加州卡尔弗城2023年3月30日 /美通社/ -- 蜗牛游戏公司(纳斯达克代码:SNAL)("蜗牛游戏"或"公司"),一家全球领先的独立互动数字娱乐开发商和出版商,今日宣布截至2022年12月31日的三个月和全年的财务业绩。
蜗牛游戏首席执行官Jim Tsai评论道:"2023年伊始,我们继续维持了与我们的方舟(ARK)系列游戏用户的紧密互动,在2022年期间安装量超过3630万次,游戏时间约4.25亿小时。我们很高兴能利用这样持续的高参与度和关注度为即将发布的方舟 2做好准备和铺垫。我们预计将在4月份发布详细的产品路线图,以便我们的粉丝可以了解未来激动人心的新内容。"
2022年第四季度、全年及以后的业务亮点:
2022年第四季度财务亮点:
2022年全年财务亮点
非GAAP财务指标的使用
除了按照美国公认会计原则(GAAP)确定的财务结果外,蜗牛游戏认为,Bookings和EBITDA作为非GAAP指标,对评估其经营业绩很有用。Bookings和EBITDA是作为补充披露的非GAAP财务指标,不应被视为净收入(亏损)或营收这两个运营业绩指标的替代品,也不应被视为衡量流动性的经营活动产生的现金流量的替代品,这些都是根据GAAP确定的。蜗牛游戏补充呈现Bookings和EBITDA,是为管理层用来评估财务业绩的关键运营指标。Bookings调整了递延收入的影响,蜗牛游戏认为其提供了在给定时期内销售情况的有用指标。EBITDA调整了蜗牛游戏认为不反映其业务持续运营业绩的项目,例如某些非现金项目、不寻常或非经常性项目,或者期间内发生变化但对其运营业绩没有实质性关联的项目。管理层认为,Bookings和EBITDA对于投资者和分析师来说有用,因为它们可以突显蜗牛游戏运营业绩的趋势,而其他指标可能因长期战略决策如资本结构、蜗牛游戏所在的税收管辖区和资本投资而产生很大差异。
Bookings是指期内以数字或实物方式销售的产品和服务的净额。Bookings等于收入扣除递延的影响。以下是总净收入与Bookings的调整,并是最接近GAAP的财务指标。
我们将EBITDA定义为净收入(亏损),扣除以下项目:(i)利息支出,(ii)利息收入,(iii)所得税费用(收益)和(iv)折旧及摊销费用。以下表格提供了从净收入(亏损)与EBITDA的调整:
会议详情
公司将于今天美国东部时间下午5点举办一场会议,讨论2022年第四季度和全年财务业绩。参与者可以在公司的投资者关系网站https://investor.snail.com/上加入会议和重播。也可以拨打美国号码1(877)451-6152,或者国际号码1(201)389-0879参加财报电话会议。
关于蜗牛游戏
蜗牛游戏是全球领先独立开发商和出版商,为世界各地的消费者提供互动数字娱乐,并拥有为各种平台(包括游戏机、电脑和移动设备)设计的高质游戏。
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This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as "anticipate," "believe," "could," "expect," "should," "plan," "intend," "may," "predict," "continue," "estimate" and "potential," or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail's intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail's business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: growth prospects and strategies; launching new games and additional functionality to games that are commercially successful; expectations regarding significant drivers of future growth; its ability to retain and increase its player base and develop new video games and enhance existing games; competition from companies in a number of industries, including other casual game developers and publishers and both large and small, public and private Internet companies; its ability to attract and retain a qualified management team and other team members while controlling its labor costs; its relationships with third-party platforms such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, My Nintendo Store, the Apple App Store, the Google Play Store and the Amazon Appstore; the size of addressable markets, market share and market trends; its ability to successfully enter new markets and manage international expansion; protecting and developing its brand and intellectual property portfolio; costs associated with defending intellectual property infringement and other claims; future business development, results of operations and financial condition; the effects of the COVID-19 pandemic and the ongoing conflict involving Russia and Ukraine on its business and the global economy generally; rulings by courts or other governmental authorities; the Share Repurchase Program, including expectations regarding the timing and manner of repurchases made under the program; its plans to pursue and successfully integrate strategic acquisitions; assumptions underlying any of the foregoing.
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蜗牛游戏及其附属公司合并资产负债表(未审计)
蜗牛游戏及其附属公司合并综合损益表(未审计)
蜗牛游戏及其附属公司合并现金流量表(未审计)
本文源自美通社
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