想配置一个不同的打包工具,那种可以随时想要一个运行包就可以自己打包看效果,这就要用到本篇给大家分享的搭建Jenkins打包导出Unity安卓环境的教程。
准备工具
准备Jenkins环境,可以选择去Jenkins官网下载,我这里准备了一个Jenkins的war包。
搭建步骤
首要前提本地Unity已经安装好UnityAndroid的打包环境,确保能够正确的用Unity导出Androidapk包,这里就不过多介绍Unity如何导出Android环境了,自行解决。
命令行启动Jenkins,java-jarjenkins.war,会看到如下运行即代表启动成功,可以在浏览器输入http://localhost:8080/来测试,会看到进入Jenkins网站。
构建项目
注意windows路径和命令行的路径的转变,上图是Unity打包apk的批处理的路径,这个批处理如下图,并且要放到Unity的工程下。
注意:如果批处理路径中不能带有空格,如果有空格的话可以加上双引号,确保这个批处理能够正确的导出apk,批处理代码如下,并且注意用utf8保存:
@echo off
echo "Start build apk..."
C:\"Program Files"\Unity1748f1\Unity\Editor\Unity.exe -projectPath D:\study\gitoschina\jenkinsTest\HelloUnity -quit -batchmode -executeMethod PerformBuild.CommandLineBuildAndroid -logFile build.log
REM %1 -projectPath %2 -quit -batchmode -executeMethod APKBuild.Build -logFile build.log
if not %errorlevel%==0 ( goto fail ) else ( goto success )
:success
echo Build APK OK
goto end
:fail
echo Build APK Fail
goto end
:end
pause
工程Editor目录下添加自动构建的代码:
using UnityEditor;
using System.IO;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
class PerformBuild
{
static string[] GetBuildScenes()
{
List<string> names = new List<string>();
foreach (EditorBuildSettingsScene e in EditorBuildSettings.scenes)
{
if (e == null)
continue;
if (e.enabled)
names.Add(e.path);
}
return names.ToArray();
}
static string GetBuildPath()
{
string dirPath = Application.dataPath "/../build/iPhone";
if (!System.IO.Directory.Exists(dirPath))
{
System.IO.Directory.CreateDirectory(dirPath);
}
return dirPath;
}
[UnityEditor.MenuItem("Tools/PerformBuild/Test Command Line Build iPhone Step")]
static void CommandLineBuild()
{
Debug.Log("Command line build\n------------------\n------------------");
string[] scenes = GetBuildScenes();
string path = GetBuildPath();
if (scenes == null || scenes.Length == 0 || path == null)
return;
Debug.Log(string.Format("Path: \"{0}\"", path));
for (int i = 0; i < scenes.Length; i)
{
Debug.Log(string.Format("Scene[{0}]: \"{1}\"", i, scenes[i]));
}
Debug.Log("Starting Build!");
BuildPipeline.BuildPlayer(scenes, path, BuildTarget.iOS, BuildOptions.None);
}
static string GetBuildPathAndroid()
{
string dirPath = Application.dataPath.Replace("/Assets", "") "/../build/android/" Application.productName ".apk";
if (!System.IO.Directory.Exists(dirPath))
{
System.IO.Directory.CreateDirectory(dirPath);
}
return dirPath;
}
[UnityEditor.MenuItem("Tools/PerformBuild/Test Command Line Build Step Android")]
static void CommandLineBuildAndroid()
{
Debug.Log("Command line build android version\n------------------\n------------------");
string[] scenes = GetBuildScenes();
string path = GetBuildPathAndroid();
if (scenes == null || scenes.Length == 0 || path == null)
{
Debug.LogError("Please add scene to buildsetting...");
return;
}
Debug.Log(string.Format("Path: \"{0}\"", path));
for (int i = 0; i < scenes.Length; i)
{
Debug.Log(string.Format("Scene[{0}]: \"{1}\"", i, scenes[i]));
}
Debug.Log("Starting Android Build!");
BuildPipeline.BuildPlayer(scenes, path, BuildTarget.Android, BuildOptions.None);
}
}
点击Jenkins构建
本地生成apk
以上就是搭建Jenkins打包导出Unity安卓环境的全部内容,希望能对大家有所帮助。
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