用Python教大家做一个五子棋游戏

用Python教大家做一个五子棋游戏

首页休闲益智五子棋终结者更新时间:2024-04-16

下面,用Python教大家做一个五子棋游戏,素材如下。

我们使用的模块是Pygame,代码大约200多行,我给出大家。

from time import sleep import pygame from pygame.locals import * from random import randint level = 15 grade = 10 MAX = 1008611 def Scan(chesspad, color): shape = [[[0 for high in range(5)] for col in range(15)] for row in range(15)] # 扫描每一个点,然后在空白的点每一个方向上做出价值评估!! for i in range(15): for j in range(15): # 如果此处为空 那么就可以开始扫描周边 if chesspad[i][j] == 0: m = i n = j # 如果上方跟当前传入的颜色参数一致,那么加分到0位! while n - 1 >= 0 and chesspad[m][n - 1] == color: n -= 1 shape[i][j][0] = grade if n-1>=0 and chesspad[m][n - 1] == 0: shape[i][j][0] = 1 if n-1 >= 0 and chesspad[m][n - 1] == -color: shape[i][j][0] -= 2 m = i n = j # 如果下方跟当前传入的颜色参数一致,那么加分到0位! while (n 1 < level and chesspad[m][n 1] == color): n = 1 shape[i][j][0] = grade if n 1 < level and chesspad[m][n 1] == 0: shape[i][j][0] = 1 if n 1 < level and chesspad[m][n 1] == -color: shape[i][j][0] -= 2 m = i n = j # 如果左边跟当前传入的颜色参数一致,那么加分到1位! while (m - 1 >= 0 and chesspad[m - 1][n] == color): m -= 1 shape[i][j][1] = grade if m - 1 >= 0 and chesspad[m - 1][n] == 0: shape[i][j][1] = 1 if m - 1 >= 0 and chesspad[m - 1][n] == -color: shape[i][j][1] -= 2 m = i n = j # 如果右边跟当前传入的颜色参数一致,那么加分到1位! while (m 1 < level and chesspad[m 1][n] == color): m = 1 shape[i][j][1] = grade if m 1 < level and chesspad[m 1][n] == 0: shape[i][j][1] = 1 if m 1 < level and chesspad[m 1][n] == -color: shape[i][j][1] -= 2 m = i n = j # 如果左下方跟当前传入的颜色参数一致,那么加分到2位! while (m - 1 >= 0 and n 1 < level and chesspad[m - 1][n 1] == color): m -= 1 n = 1 shape[i][j][2] = grade if m - 1 >= 0 and n 1 < level and chesspad[m - 1][n 1] == 0: shape[i][j][2] = 1 if m - 1 >= 0 and n 1 < level and chesspad[m - 1][n 1] == -color: shape[i][j][2] -= 2 m = i n = j # 如果右上方跟当前传入的颜色参数一致,那么加分到2位! while (m 1 < level and n - 1 >= 0 and chesspad[m 1][n - 1] == color): m = 1 n -= 1 shape[i][j][2] = grade if m 1 < level and n - 1 >= 0 and chesspad[m 1][n - 1] == 0: shape[i][j][2] = 1 if m 1 < level and n - 1 >= 0 and chesspad[m 1][n - 1] == -color: shape[i][j][2] -= 2 m = i n = j # 如果左上方跟当前传入的颜色参数一致,那么加分到3位! while (m - 1 >= 0 and n - 1 >= 0 and chesspad[m - 1][n - 1] == color): m -= 1 n -= 1 shape[i][j][3] = grade if m - 1 >= 0 and n - 1 >= 0 and chesspad[m - 1][n - 1] == 0: shape[i][j][3] = 1 if m - 1 >= 0 and n - 1 >= 0 and chesspad[m - 1][n - 1] == -color: shape[i][j][3] -= 2 m = i n = j # 如果右下方跟当前传入的颜色参数一致,那么加分到3位! while m 1 < level and n 1 < level and chesspad[m 1][n 1] == color: m = 1 n = 1 shape[i][j][3] = grade if m 1 < level and n 1 < level and chesspad[m 1][n 1] == 0: shape[i][j][3] = 1 if m 1 < level and n 1 < level and chesspad[m 1][n 1] == -color: shape[i][j][3] -= 2 return shape def Sort(shape): for i in shape: for j in i: for x in range(5): for w in range(3, x - 1, -1): if j[w - 1] < j[w]: temp = j[w] j[w - 1] = j[w] j[w] = temp print("This Time Sort Done !") return shape def Evaluate(shape): for i in range(level): for j in range(level): if shape[i][j][0] == 4: return i, j, MAX shape[i][j][4] = shape[i][j][0]*1000 shape[i][j][1]*100 shape[i][j][2]*10 shape[i][j][3] max_x = 0 max_y = 0 max = 0 for i in range(15): for j in range(15): if max < shape[i][j][4]: max = shape[i][j][4] max_x = i max_y = j print("the max is " str(max) " at ( " str(max_x) " , " str(max_y) " )") return max_x, max_y, max class chess(object): def __init__(self): self.a = [[0 for high in range(15)] for col in range(15)] def fall(self, x, y, color): if (x < 0 or x > level - 1 or y < 0 or y > level - 1): return self.a[x][y] = color if Judge(x, y, color, self.a, 4): if color < 0: print("The Winner is White!!") else: print("The Winner is black!!") def isEmpty(self, m, n): if self.a[m][n] != 0: return False else: return True def Judge(x, y, color, CHESSLOCATION, length): count1, count2, count3, count4 = 0, 0, 0, 0 # 横向判断 i = x - 1 while (i >= 0): if color == CHESSLOCATION[i][y]: count1 = 1 i -= 1 else: break i = x 1 while i < level: if CHESSLOCATION[i][y] == color: count1 = 1 i = 1 else: break # 纵向判断 j = y - 1 while (j >= 0): if CHESSLOCATION[x][j] == color: count2 = 1 j -= 1 else: break j = y 1 while j < level: if CHESSLOCATION[x][j] == color: count2 = 1 j = 1 else: break # 正对角线判断 i, j = x - 1, y - 1 while (i >= 0 and j >= 0): if CHESSLOCATION[i][j] == color: count3 = 1 i -= 1 j -= 1 else: break i, j = x 1, y 1 while (i < level and j < level): if CHESSLOCATION[i][j] == color: count3 = 1 i = 1 j = 1 else: break # 反对角线判断 i, j = x 1, y - 1 while (i < level and j >= 0): if CHESSLOCATION[i][j] == color: count4 = 1 i = 1 j -= 1 else: break i, j = x - 1, y 1 while (i > 0 and j < level): if CHESSLOCATION[i][j] == color: count4 = 1 i -= 1 j = 1 else: break if count1 >= length or count2 >= length or count3 >= length or count4 >= length: return True else: return False def Autoplay(ch, m, n): a1 = [1,-1,1,-1,1,-1,0,0] b1 = [1,-1,-1,1,0,0,1,-1] rand = randint(0,7) while m a1[rand]>=0 and m a1[rand]<level and n b1[rand]>=0 and n b1[rand]<level and ch[m a1[rand]][n b1[rand]]!=0 : rand = randint(0,7) return m a1[rand], n b1[rand] def BetaGo(ch, m, n, color, times): if times < 2: return Autoplay(ch, m, n) else: shape_P = Scan(ch, -color) shape_C = Scan(ch,color) shape_P = Sort(shape_P) shape_C = Sort(shape_C) max_x_P, max_y_P, max_P = Evaluate(shape_P) max_x_C, max_y_C, max_C = Evaluate(shape_C) if max_P>max_C and max_C<MAX: return max_x_P,max_y_P else: return max_x_C,max_y_C def satrtGUI(ch): pygame.init() bg = 'bg.png' white_image = 'white.png' black_image = 'black.png' screen = pygame.display.set_mode((750, 750), 0, 32) background = pygame.image.load(bg).convert() white = pygame.image.load(white_image).convert_alpha() black = pygame.image.load(black_image).convert_alpha() white = pygame.transform.smoothscale(white, (int(white.get_width() * 1.5), int(white.get_height() * 1.5))) black = pygame.transform.smoothscale(black, (int(black.get_width() * 1.5), int(black.get_height() * 1.5))) screen.blit(background, (0, 0)) font = pygame.font.SysFont("黑体", 40) pygame.event.set_blocked([1, 4, KEYUP, JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN, JOYBUTTONUP, JOYHATMOTION]) pygame.event.set_allowed([MOUSEBUTTONDOWN, MOUSEBUTTONUP, 12, KEYDOWN]) dot_list = [(25 i * 50 - white.get_width() / 2, 25 j * 50 - white.get_height() / 2) for i in range(level) for j in range(level)] color = -1 times = 0 flag = False while not flag: for event in pygame.event.get(): if event.type == QUIT: exit() elif event.type == MOUSEBUTTONDOWN: x, y = pygame.mouse.get_pos() if 25 <= x <= 725 and 25 <= y <= 725 and ((x - 25) % 50 <= level or (x - 25) % 50 >= 0) and ( (y - 25) % 50 <= level or (y - 25) % 50 >= 0): color = -1 * color m = int(round((x - 25) / 50)) n = int(round((y - 25) / 50)) if not ch.isEmpty(m, n): print("Black OverWrite~~") continue ch.fall(m, n, color) screen.blit(black, dot_list[level * m n]) if Judge(m, n, color, ch.a, 4): screen.blit(font.render('GAME OVER,Black is win!', True, (110, 210, 30)), (80, 650)) break color = -1 * color sleep(0.1) x, y = BetaGo(ch.a, m, n, color, times) times = 1 print("Predict:" str(x) " and " str(y)) ch.fall(x, y, color) screen.blit(white, dot_list[level * x y]) if Judge(x, y, color, ch.a, 4): screen.blit(font.render('GAME OVER,White is win!', True, (217, 20, 30)), (80, 650)) break pygame.display.update() if flag: sleep(5) now = chess() satrtGUI(now)

执行上面的代码,就可以玩五子棋了。(这是双人游戏)

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