「Pygame实战」众志成城同心战疫,为抗疫加油!(附抗疫小游戏)

「Pygame实战」众志成城同心战疫,为抗疫加油!(附抗疫小游戏)

首页休闲益智抗疫战士更新时间:2024-04-11
前言

今年,已经是我们和新冠疫情共处的第三年。不聚集,不远行,成了疫情之下的生活常态。

但意外和明天,你永远不知道哪个先来。

就在我们以为寒冬将尽,盛春即归时,各地的新冠病毒跟商量好了似的集体冒出来,搅乱了原

本相对平静的生活,也剥夺了本就在重复着“两点一线”的单调生活里所剩不多的那点自由。

今天小编给大家用代码带来一个抗击疫情的小游戏,愿疫情早日结束,回归平静的生活!

正文一、环境准备1)图片素材

2)环境安装

本文用到的环境:Python3、Pycharm2020、Pygame模块以及部分自带的模块。

(环境安装包如果需要的话可以滴滴小编的啦,有问题也可以私信我啦,有时间的话都会给大

家解答的哦~)

模块安装:pip install 模块名

二、效果展示1)游戏界面

2)运行游戏​​​

《抗击疫情》这款小游戏是分为三个关卡的,分为简单L、中等难度为M、最难的为H。这下

面的截图为最简单的啦~大家可以自己拿代码试试的哈

​​

三、代码展示1)配置文件

'''配置文件''' import os '''屏幕大小''' SCREENSIZE = (640, 640) '''图片素材根目录''' PICTURE_root_DIR = os.path.join(os.getcwd(), 'resources/pictures') '''字体路径''' FONTPATH = os.path.join(os.getcwd(), 'resources/font/FZSTK.TTF') '''定义一些颜色''' BACKGROUNDCOLOR = (255, 255, 255) RED = (255, 0, 0) BLUE = (0, 0, 255) BLACK = (0, 0, 0) '''FPS''' FPS = 40 '''随机打乱图次数''' NUMRANDOM = 100​2)主程序

import os import sys import cfg import random import pygame '''判断游戏是否结束''' def isGameOver(board, size): assert isinstance(size, int) num_cells = size * size for i in range(num_cells-1): if board[i] != i: return False return True '''将空白Cell左边的Cell右移到空白Cell位置''' def moveR(board, blank_cell_idx, num_cols): if blank_cell_idx % num_cols == 0: return blank_cell_idx board[blank_cell_idx-1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-1] return blank_cell_idx - 1 '''将空白Cell右边的Cell左移到空白Cell位置''' def moveL(board, blank_cell_idx, num_cols): if (blank_cell_idx 1) % num_cols == 0: return blank_cell_idx board[blank_cell_idx 1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx 1] return blank_cell_idx 1 '''将空白Cell上边的Cell下移到空白Cell位置''' def moveD(board, blank_cell_idx, num_cols): if blank_cell_idx < num_cols: return blank_cell_idx board[blank_cell_idx-num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-num_cols] return blank_cell_idx - num_cols '''将空白Cell下边的Cell上移到空白Cell位置''' def moveU(board, blank_cell_idx, num_rows, num_cols): if blank_cell_idx >= (num_rows-1) * num_cols: return blank_cell_idx board[blank_cell_idx num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx num_cols] return blank_cell_idx num_cols '''获得打乱的拼图''' def CreateBoard(num_rows, num_cols, num_cells): board = [] for i in range(num_cells): board.append(i) # 去掉右下角那块 blank_cell_idx = num_cells - 1 board[blank_cell_idx] = -1 for i in range(cfg.NUMRANDOM): # 0: left, 1: right, 2: up, 3: down direction = random.randint(0, 3) if direction == 0: blank_cell_idx = moveL(board, blank_cell_idx, num_cols) elif direction == 1: blank_cell_idx = moveR(board, blank_cell_idx, num_cols) elif direction == 2: blank_cell_idx = moveU(board, blank_cell_idx, num_rows, num_cols) elif direction == 3: blank_cell_idx = moveD(board, blank_cell_idx, num_cols) return board, blank_cell_idx '''随机选取一张图片''' def GetImagePath(rootdir): imagenames = os.listdir(rootdir) assert len(imagenames) > 0 return os.path.join(rootdir, random.choice(imagenames)) '''显示游戏结束界面''' def ShowEndInterface(screen, width, height): screen.fill(cfg.BACKGROUNDCOLOR) font = pygame.font.Font(cfg.FONTPATH, width//15) title = font.render('恭喜! 你成功完成了拼图!', True, (233, 150, 122)) rect = title.get_rect() rect.midtop = (width/2, height/2.5) screen.blit(title, rect) pygame.display.update() while True: for event in pygame.event.get(): if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() pygame.display.update() '''显示游戏开始界面''' def ShowStartInterface(screen, width, height): screen.fill(cfg.BACKGROUNDCOLOR) tfont = pygame.font.Font(cfg.FONTPATH, width//4) cfont = pygame.font.Font(cfg.FONTPATH, width//20) title = tfont.render('中国加油', True, cfg.RED) content1 = cfont.render('万众一心,攻克艰难', True, cfg.BLUE) content2 = cfont.render('按H、M、L开始游戏', True, cfg.BLUE) trect = title.get_rect() trect.midtop = (width/2, height/10) crect1 = content1.get_rect() crect1.midtop = (width/2, height/2.2) crect2 = content2.get_rect() crect2.midtop = (width/2, height/1.8) screen.blit(title, trect) screen.blit(content1, crect1) screen.blit(content2, crect2) while True: for event in pygame.event.get(): if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == ord('l'): return 3 elif event.key == ord('m'): return 4 elif event.key == ord('h'): return 5 pygame.display.update() '''主函数''' def main(): # 初始化 pygame.init() clock = pygame.time.Clock() # 加载图片 game_img_used = pygame.image.load(GetImagePath(cfg.PICTURE_ROOT_DIR)) game_img_used = pygame.transform.scale(game_img_used, cfg.SCREENSIZE) game_img_used_rect = game_img_used.get_rect() # 设置窗口 screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('抗击疫情小游戏') # 游戏开始界面 size = ShowStartInterface(screen, game_img_used_rect.width, game_img_used_rect.height) assert isinstance(size, int) num_rows, num_cols = size, size num_cells = size * size # 计算Cell大小 cell_width = game_img_used_rect.width // num_cols cell_height = game_img_used_rect.height // num_rows # 避免初始化为原图 while True: game_board, blank_cell_idx = CreateBoard(num_rows, num_cols, num_cells) if not isGameOver(game_board, size): break # 游戏主循环 is_running = True while is_running: # --事件捕获 for event in pygame.event.get(): # ----退出游戏 if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() # ----键盘操作 elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT or event.key == ord('a'): blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols) elif event.key == pygame.K_RIGHT or event.key == ord('d'): blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols) elif event.key == pygame.K_UP or event.key == ord('w'): blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols) elif event.key == pygame.K_DOWN or event.key == ord('s'): blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols) # ----鼠标操作 elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: x, y = pygame.mouse.get_pos() x_pos = x // cell_width y_pos = y // cell_height idx = x_pos y_pos * num_cols if idx == blank_cell_idx-1: blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols) elif idx == blank_cell_idx 1: blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols) elif idx == blank_cell_idx num_cols: blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols) elif idx == blank_cell_idx-num_cols: blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols) # --判断游戏是否结束 if isGameOver(game_board, size): game_board[blank_cell_idx] = num_cells - 1 is_running = False # --更新屏幕 screen.fill(cfg.BACKGROUNDCOLOR) for i in range(num_cells): if game_board[i] == -1: continue x_pos = i // num_cols y_pos = i % num_cols rect = pygame.Rect(y_pos*cell_width, x_pos*cell_height, cell_width, cell_height) img_area = pygame.Rect((game_board[i]%num_cols)*cell_width, (game_board[i]//num_cols)*cell_height, cell_width, cell_height) screen.blit(game_img_used, rect, img_area) for i in range(num_cols 1): pygame.draw.line(screen, cfg.BLACK, (i*cell_width, 0), (i*cell_width, game_img_used_rect.height)) for i in range(num_rows 1): pygame.draw.line(screen, cfg.BLACK, (0, i*cell_height), (game_img_used_rect.width, i*cell_height)) pygame.display.update() clock.tick(cfg.FPS) # 游戏结束界面 ShowEndInterface(screen, game_img_used_rect.width, game_img_used_rect.height) '''run''' if __name__ == '__main__': main()总结

抗击疫情,每个人都在努力,每个人也都要努力,加油!

大家出门的话一定记得要戴好口罩的啦~好啦小编的文章就写到这里结束,需要源码的小可

爱记得找我领取完整的素材源码的啦!

✨完整的素材等:私信小编06即可免费领取哦~往期推荐阅读——

项目0.3 【Turtle系列】端正心态正确面对疫情,守护安全防线不放松,共抗疫情,只待春来~

项目2.1 【Pygame小游戏】真香~这款百万销量万人追捧大富翁游戏终于出现了~

项目2.2【Pygame小游戏】扫雷游戏50多岁了,但这款我能玩一年~(三个版本集合)

项目2.3 战疫互动|宅家防疫,“消灭新冠病毒”小游戏火爆上线啦~(附完整源码)

还有更多更多源码等你来领区啦!文章汇总——

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