MINECRAFT PREVIEW 1.20.70.24
A minecraft Preview Changelog
Minecraft Preview 更新日志
Whoosh! Did you hear that? No, it wasn’t the sound of a poison arrow (more on that later) – it was the wind charge, which is coming to Bedrock Edition preview and betas TODAY. The wind charge is an item that lets you harness some of the BREEZE’s powers – like being able to leap extra high, and shoot gusts of wind at your enemies to deal impact damage and knockback. Dropped by defeated breezes, I’m going to use my wind charge to jump straight to: the bogged! The bogged is a new hostile mob that can spawn in the trial chambers, and attacks with poison-tipped arrow. The bogged might be slightly weaker than their skeleton cousins, but what they lack in speed, they make up for in damage! Face up against the bogged, test the new wind charge and more in today’s preview and beta for Minecraft: Bedrock Edition.
咻!你听到了那个声音了吗?不,那不是剧毒之箭的声音(待会会提到) – 那是今天将要到来的基岩版预览中的风弹。使用风弹,你就可以借助旋风人的部分力量,比如跳得特别高,以及向敌人发射旋风造成伤害和击退。打败旋风人后获得风弹,我会用它跳到下一个新生物 – bogged 了!Bogged 是一种可在试炼厅生成的新敌对生物,会发射剧毒之箭进行攻击。与普通骷髅相比,Bogged可能显得有点虚弱,但它们所缺失的速度会用伤害来弥补!在今天发布的Minecraft 基岩版 Beta & Preview中直面 bogged,测试全新的风弹!
Here’s a list of what’s new. As always, we love to hear your feedback, so please let us know what you think here, and report any bugs you may encounter at bugs.mojang.com .
这是新特性列表。希望您能积极反馈,点击 这里 提交您的意见。任何遇到的漏洞,都可以在 bugs.mojang.com 进行反馈。
EXPERIMENTAL FEATURES实验性特性WIND CHARGE
风弹
BOGGED
BOGGED
BREEZE
旋风人
Added missing translation string for the Wind Charge projectile (MCPE-176968)
已将缺失的风弹翻译字符串添加进来。 (MCPE-176968)
The Breeze now takes damage when being hit by Wind Charge projectiles
现在风弹击中旋风人会对他造成伤害。
TRIAL CHAMBERS
试炼厅
Trial Chambers now generate at the same world locations as Java Edition
现在试炼厅在Java版的相同位置生成。
BUG FIXES
漏洞修复
Skeletons, Zombies, Husks, Spiders, Cave Spiders, and Strays retaliate against attacks from each other again (MCPE-178560)
骷髅、僵尸、尸壳、蜘蛛、洞穴蜘蛛和流浪者现在能对其他类型生物的攻击进行反击 (MCPE-178560)。
Additionally, they properly refrain from retaliating when struck by Wind Charges fired by the Breeze
而且,它们也不会反击旋风人发射的风弹。
FEATURES AND BUG FIXES特性和漏洞修复BLOCKS
方块
Patternless Banners taken from the Creative Inventory will no longer reset when first placed (MCPE-178327)
在创造模式物品栏中取出的无图案旗帜首次放置时不会再被重置 (MCPE-178327)
Tall Flowers are no longer affected by Fortune (MCPE-18880)
大型花掉落不再受到时运附魔效果的影响 (MCPE-18880)
Large Ferns now have a chance of dropping Wheat Seeds (MCPE-126947)
大型蕨现在有几率掉落小麦种子(MCPE-126947)。
Tweaked the loot drop distributions for Fortune enchantment of Melon, Redstone Ore, Glowstone, and Nether Wart to better match Java Edition
将掉落数量分布调整为更接近Java版的时运附魔下的西瓜,红石矿石,荧石和下界疣的掉落数量分布。
COMMANDS
命令
The Command Block's interface will now remove the last error message after successfully compiling a command (MCPE-114029)
在成功编译命令后,命令方块界面将不再显示最后一条错误消息(MCPE-114029)。
GAME TIPS
游戏提示
Added gradual rollout of contextual beginner game tips
逐渐推出了初学者游戏提示。
REALMS
REALMS
Fixed random crashes when accessing Realms stories after triggering Realms events due to a race condition between adding new story status entries and Clubs feed sorting
修复了由于添加新的故事状态条目和俱乐部订阅源排序之间的资源竞争,导致访问Realms故事时发生的崩溃。
Added new loading screen tips for Realms Stories
游戏中加入了一些关于Realms故事的加载提示。
Known issue: New tips do not work on Android Beta
该功能在Android平台上暂时无法使用。
Changed the Realms Stories Privacy and Online Safety modal on Xbox platforms to display a QR code instead of a link
Xbox平台上的Realms故事隐私和在线安全模态框的链接现在显示为二维码
STABILITY AND PERFORMANCE
稳定性和性能
Fixed an issue that could cause the game to freeze when changing languages on some platforms
修复了部分平台上更改语言时游戏可能会卡死的问题。
USER INTERFACE
用户界面
The new death screen is now enabled when resource packs are applied to a world (Preview only)
资源包应用于世界时将开启新的死亡屏幕(仅适用于 Preview 版本)。
Fixed an issue where the game could softlock while displaying the "Loading resource packs" modal
修复了游戏在显示“正在加载资源包”模态框时可能会卡死的问题。
TECHNICAL UPDATES技术性更新ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎
Blocks using the "minecraft:material_instances" component with "render_method" = "alpha_test_single_sided" display properly when in the player's hand
使用minecraft:material_instances和render_method=alpha_test_single_sided的方块会在玩家手中正确展示
EDITOR
编辑器
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
#BedrockEditor 在社交媒体上标记我们,编辑器和相应API目前正在Windows PC Bedrock Preview版本上进行早期开发。
Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
学习如何使用编辑器,加入GitHub讨论与团队互动,并通过初学者工具包和示例开始构建扩展。
Updates this week:
本周更新:
Fixed incorrect negative sign in Cursor Delta display in the status bar
修复了状态栏中三角光标错误显示负号的问题。
Added a 'border: true|false' option to the Editor remote pane TextComponent
为编辑器远程窗格TextComponent添加了“border:true|false”选项。
Added a text component to the Information section in the Playtest dialog
我们在游戏测试对话框的“信息”部分中添加了一个文本组件。
Created a "blockPalette" service in the Extension Context that contains "getSelectedBlockType" and "setSelectedBlockType". This will be used to store the block type that is going to be painted to the world. The Selection, Cube Brush, and Line tools have been updated to use this service!
在扩展内容中创建了“blockPalette”服务,其中包含“getSelectedBlockType”和“setSelectedBlockType”,用于存储将要向世界绘制的方块类型。目前,选择、立方体笔刷和线条工具已更新为使用此服务!
Added a stateful menu to toggle Overworld weather in World Options.
我们在“世界选项”中添加了一个状态菜单,用于切换主世界的天气。
MARKETPLACE SERVER DRIVEN LAYOUTS (SDL)
市场服务器驱动页面布局 (SDL)
Added the ability for SDL screens to have non scrollable layouts
修复了SDL屏幕的不可滚动布局问题。
Added the ability for layouts to contain vertical fill padding
新增加了布局的垂直填充功能。
Fixed vertical fill objects not working in vertical factories within the user interface
修复了在用户界面的垂直工厂中,垂直填充对象不起作用的问题。
CHARACTER CREATOR
角色创建器
Added a new model to contain the character creator animation logic
新增了一个包含角色创建器动画逻辑的新模型。
Updated the logic that was done to trigger updating the binds when the animation states have been updated, so we do not run into issues with the binds updating every frame causing a major framerate hit
我们更新了在动画状态更新时触发绑定更新的逻辑,因此现在不会再遇到绑定更新每一帧时导致帧速率大幅下降的问题。
STABILITY AND PERFORMANCE
稳定性和性能
Implemented a fix for the “One Block Skyblock” Marketplace map generating flat world in the distance on the client if the map was uploaded on Realms
修复了“One Block Skyblock”市场地图,如果地图已上传到 Realms,那么在客户端上,地图会在远处生成平坦世界。
Clients connected to a dedicated server or Realms will no longer improperly generate LevelChunks on the client if one of the following is true:
若满足以下条件之一,与专用服务器或Realms连接的客户端将不再错误地生成LevelChunks:
The map is a flat world
地图为超平坦世界
It's a Marketplace map
地图来自市场
This overrides server.properties setting client-side-chunk-generation-enabled for dedicated servers
将覆盖专用服务器 server.properties 设置中的 client-side-chunk-generation-enabled 选项。
EXPERIMENTAL TECHNICAL UPDATES实验性技术性更新API
API
Added function createEmpty(identifier: string, size: Vector3, saveMode?: StructureSaveMode): StructureTemplate - Creates a new empty structure
新增了函数 createEmpty(identifier: string, size: Vector3, saveMode?: StructureSaveMode): StructureTemplate - 用以新建空白结构
Added function createFromWorld(identifier: string, dimension: Dimension, blockVolume: BlockVolume, options?: StructureCreateOptions): StructureTemplate - Creates a new structure from blocks in the world
新增了函数 createFromWorld(identifier: string, dimension: Dimension, blockVolume: BlockVolume, options?: StructureCreateOptions): StructureTemplate - 使用世界中的方块创建结构
Added function delete(structure: string | StructureTemplate): boolean - Deletes the structure
新增了函数 delete(structure: string | StructureTemplate): boolean - 删除结构
Added function get(identifier: string): StructureTemplate | undefined - Gets the structure with the specified identifier
新增了函数 get(identifier: string): StructureTemplate | undefined - 使用特定标识符获取结构
Added function place(structure: string | StructureTemplate, dimension: Dimension, location: Vector3, options?: StructurePlaceOptions) - Places a structure in the world
新增了函数 place(structure: string | StructureTemplate, dimension: Dimension, location: Vector3, options?: StructurePlaceOptions) - 在世界中生成结构
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