AI 消消乐简化版C

AI 消消乐简化版C

首页休闲益智猫猫消消乐红包版更新时间:2024-04-29

消消乐游戏代码涉及到的内容较多,这里给出一个简化版的C 代码示例,实现了基本的消除功能。你可以根据需要进行修改和扩展。

#include <iostream> #include <ctime> #include <cstdlib>

const int ROWS = 5; const int COLS = 5; const int NUM_COLORS = 3;

void print_board(char board[][COLS]) { for (int i = 0; i < ROWS; i) { for (int j = 0; j < COLS; j) { std::cout << board[i][j] << ' '; } std::cout << std::endl; } }

void generate_board(char board[][COLS]) { for (int i = 0; i < ROWS; i) { for (int j = 0; j < COLS; j) { board[i][j] = 'A' rand() % NUM_COLORS; } } }

bool is_valid_move(char board[][COLS], int row, int col) { if (row < 0 || row >= ROWS || col < 0 || col >= COLS) { return false; }

char current_color = board[row][col]; if (current_color == 'A') { return false; }

int horizontal_count = 1; int vertical_count = 1; int diagonal_count = 1;

for (int i = row - 1; i >= 0 && board[i][col] == current_color; --i) { horizontal_count; } for (int i = row 1; i < ROWS && board[i][col] == current_color; i) { horizontal_count; } for (int i = col - 1; i >= 0 && board[row][i] == current_color; --i) { vertical_count; } for (int i = col 1; i < COLS && board[row][i] == current_color; i) { vertical_count; } if (row == col) { for (int i = row - 1, j = col - 1; i >= 0 && j >= 0 && board[i][j] == current_color; --i, --j) { diagonal_count; } for (int i = row 1, j = col 1; i < ROWS && j < COLS && board[i][j] == current_color; i, j) { diagonal_count; } } else if (row == col - 1 || row == col 1) { for (int i = row - 1, j = col - 1; i >= 0 && j >= 0 && board[i][j] == current_color; --i, --j) { diagonal_count; } for (int i = row 1, j = col 1; i < ROWS && j < COLS && board[i][j] == current_color; i, j) { diagonal_count; } } else { for (int i = row - 1, j = col - 1; i >= 0 && j >= 0 && board[i][j] == current_color; --i, --j) { diagonal_count; } for (int i = row 1, j = col 1; i < ROWS && j < COLS && board[i][j] == current_color; i, j) { diagonal_count; } for (int i = row - 1, j = col 1; i >= 0 && j < COLS && board[i][j] == current_color; --i, j) { diagonal_count; } for (int i = row 1, j = col - 1; i < ROWS && j >= 0 && board[i][j] == current_color; i, --j) { diagonal_count; } }

return horizontal_count >= 3 || vertical_count >= 3 || diagonal_count >= 3; }

void remove_matches(char board[][COLS]) { for (int i = 0; i < ROWS; i) { for (int j = 0; j < COLS; j) { if (board[i][j] == 'A') { board[i][j] = '-'; } } } }

void drop_pieces(char board[][COLS]) { for (int i = 0; i < ROWS; i) { int empty_row = -1; for (int j = 0; j < COLS; j) { if (board[i][j] == '-') { if (empty_row != -1) { board[empty_row][j] = board[i][j]; board[i][j] = '-'; } else { empty_row = j; } } } } }

void fill_empty_cells(char board[][COLS]) { for (int i = 0; i < ROWS; i) { for (int j = 0; j < COLS; j) { if (board[i][j] == '-') { int random_color = rand() % NUM_COLORS; while (random_color == board[i][j]) { random_color = rand() % NUM_COLORS; } board[i][j] = random_color; } } } }

int main() { srand(time(0)); char board[ROWS][COLS]; generate_board(board); print_board(board);

bool game_over = false; while (!game_over) { int row, col; std::cout << "Enter row and column: "; std::cin >> row >> col;

if (is_valid_move(board, row, col)) { board[row][col] = 'A'; print_board(board); remove_matches(board); drop_pieces(board); fill_empty_cells(board); if (!is_valid_move(board, row, col)) { std::cout << "Game over!" << std::endl; game_over = true; } else { print_board(board); } } else { std::cout << "Invalid move. Try again." << std::endl; } }

return 0; }

代码解释:

generate_board 函数用于生成一个随机的游戏棋盘。 print_board 函数用于打印当前游戏棋盘的状态。 is_valid_move 函数用于判断用户输入的行和列是否构成一个有效的移动。有效的移动是指可以消除至少3个相同颜色的块。 remove_matches 函数用于移除棋盘上的匹配块。 drop_pieces 函数用于将棋盘上的块下移,为新方块腾出空间。 fill_empty_cells 函数用于填充空单元格,即用随机颜色填充剩余的空格。 main 函数中,首先生成一个随机棋盘,然后循环接收用户输入的行和列,直到无法进行有效移动为止。

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