在游戏开始前会有一个游戏欢迎页面,整个页面会持续大概三秒,之后便进入游戏场景。在游戏欢迎页面中,除了将显示游戏名称外,还要修改窗口标题。
#include<graphics.h>
#include<stdio.h>
#include<time.h>
#include<conio.h> //kbhit()
int score = 0; //总分
int rank = 0; //等级
#define BLOCK_COUNT 5
#define BLOCK_WIDTH 5
#define BLOCK_HEIGHT 5
#define UNIT_SIZE 20 //小方块宽度
#define START_X 130 //方块降落框,方块降落起始位置
#define START_Y 30
#define KEY_UP 87 //用户操作
#define KEY_LEFT 65
#define KEY_RIGHT 68
#define KEY_DOWN 83
#define KEY_SPACE 32
#define MinX 30 //游戏左上角位置
#define MinY 30
int speed = 500; //方块降落速度
int NextIndex = -1; //下一个方块
int BlockIndex = -1; //当前方块
typedef enum { //方块朝向
BLOCK_UP,
BLOCK_RIGHT,
BLOCK_LEFT,
BLOCK_DOWN
}block_dir_t;
typedef enum { //方块移动方向
MOVE_DOWN,
MOVE_LEFT,
MOVE_RIGHT
}move_dir_t;
//方块颜色
int color[BLOCK_COUNT] = {
GREEN,
CYAN,
MAGENTA,
YELLOW,
BROWN
};
int visit[30][15]; //访问数组visit[i][j] = 1表示该位置有方块
int markColor[30][15]; //对应位置颜色
int block[BLOCK_COUNT * 4][BLOCK_WIDTH][BLOCK_HEIGHT] = {
// | 形方块
{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },
// L 形方块
{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },
// 田 形方块
{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },
// T 形方块
{ 0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },
// Z 形方块
{ 0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },
};
/***************************
* 功能:欢迎页面
* 输入:
* 无
* 返回:
* 无
**************************/
void welcome() {
//1.初始化画布
initgraph(550, 660);
system("pause");
//2.设置窗口标题
HWND window = GetHWnd();//获得窗口,获得当前窗口
SetWindowText(window, _T("俄罗斯方块 小明来喽")); //设置标题
//3.设置游戏初始页面
setfont(40, 0, _T("微软雅黑")); //设置文本的字体样式(高,宽(0表示自适应),字体)
setcolor(WHITE); // 设置颜色
outtextxy(205, 200, _T("俄罗斯方法"));
setfont(20, 0, _T("楷体"));
setcolor(WHITE); // 设置颜色
outtextxy(175, 300, _T("编程,从俄罗斯方块开始"));
Sleep(3000);
}
/***************************
* 功能:初始化游戏场景
* 输入:
* 无
* 返回:
* 无
**************************/
void initGameSceen() {
char str[16]; //存放分数
//1.清屏
cleardevice();
//2.画场景
rectangle(27, 27, 336, 635); //方块降落框外框
rectangle(29, 29, 334, 633); //方块降落框内框
rectangle(370, 50, 515, 195); //方块提示框
setfont(24, 0, _T("楷体")); //写“下一个”
setcolor(LIGHTGRAY); //灰色
outtextxy(405, 215, _T("下一个:"));
setcolor(RED); //写分数
outtextxy(405, 280, _T("分数:"));
//按指定格式,将score写入str
sprintf_s(str, 16, "%d", score);
//这里设置字符集为多字符,保证outtextxy可以写出变量str
outtextxy(415, 310, str);
outtextxy(405, 375, _T("等级:")); //等级
//按指定格式,将rank写入str
sprintf_s(str, 16, "%d", rank);
//这里设置字符集为多字符,保证outtextxy可以写出变量str
outtextxy(415, 405, str);
setcolor(LIGHTBLUE); //操作说明
outtextxy(390, 475, "操作说明:");
outtextxy(390, 500, "↑: 旋转");
outtextxy(390, 525, "↓: 下降");
outtextxy(390, 550, "←: 左移");
outtextxy(390, 575, "→: 右移");
outtextxy(390, 600, "空格: 暂停");
}
/*****************************************
* 功能:清空方块提示框里的方块
* 输入:
* 无
* 返回:
* 无
****************************************/
void clearBlock() {
setcolor(BLACK);
setfont(23, 0, "楷体");
for (int i = 0; i < BLOCK_HEIGHT; i) {
for (int j = 0; j < BLOCK_WIDTH; j) {
int x = 391 j * UNIT_SIZE;
int y = 71 i * UNIT_SIZE;
outtextxy(x, y, "■");
}
}
}
/*****************************************
* 功能:清除降落过程中的方块
* 输入:
* x,y - 方块的坐标(二维数组左上角位置)
* block_dir_t - 方块方向
* 返回:
* 无
****************************************/
void clearBlock(int x, int y, block_dir_t blockDir) {
setcolor(BLACK);
// setfont(23, 0, "楷体");
int id = BlockIndex * 4 blockDir;
for (int i = 0; i < BLOCK_HEIGHT; i) {
for (int j = 0; j < BLOCK_WIDTH; j) {
if (block[id][i][j] == 1) {
int x2 = x j * UNIT_SIZE;
int y2 = y i * UNIT_SIZE;
outtextxy(x2, y2, "■");
}
}
}
}
/*****************************************
* 功能:在提示框 与 降落框的起始位置画方块
* 输入:
* x,y - 方块的坐标(二维数组左上角位置)
* 返回:
* 无
****************************************/
void drawBlock(int x, int y) {
setcolor(color[NextIndex]);
setfont(23, 0, "楷体");
for (int i = 0; i < BLOCK_HEIGHT; i) {
for (int j = 0; j < BLOCK_WIDTH; j) {
if (block[NextIndex * 4][i][j] == 1) {
int x2 = x j * UNIT_SIZE;
int y2 = y i * UNIT_SIZE;
outtextxy(x2, y2, "■");
}
}
}
}
/*****************************************
*功能:绘制下降过程中的方块
*输
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