推箱子相信大家都玩过,
今天用python自己实现一个,功能齐全,代码如下:
from tkinter import *
from tkinter.messagebox import *
import copy
root = Tk()
root.title("推箱子 更多请访问www.itprojects.cn")
imgs = [PhotoImage(file='./bmp/Wall.gif'),
PhotoImage(file='./bmp/Worker.gif'),
PhotoImage(file='./bmp/Box.gif'),
PhotoImage(file='./bmp/Passageway.gif'),
PhotoImage(file='./bmp/Destination.gif'),
PhotoImage(file='./bmp/WorkerInDest.gif'),
PhotoImage(file='./bmp/RedBox.gif')]
# 0代表墙,1代表人,2代表箱子,3代表路,4代表目的地
# 5代表人在目的地,6代表放到目的地的箱子
Wall = 0
Worker = 1
Box = 2
Passageway = 3
Destination = 4
WorkerInDest = 5
RedBox = 6
# 原始地图
myArray1 = [[0, 3, 1, 4, 3, 3, 3],
[0, 3, 3, 2, 3, 3, 0],
[0, 0, 3, 0, 3, 3, 0],
[3, 3, 2, 3, 0, 0, 0],
[3, 4, 3, 3, 3, 0, 0],
[0, 0, 3, 3, 3, 3, 0],
[0, 0, 0, 0, 0, 0, 0]]
# 绘制整个游戏区域图形
def drawGameImage():
global x, y
for i in range(0, 7): # 0--6
for j in range(0, 7): # 0--6
if myArray[i][j] == Worker:
x = i # 工人当前位置(x,y)
y = j
print("工人当前位置:", x, y)
img1 = imgs[myArray[i][j]]
cv.create_image((i * 32 20, j * 32 20), image=img1)
cv.pack()
# print (myArray)
def callback(event): # 按键处理
global x, y, myArray
print("按下键:", event.char)
KeyCode = event.keysym
# 工人当前位置(x,y)
if KeyCode == "Up": # 分析按键消息
# 向上
x1 = x;
y1 = y - 1;
x2 = x;
y2 = y - 2;
# 将所有位置输入以判断并作地图更新
MoveTo(x1, y1, x2, y2);
# 向下
elif KeyCode == "Down":
x1 = x;
y1 = y 1;
x2 = x;
y2 = y 2;
MoveTo(x1, y1, x2, y2);
# 向左
elif KeyCode == "Left":
x1 = x - 1;
y1 = y;
x2 = x - 2;
y2 = y;
MoveTo(x1, y1, x2, y2);
# 向右
elif KeyCode == "Right":
x1 = x 1;
y1 = y;
x2 = x 2;
y2 = y;
MoveTo(x1, y1, x2, y2);
elif KeyCode == "space": # 空格键
print("按下键:空格", event.char)
myArray = copy.deepcopy(myArray1) # 恢复原始地图
drawGameImage()
# 判断是否在游戏区域
def IsInGameArea(row, col):
return (row >= 0 and row < 7 and col >= 0 and col < 7)
def MoveTo(x1, y1, x2, y2):
global x, y
P1 = None
P2 = None
if IsInGameArea(x1, y1): # 判断是否在游戏区域
P1 = myArray[x1][y1];
if IsInGameArea(x2, y2):
P2 = myArray[x2][y2]
if P1 == Passageway: # P1处为通道
MoveMan(x, y);
x = x1;
y = y1;
myArray[x1][y1] = Worker;
if P1 == Destination: # P1处为目的地
MoveMan(x, y);
x = x1;
y = y1;
myArray[x1][y1] = WorkerInDest;
if P1 == Wall or not IsInGameArea(x1, y1):
# P1处为墙或出界
return;
if P1 == Box: # P1处为箱子
if P2 == Wall or not IsInGameArea(x1, y1) or P2 == Box: ##P2处为墙或出界
return;
# 以下P1处为箱子
# P1处为箱子,P2处为通道
if P1 == Box and P2 == Passageway:
MoveMan(x, y);
x = x1;
y = y1;
myArray[x2][y2] = Box;
myArray[x1][y1] = Worker;
if P1 == Box and P2 == Destination:
MoveMan(x, y);
x = x1;
y = y1;
myArray[x2][y2] = RedBox;
myArray[x1][y1] = Worker;
# P1处为放到目的地的箱子,P2处为通道
if P1 == RedBox and P2 == Passageway:
MoveMan(x, y);
x = x1;
y = y1;
myArray[x2][y2] = Box;
myArray[x1][y1] = WorkerInDest;
# P1处为放到目的地的箱子,P2处为目的地
if P1 == RedBox and P2 == Destination:
MoveMan(x, y);
x = x1;
y = y1;
myArray[x2][y2] = RedBox;
myArray[x1][y1] = WorkerInDest;
drawGameImage()
# 这里要验证是否过关
if IsFinish():
showinfo(title="提示", message=" 恭喜你顺利过关")
print("下一关")
def MoveMan(x, y):
if myArray[x][y] == Worker:
myArray[x][y] = Passageway;
elif myArray[x][y] == WorkerInDest:
myArray[x][y] = Destination;
def IsFinish(): # 验证是否过关
bFinish = True;
for i in range(0, 7): # 0--6
for j in range(0, 7): # 0--6
if (myArray[i][j] == Destination
or myArray[i][j] == WorkerInDest):
bFinish = False;
return bFinish;
def drawQiPan(): # 画棋盘
for i in range(0, 15):
cv.create_line(20, 20 40 * i, 580, 20 40 * i, width=2)
for i in range(0, 15):
cv.create_line(20 40 * i, 20, 20 40 * i, 580, width=2)
cv.pack()
def print_map(): # 输出map地图
for i in range(0, 15): # 0--14
for j in range(0, 15): # 0--14
print(map[i][j], end=' ')
print('w')
cv = Canvas(root, bg='green', width=226, height=226)
# drawQiPan( )
myArray = copy.deepcopy(myArray1)
drawGameImage()
cv.bind("<KeyPress>", callback)
cv.pack()
cv.focus_set() # 将焦点设置到cv上
root.mainloop()
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