a900 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SDuration^N2 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SCustomTex^S71 ^SStates^T ^N2^T ^SAlpha^N0.3 ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSTANCE ^SName^S狂暴姿态 ^t^Sn^N1 ^t^SShowTimerText^B ^SManaCheck^B ^SName^S旋风斩 ^SClockGCD^B ^SEvents^T ^N1^T ^SAnimColor^Sffa9a900 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SDuration^N2 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SCustomTex^S2458 ^SStates^T ^N2^T ^SAlpha^N0.3 ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SEnabled^B ^t^t^SName^S姿态 ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N-0.5 ^SSpacingX^N-0.8 ^t^t^t^N7^T ^SGUID^STMW:group:1U6Norek88u3 ^SScale^F4637129086861312 ^f-52^SPoint ^T^Sy^F6844273588699136 ^f-46^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F5379391916831710^f-49 ^t^SColumns^N13 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S进食充分 ^SCustomTex^S19705 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SOnlyMine^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S敏捷提高 ^SCustomTex^S18192 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SOnlyMine^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S冬泉火酒 ^SCustomTex^S17038 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SOnlyMine^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S猫鼬药剂 ^SCustomTex^S17538 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SOnlyMine^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S巨人药剂 ^SCustomTex^S11405 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SOnlyMine^B ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Swpnenchant ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Swpnenchant ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SWpnEnchantType^SSecondaryHandSlot ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Sbuff ^SName^S强效拯救祝福;~`拯救祝福 ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^t^N9^T ^SShowTimer^B ^SType^Sbuff ^SName^S强效力量祝福;~`力量祝福 ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^t^N10^T ^SShowTimer^B ^SType^Sbuff ^SName^S强效王者祝福;~`王者祝福 ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^t^N11^T ^SShowTimer^B ^SType^Sbuff ^SName^S强效光明祝福;~`光明祝福 ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^t^N12^T ^SShowTimer^B ^SType^Sbuff ^SName^S野性印记;~`野性赐福 ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^t^N13^T ^SShowTimer^B ^SType^Sbuff ^SName^S坚韧祷言;~`真言术:韧 ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N4.1 ^SSpacingX^N-0.8 ^t^t^t^N8^T ^SGUID^STMW:group:1UyVd7VardaN ^SScale^F8413735169294336 ^f-52^SPoint ^T^Sy^F8241472620986368 ^f-46^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F-8517900669599453^f-53 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sconditionicon ^SName^S战斗怒吼 ^SClockGCD^B ^SShowTimerText^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SManaCheck^B ^SCustomTex^S5242 ^SStates^T ^N2^T ^SColor^Sff4b379d ^t^N3^T ^SColor^Sff5b0909 ^SAlpha^N0.7 ^t^N4^T ^SColor^Sff4b379d ^SAlpha^N0.7 ^t^N102^T ^SColor^Sff4b379d ^SAlpha^N0.5 ^t^t^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^S战斗怒吼 ^SLevel^N3 ^t^N2^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N10 ^t^N3^T ^SType^SCOMBAT ^t^Sn^N3 ^t^t^Sn^N1 ^t^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^S战斗怒吼 ^SLevel^N3 ^t^N2^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N10 ^t^N3^T ^SType^SCOMBAT ^t^Sn^N3 ^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N-0.5 ^SSpacingX^N0.8 ^t^t^t^t^SNumGroups^N8 ^SVersion^N87505 ^t^N87505^S~`~| ^Sprofile^S汉卿~`-~`卓越~`22 ^^
^1 ^T^N1^T ^SOutline^S ^SAnchors^T ^N1^T ^Sy^N0.8 ^Sx^N-9 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^t^SStringName^S持续时间 ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SSize^N11 ^t^N2^T ^SOutline^S ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N1.5 ^Sx^N7.1 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SName^S聊天 ^SStringName^S法术 ^SHeight^N1 ^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SSize^N11 ^t^SGUID^STMW:textlayout:1TQblqFn6jmZ ^Sn^N2 ^SName^S计量条显示样式~`3 ^t^N87505^S~`~| ^Stextlayout^STMW:textlayout:1TQblqFn6jmZ ^^
^1 ^T^N1^T ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^t^SName^S聊天 ^SStringName^S持续时间 ^SOutline^SOUTLINE ^SSize^N14 ^t^N2^T ^SOutline^S ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N1.5 ^Sx^N7.1 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SName^S聊天 ^SStringName^S法术 ^SHeight^N1 ^t^SGUID^STMW:textlayout:1TQy=S5B2fKi ^Sn^N2 ^SName^S计量条显示样式~`5 ^t^N87505^S~`~| ^Stextlayout^STMW:textlayout:1TQy=S5B2fKi ^^
^1 ^T^N1^T ^SOutline^S ^SAnchors^T ^N1^T ^Sy^N1.2 ^Sx^N-7.7 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^t^SStringName^S持续时间 ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SSize^N13 ^t^N2^T ^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N1 ^Sx^N6 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SStringName^S法术 ^SHeight^N1 ^SOutline^S ^SSize^N13 ^t^SGUID^STMW:textlayout:1TQbdamgaEWS ^Sn^N2 ^SName^S计量条显示样式~`2 ^t^N87505^S~`~| ^Stextlayout^STMW:textlayout:1TQbdamgaEWS ^^

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