俄罗斯方块代码

俄罗斯方块代码

首页战争策略方块Z更新时间:2024-07-13

在游戏开始前会有一个游戏欢迎页面,整个页面会持续大概三秒,之后便进入游戏场景。在游戏欢迎页面中,除了将显示游戏名称外,还要修改窗口标题。

#include<graphics.h>

#include<stdio.h>

#include<time.h>

#include<conio.h> //kbhit()

int score = 0; //总分

int rank = 0; //等级

#define BLOCK_COUNT 5

#define BLOCK_WIDTH 5

#define BLOCK_HEIGHT 5

#define UNIT_SIZE 20 //小方块宽度

#define START_X 130 //方块降落框,方块降落起始位置

#define START_Y 30

#define KEY_UP 87 //用户操作

#define KEY_LEFT 65

#define KEY_RIGHT 68

#define KEY_DOWN 83

#define KEY_SPACE 32

#define MinX 30 //游戏左上角位置

#define MinY 30

int speed = 500; //方块降落速度

int NextIndex = -1; //下一个方块

int BlockIndex = -1; //当前方块

typedef enum { //方块朝向

BLOCK_UP,

BLOCK_RIGHT,

BLOCK_LEFT,

BLOCK_DOWN

}block_dir_t;

typedef enum { //方块移动方向

MOVE_DOWN,

MOVE_LEFT,

MOVE_RIGHT

}move_dir_t;

//方块颜色

int color[BLOCK_COUNT] = {

GREEN,

CYAN,

MAGENTA,

YELLOW,

BROWN

};

int visit[30][15]; //访问数组visit[i][j] = 1表示该位置有方块

int markColor[30][15]; //对应位置颜色

int block[BLOCK_COUNT * 4][BLOCK_WIDTH][BLOCK_HEIGHT] = {

// | 形方块

{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },

// L 形方块

{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },

// 田 形方块

{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },

// T 形方块

{ 0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },

// Z 形方块

{ 0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0 },

{ 0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },

};

/***************************

* 功能:欢迎页面

* 输入:

* 无

* 返回:

* 无

**************************/

void welcome() {

//1.初始化画布

initgraph(550, 660);

system("pause");

//2.设置窗口标题

HWND window = GetHWnd();//获得窗口,获得当前窗口

SetWindowText(window, _T("俄罗斯方块 小明来喽")); //设置标题

//3.设置游戏初始页面

setfont(40, 0, _T("微软雅黑")); //设置文本的字体样式(高,宽(0表示自适应),字体)

setcolor(WHITE); // 设置颜色

outtextxy(205, 200, _T("俄罗斯方法"));

setfont(20, 0, _T("楷体"));

setcolor(WHITE); // 设置颜色

outtextxy(175, 300, _T("编程,从俄罗斯方块开始"));

Sleep(3000);

}

/***************************

* 功能:初始化游戏场景

* 输入:

* 无

* 返回:

* 无

**************************/

void initGameSceen() {

char str[16]; //存放分数

//1.清屏

cleardevice();

//2.画场景

rectangle(27, 27, 336, 635); //方块降落框外框

rectangle(29, 29, 334, 633); //方块降落框内框

rectangle(370, 50, 515, 195); //方块提示框

setfont(24, 0, _T("楷体")); //写“下一个”

setcolor(LIGHTGRAY); //灰色

outtextxy(405, 215, _T("下一个:"));

setcolor(RED); //写分数

outtextxy(405, 280, _T("分数:"));

//按指定格式,将score写入str

sprintf_s(str, 16, "%d", score);

//这里设置字符集为多字符,保证outtextxy可以写出变量str

outtextxy(415, 310, str);

outtextxy(405, 375, _T("等级:")); //等级

//按指定格式,将rank写入str

sprintf_s(str, 16, "%d", rank);

//这里设置字符集为多字符,保证outtextxy可以写出变量str

outtextxy(415, 405, str);

setcolor(LIGHTBLUE); //操作说明

outtextxy(390, 475, "操作说明:");

outtextxy(390, 500, "↑: 旋转");

outtextxy(390, 525, "↓: 下降");

outtextxy(390, 550, "←: 左移");

outtextxy(390, 575, "→: 右移");

outtextxy(390, 600, "空格: 暂停");

}

/*****************************************

* 功能:清空方块提示框里的方块

* 输入:

* 无

* 返回:

* 无

****************************************/

void clearBlock() {

setcolor(BLACK);

setfont(23, 0, "楷体");

for (int i = 0; i < BLOCK_HEIGHT; i) {

for (int j = 0; j < BLOCK_WIDTH; j) {

int x = 391 j * UNIT_SIZE;

int y = 71 i * UNIT_SIZE;

outtextxy(x, y, "■");

}

}

}

/*****************************************

* 功能:清除降落过程中的方块

* 输入:

* x,y - 方块的坐标(二维数组左上角位置)

* block_dir_t - 方块方向

* 返回:

* 无

****************************************/

void clearBlock(int x, int y, block_dir_t blockDir) {

setcolor(BLACK);

// setfont(23, 0, "楷体");

int id = BlockIndex * 4 blockDir;

for (int i = 0; i < BLOCK_HEIGHT; i) {

for (int j = 0; j < BLOCK_WIDTH; j) {

if (block[id][i][j] == 1) {

int x2 = x j * UNIT_SIZE;

int y2 = y i * UNIT_SIZE;

outtextxy(x2, y2, "■");

}

}

}

}

/*****************************************

* 功能:在提示框 与 降落框的起始位置画方块

* 输入:

* x,y - 方块的坐标(二维数组左上角位置)

* 返回:

* 无

****************************************/

void drawBlock(int x, int y) {

setcolor(color[NextIndex]);

setfont(23, 0, "楷体");

for (int i = 0; i < BLOCK_HEIGHT; i) {

for (int j = 0; j < BLOCK_WIDTH; j) {

if (block[NextIndex * 4][i][j] == 1) {

int x2 = x j * UNIT_SIZE;

int y2 = y i * UNIT_SIZE;

outtextxy(x2, y2, "■");

}

}

}

}

/*****************************************

*功能:绘制下降过程中的方块

*输

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