小恐龙快跑,不要被逮到啦~ python制作小恐龙游戏

小恐龙快跑,不要被逮到啦~ python制作小恐龙游戏

首页休闲益智恐龙快跑3D更新时间:2024-04-09

嗨喽~大家好呀

这个小恐龙熟悉叭,相信你在摸鱼得时候玩过它~

这是谷歌流量器中很有名的彩蛋:当你网络出现问题时,就会出现一个“小恐龙游戏”。

当然你如果想要直接进行游戏,可以在地址栏输入:chrome://dino

那么今天我们的目的就是:用Python来制作一个仿制的“小恐龙游戏”!

目录(可点击自己想去得地方哦~)开发工具:

Python版本:3.6.4

相关模块:

pygame模块;以及一些python自带的模块。

如果安装python第三方模块:
  1. win R 输入 cmd 点击确定, 输入安装命令 pip install 模块名 (pip install pygame) 回车
  2. 在pycharm中点击Terminal(终端) 输入安装命令
准备素材

运行代码文件: Game7.py

导入模块

import cfg import sys import random import pygame from modules.sprites.scene import * from modules.sprites.obstacle import * from modules.sprites.dinosaur import * from modules.interfaces.gameend import GameEndInterface from modules.interfaces.gamestart import GameStartInterface

需要源码、素材可直接私信我哦~~

游戏初始化

'''main''' def main(highest_score): pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('T-Rex Rush —— 青灯教育 小恐龙')导入所有声音文件

sounds = { } for key, value in cfg.AUDIO_PATHS.items(): sounds[key] = pygame.mixer.Sound(value)游戏开始界面

GameStartInterface(screen, sounds, cfg)定义一些游戏中必要的元素和变量

score = 0 score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR) highest_score = highest_score highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True) dino = Dinosaur(cfg.IMAGE_PATHS['dino']) ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1])) cloud_sprites_group = pygame.sprite.Group() cactus_sprites_group = pygame.sprite.Group() ptera_sprites_group = pygame.sprite.Group() add_obstacle_timer = 0 score_timer = 0游戏主循环

clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE or event.key == pygame.K_UP: dino.jump(sounds) elif event.key == pygame.K_DOWN: dino.duck() elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN: dino.unduck() screen.fill(cfg.BACKGROUND_COLOR)–随机添加云

if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10: cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))–随机添加仙人掌/飞龙

add_obstacle_timer = 1 if add_obstacle_timer > random.randrange(50, 150): add_obstacle_timer = 0 random_value = random.randrange(0, 10) if random_value >= 5 and random_value <= 7: cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti'])) else: position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20] ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))–更新游戏元素

dino.update() ground.update() cloud_sprites_group.update() cactus_sprites_group.update() ptera_sprites_group.update() score_timer = 1 if score_timer > (cfg.FPS//12): score_timer = 0 score = 1 score = min(score, 99999) if score > highest_score: highest_score = score if score % 100 == 0: sounds['point'].play() if score % 1000 == 0: ground.speed -= 1 for item in cloud_sprites_group: item.speed -= 1 for item in cactus_sprites_group: item.speed -= 1 for item in ptera_sprites_group: item.speed -= 1–碰撞检测

for item in cactus_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(sounds) for item in ptera_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(sounds)–将游戏元素画到屏幕上

dino.draw(screen) ground.draw(screen) cloud_sprites_group.draw(screen) cactus_sprites_group.draw(screen) ptera_sprites_group.draw(screen) score_board.set(score) highest_score_board.set(highest_score) score_board.draw(screen) highest_score_board.draw(screen)–更新屏幕

pygame.display.update() clock.tick(cfg.FPS)–游戏是否结束

if dino.is_dead: break游戏结束界面

return GameEndInterface(screen, cfg), highest_score

'''run''' if __name__ == '__main__': highest_score = 0 while True: flag, highest_score = main(highest_score) if not flag: break

配置代码文件: cfg.py

导入模块

import os屏幕大小

SCREENSIZE = (600, 150)

FPS = 60音频素材路径

AUDIO_PATHS = { 'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'), 'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'), 'point': os.path.join(os.getcwd(), 'resources/audios/point.wav') }图片素材路径

IMAGE_PATHS = { 'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'), os.path.join(os.getcwd(), 'resources/images/cacti-small.png')], 'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'), 'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'), os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')], 'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'), 'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'), 'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'), 'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'), 'replay': os.path.join(os.getcwd(), 'resources/images/replay.png') }背景颜色

BACKGROUND_COLOR = (235, 235, 235) BLACK = (0, 0, 0) WHITE = (255, 255, 255)

需要源码、素材可直接私信我哦~~

人的一生就像在攀登高峰,勤奋是你踏实稳健的双脚,

信念是你指引前行的向导,勇敢是你孜孜追寻的恒心。

开心日到了,愿你站稳双脚,确定方向,向着你的理想巅峰勇敢前行,

不用怕,未来就在你的脚下。

—— 心灵鸡汤

本文章到这里就结束啦~感兴趣的小伙伴可以复制代码去试试哦 

对啦!!记得三连哦~

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