编写一个完整的俄罗斯方块(Tetris)游戏是一个复杂的项目,涉及到图形界面、游戏逻辑、得分系统、等级提升等多个方面。以下是一个简化版的俄罗斯方块游戏的Python代码示例,它使用了控制台界面而不是图形界面:
import random
import time
# 方块的形状
shapes = [
[(1, 1), (1, 2), (1, 3)],
[(1, 1), (1, 2), (2, 2)],
[(1, 1), (2, 1), (2, 2)],
[(1, 1), (1, 2), (2, 2), (2, 3)],
[(1, 1), (2, 1), (2, 2)],
[(1, 1), (1, 2), (2, 2), (2, 3), (2, 4)],
[(1, 1), (2, 1), (3, 1), (3, 2)],
]
# 游戏主界面
def main_menu():
while True:
command = input("请输入操作指令('start' 开始游戏,'exit' 退出): ").lower()
if command == 'start':
game()
elif command == 'exit':
print("感谢您玩俄罗斯方块。再见!")
break
else:
print("未知指令,请重新输入。")
# 游戏逻辑
def game():
board = []
current_shape = random.choice(shapes).copy()
next_shape = random.choice(shapes).copy()
score = 0
level = 1
while True:
for y in range(len(board), 0, -1):
line_full_of_blocks = True
for x in range(len(board[y-1]) if y-1 < len(board) else 0, y):
if (x, y) in current_shape or (x, y) in next_shape:
if y not in current_shape[0]:
board.insert(y, [0, 0, 0])
board[y][x] = 1
else:
line_full_of_blocks = False
if line_full_of_blocks and y != len(board):
for i in range(y, len(board)):
board[i] = board[i-1].copy()
score = level * (y - 1)
if score > 10 ** 6:
print("恭喜!您获得最高分!游戏结束。")
return
print("一行被填满并消失,得分:" str(score))
board.pop(y)
if level < 10:
level = 1
time.sleep(0.5) # 稍微延迟一下,让用户看到效果
else:
break
# 移动方块
keys = input("按 'w' 向上移动,'s' 旋转,'a' 向左移动,'d' 向右移动:").lower()
if keys == 'w' and not current_shape[0]:
for block in current_shape:
block -= (1, 0)
time.sleep(0.5)
elif keys == 'a' and not current_shape[0]:
for block in current_shape:
block -= (1, 0)
time.sleep(0.5)
elif keys == 'd' and not current_shape[0]:
for block in current_shape:
block = (1, 0)
time.sleep(0.5)
elif keys == 's':
current_shape[:] = [[x, y] for x, y in current_shape[::-1]]
time.sleep(0.5)
# 打印当前游戏板
print('\n'.join(' ' if i == 0 else str(j) if j == 1 else '.' for i, j in zip(*board)))
print("当前方块:", [(x 1, y 1) for x, y in current_shape])
print("下一个方块:", [(x 1, y 1) for x, y in next_shape])
time.sleep(0.5)
# 方块下落
if current_shape[0]:
for block in current_shape:
block = (0, 1)
# 新方块落下
if current_shape[0] and not any((x, y) in board for x, y in current_shape):
board.append([0, 0, 0])
current_shape = next_shape.copy()
next_shape = random.choice(shapes).copy()
time.sleep(0.5)
# 启动游戏
main_menu()
这个简化版游戏实现了基本的俄罗斯方块游戏逻辑,包括方块的生成、移动、旋转、下落和行消除。游戏通过控制台输出进行,没有图形界面。游戏过程中,玩家可以输入方向键来控制方块的移动和旋转。每当一行被填满时,它会被自动消除,玩家的分数也会增加。如果方块堆积到顶部,游戏就会结束。
请注意,这个代码只是一个基础的实现,真正的俄罗斯方块游戏会更加复杂,包括更多的功能和细节处理。如果你想要一个带有图形界面的完整版本,你可能需要使用像Pygame这样的库来创建一个图形用户界面(GUI)。
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